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just coming here and saying "xy is bad" is not very helpful.
What exacly do you want to change about it ?
There's also seemingly a bug with tap strong, where if you run and try to do short hop up air, you get up strong instead.
Honestly just don't use it.
I use a logitech controller, but i don't think that is to blame at all. MY GC and ps4 controller is at my mom's house, but i don't think it will make a difference.
When ever i try to input tap-strong in rival, i either miss or do it correctly. In order to perform a tap-strong without issue, i must first input the analog-stick, then i must click on the attack button. In smash tho, i only have to input stick+attack at the exact same time. It's not the same for Rivals 2 and it feels so off.
Sure, i can put it on off, but i don`'t prefer to always use left stick to use strong. Using a separated button to perform a strong attack just doesn't feel like ''super smash bros'' at all to me. It's what i had to do for rivals 1, but i thought it would be different here.
...
There's other issues in this game mostly regarding the block+attack to grab. When you sprint then press block+attack, your character stops running completely just to perform a grab. I hate that. The issue here is, unless i have a GC controller, i don't like using R1 to grab. That's all, but this is off-topic.
In the end this isn´t smash bros it is a different platformfighter I would suggest to try to get used to it or use a different control setup.