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Plus, who’s to say people that get into the game due to workshop publicity and a fun roster grow to love the game itself, I.E the exact f-ing scenario that happened to me and a ton of my friends. You can get drawn in by the idea of “meme” characters, which is in itself incredibly derogatory labeling, and still enjoy the game itself and the vanilla roster.
Why does it have to be a culture war, why can’t we have both? If you refuse to even experiment with some of the incredibly well made, fun, and (keyword) BALANCED characters that exist in the workshop just because they weren’t made by the original dev, you are acting as your own detriment. Nobody is forcing you to get the busted characters, so just don’t then? Like, is it really that complicated?
Again, I was drawn in by the meme characters but what does my scenario look like now? An absolutely stacked roster with not only the 18 vanilla characters, but quadruple that amount in fun, balanced workshop characters that I enjoy playing, and it’s awesome.
Quit limiting yourself, and quit getting mad at the devs for supporting this part of the community. You are being stupid.
not his, nor mine.
honestly people who are mad about this should thank theres even another new RoA, and not "rivals of workshop".
titanfall's fanbase wasnt lucky enough to see a titanfall 3 because of battle royal trends...
Community? What community? RoA's community is Smash players who are sick of playing smash, people who hate the latest game, people who are burned out with Smash in general, or people who want to try out Smash but something different. RoA's community is a niche of a niche and it will die the second the new Smash drops unless it's Brawl 2. And if Nintendo smokes some crazy crack and makes Melee HD or something equivalent this community is extra effed.
The Melee players will go back to Melee because that's what they always do unless it's Project M, and the rest will move on to the new Smash game. Without workshop this game is more or less bootleg Melee with bland indie characters. Why should I play this when I've owned Melee for 17 years? I've been playing Smash since 2007 and this game like all the other Smash clones don't understand that there's more to a Smash game than slapping on Melee mechanics like wavedashing, adding on a few unique quirks (hitfalling, slime from NASB2, stuff like that), and calling it a day. Single player is important, and so is things like stage builder, trophies, etc. Brawl is beloved to this day just because of Subspace. But all that these Smash clones care about is making the next Melee, a big esport, or some ♥♥♥♥ like that. I hate to break it to them, but Melee came out in 2001. Been there done that. There's a reason why that game has had a scene for 20 years and every other game that came after died.
UI, character design, music, stage design, customization and other things are all important too, and the character design screams "We used to be Pokémon but the devs didn't want to get sued", and yeah, that's what they are. There's just not much of anything unique here outside of it either. Is the gameplay fun? Yeah, but there's a lot of fun games out there. The UI is generic. The stages are generic and Smash Bros-esque. Where's the crazy interactable platforms like Randall from Yoshi's? Everything is just ripped from Smash and slightly tweaked.
I welcome RoA if it gets Nintendo to get off their ass and make better Smash games instead of Brawl 3 with worse singleplayer and increasingly tacked on Mario Party mechanics. But its still just not something I'm interested in either way even if the new Smash ends up sucking. Fun gameplay sure but there's just not enough new ideas to make it feel like its own thing.
That's all my opinion of course. If people disagree and love RoA, be my guest. I'm not going to pretend like my thoughts are the objective truth. I just don't understand the gatekeeping RoA players do so much. I tried the game and thought it was generic, I'm sorry. Workshop is the reason why I wanted to play it in the first place. Without it I don't care about the game at all, and I feel like the majority of people agree with me. I agree with the other person, if most of the people who play your game play it to mod it your game isn't interesting. There's just not much flavor to this game other than cool gameplay which more or less is just Melee. What player who already isn't interested in Melee would play this? Very few. This game needs identity and a big reason someone can look at it and not go "Oh, it's like Smash!". Right now it has none.
I don't understand why RoA players get so butthurt about people not liking their game. Workshop gave the game identity and something it did that Smash didn't. Maybe if the game is so small without it, the game is trying to do something that was already done better 20 years ago. If you don't want that then stay small, I guess then. Enjoy your walmart melee.
This happened because the game itself isn't much to write home about. If it came out in 1996 before Smash 64 it would be groundbreaking ♥♥♥♥, now it's just something we've seen done better before. I still think it's a fun game with fun gameplay its core, but that's probably because it's fundamentally Smash Bros.
This guy gets it
you brought up how so many platformers die and how all go back to Smash eventually when Smash is the game that began the genre and has so many popular established IPs that anything else is asked to kill god the moment it exists
you called the designs legal friendly Pokemon which ?????? I don't even see the correlation because Palworld is right there, the reaction I see to anthro character designs when Fox is the face of Melee will forever perplex me
Slap City had amazing amounts of single player content and more Brawl-like floatiness, it still didn't make it
Fraymakers focused on Workshop first before the base of the game was even completely built, that caused it to fall off
Multiversus pulled their game offline, put it back but worse, ignored feedback, and is now using its last gasp of air to become a game people like
Nick All-Stars held its own for a bit and I'll give it props for the single player content, but between a fair amount of the roster being from dormant IPs, some character picks being odd, and facing the restrictions of "we want to make a cool game but we have to get past 30 IP contracts to make a change" eventually did it in
Rushdown Revolt idk wtf they did and how they died, even when I search for info on that game I barely get anything
as for Melee itself, yes, its a good game with amazing amounts of single player content, my personal points against it are character balance and lack of controller settings (every character I liked playing in Melee is basically unviable in comp)
it also has negative dev support
I can no longer buy the game because Nintendo, online with rollback got added and Nintendo hates that to the point of shutting down tournaments over it, its really hard to enjoy a game with parents that actively don't want you to play it
then there's Project M, coming from Brawl that I can't buy, that has similar issues but worse because the people playing it have to navigate a dark alley and knock on the second door to the right five times and utter the secret phrase for tournaments because Nintendo put fear into hearts with how they handled that
Rivals has better (compared to Ult) netcode, officially supported netcode (compared to Slippi), IP the devs own and don't have to jump through hoops to change anything, Smashlike gameplay I enjoy, and the thing that I think caused me to stick around for so long; a dev team that isn't trying to sabotage the people playing it
Rivals still doesn't have ♥♥♥♥ for nothing in regards to casual content though
base cast AI sucks, workshop characters rarely have AI that know how to play the game, and getting instakilled by Ronald is only amusing so many times
Grinding out abyss mode for 7 hours for 1 achievement wasn’t my personal cup of tea but the game mode was objectively very well thought together and had a lot of replay value. Having the ability to buy upgrades for characters, with some like ori getting completely different move sets, felt so innovative and instantly more creative than anything roa2s casual scene boasts
having to spend aether coins to get to the part of abyss where the difficulty isn't effortless and the waves being a repeating preset order of events eventually made me edit the levels of every character up because I had gotten completely bored of it
for every Helios there's 50 Sandbert reskins
2. If we don’t get workshop then we don’t even give the community the chance to make more Helios.