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I see the delay frames stay minimum 4 in the worst games.
it seems like they just throttle their connection to the point of near instability on demand for as long or little as they please.
like a switch or button activated at will.
bad connections i can fight but bad connection and polling rate on demand? How and why?
There is the option to report the server as problematic in the post game stats screen.
but some players it seems to lag out only when its really bad for me. Like 30 missing frames then normal ish gameplay.
Idk if they tank their connection somehow when im offstage for this kind of result but sometimes its way too consistently like the worst possible time it could be for my character. like suddenly no inputs accepted for a second. only during recovery.
i am kinda afraid they already need to safe on server cost because the game is still loosing players so fast....
I can link the games I exported them.
D4nance is the director of rivals good to know he has to deal with what he made
Like from my understanding the servers was used since it was quicker and cheaper and lets them do crossplay down the road. and like i heard that they had to release it when they did because the budget wouldnt allow to go any further.
One "solution" ive heard is to dodge those servers but like that isnt really a solution since like someplaces there is only one server that you are forced to play on. like i can only play on sydney servers and they are really terrible. it sucks since the game is fun but the online isnt.