Rivals of Aether II

Rivals of Aether II

Moe Oct 26, 2024 @ 1:22pm
Cash Shop Concerns
The game is $30 to start which is no pocket change for most people. Then the cash shop is selling skins for 5,10, and 16 dollars. There is the coin shop but 15000 coins for a palette swap is a little ridiculous when after 14 hours I only have 4000. I think the coin prices should be significantly lower and we should be getting more coins overall.
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Showing 31-45 of 47 comments
Arc Oct 27, 2024 @ 2:09pm 
"Would you rather shoot yourself in the foot or cut your foot off with a rusty spoon"
Originally posted by ZooL:
would you either have paid skins that you can also grind out or paid character season passes that you have to buy not matter without any free grind. because these are the two businesses models they had to choose from to sustain continued development. and then there are games like street fighter 6 that make you pay 30$ for 4-5 characters each year and ON TOP also sell skins for 30$+.
so i think what we have is a pretty decent solution.
why not neither? I understand they may not have all the funding required and the solution we got is alright under the circumstances, but why not let this game have more time to cook? I have a feeling if they released this game later and went "if you all give us $10 each every single skin and palette will be free" so many people would be willing. If they were short on money and needed to make some more, there were better solutions, and if they weren't and still chose it, it would be greedy and unnecessary. All of this is a concession that the current system wants money, so why not push back against it?
Baalf Oct 27, 2024 @ 3:59pm 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by ZooL:
would you either have paid skins that you can also grind out or paid character season passes that you have to buy not matter without any free grind. because these are the two businesses models they had to choose from to sustain continued development. and then there are games like street fighter 6 that make you pay 30$ for 4-5 characters each year and ON TOP also sell skins for 30$+.
so i think what we have is a pretty decent solution.
why not neither? I understand they may not have all the funding required and the solution we got is alright under the circumstances, but why not let this game have more time to cook? I have a feeling if they released this game later and went "if you all give us $10 each every single skin and palette will be free" so many people would be willing. If they were short on money and needed to make some more, there were better solutions, and if they weren't and still chose it, it would be greedy and unnecessary. All of this is a concession that the current system wants money, so why not push back against it?

Fine. I guess you can tell the devs to give up on their game, then.
Originally posted by Baalf:
Originally posted by ciswhiteheterosexualmalenumber2:
why not neither? I understand they may not have all the funding required and the solution we got is alright under the circumstances, but why not let this game have more time to cook? I have a feeling if they released this game later and went "if you all give us $10 each every single skin and palette will be free" so many people would be willing. If they were short on money and needed to make some more, there were better solutions, and if they weren't and still chose it, it would be greedy and unnecessary. All of this is a concession that the current system wants money, so why not push back against it?

Fine. I guess you can tell the devs to give up on their game, then.
i'm not doing that I'm telling them to better refine it so it can be the best it can possibly be.
kden Oct 27, 2024 @ 8:24pm 
yeah man, i definitely prefer spending $70 for a fighting game, with multiple $30 season passes with only 3-5 characters, and ALSO charges for skins. instead of giving $30 to a indie company who's game will have free characters until they're done with development with very affordable and optional skin bundles.
ShaqFu Oct 28, 2024 @ 1:20am 
This game being $35 (CAD) was an amazing price. Skins are their way to make additional money. They are completely cosmetic and I don't think anyone should care that much about it. If you want them, buy them. If you don't, don't. You don't need skins.

You don't get to complain about cosmetic items, sorry. It's not predatory at all, this is just entitlement.
Originally posted by ShaqFu:
This game being $35 (CAD) was an amazing price. Skins are their way to make additional money. They are completely cosmetic and I don't think anyone should care that much about it. If you want them, buy them. If you don't, don't. You don't need skins.

You don't get to complain about cosmetic items, sorry. It's not predatory at all, this is just entitlement.
Well the reason we feel entitled in this case is because most of the cosmetics in roa1 were completely free. We paid the $30 for this game so why are we getting less content?
Vic Viper Oct 28, 2024 @ 4:07am 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by ShaqFu:
This game being $35 (CAD) was an amazing price. Skins are their way to make additional money. They are completely cosmetic and I don't think anyone should care that much about it. If you want them, buy them. If you don't, don't. You don't need skins.

You don't get to complain about cosmetic items, sorry. It's not predatory at all, this is just entitlement.
Well the reason we feel entitled in this case is because most of the cosmetics in roa1 were completely free. We paid the $30 for this game so why are we getting less content?
How many cosmetics were unlockable in RoA 1 VS RoA 2 just by levelling up? Not even counting the hundreds in the shop.

Because from memory, at most it's palettes from the Endless Aether mode, *some* characters getting ONE skin from 250 kills, and unlockable stages which in RoA 2 we'll get for free anyway.
Last edited by Vic Viper; Oct 28, 2024 @ 4:10am
ZooL Oct 28, 2024 @ 4:08am 
Originally posted by ciswhiteheterosexualmalenumber2:
why not neither? I understand they may not have all the funding required and the solution we got is alright under the circumstances, but why not let this game have more time to cook? I have a feeling if they released this game later and went "if you all give us $10 each every single skin and palette will be free" so many people would be willing. If they were short on money and needed to make some more, there were better solutions, and if they weren't and still chose it, it would be greedy and unnecessary. All of this is a concession that the current system wants money, so why not push back against it?

I know we discussed this already but you just talk like someone who never ran a business or even worked a single day. sorry to be so frank.
development cost money, a lot of money. they already did a kickstarter with late pledges being possible even during the demo. So they already gotten all "public support" they could realistically gather. If you think asking everyone who already pledged for another 10$ (imho 10$ would not be enough it would be more like an additional 30$ to support their 10 year plan of adding 4 chars a year) so skins could be free, then you are delusional.
the game also cannot cook any longer when they used up all the money they had. they have to release at some point to get additional income. that point in time was now. Dan explicitly talked about this in a Q&A video.
so again, they only had the two options i described and the one we got is definitely the consumer friendly one. A third option would be full free 2 play, but that would mean 30$ skins, paying for each character etc etc etc. i am sure you don't want that.

Originally posted by ciswhiteheterosexualmalenumber2:
Well the reason we feel entitled in this case is because most of the cosmetics in roa1 were completely free. We paid the $30 for this game so why are we getting less content?

again, with the naive fallacy. RoA1 was mostly developed by a single person. it cost a fraction of what RoA2 costs to produce. they would need to charge you at least double what they currently do to justify giving you all the free stuff RoA1 did. would you prefer that? what you do is like comparing two different kind of cars in bundle deals:
one bundle has 4 Ferraris and the other bundle has 8 Kia. both cost the same but you are saying the Kia bundle is the better deal because you get 8 cars instead of 4. it does not make sense.
Vic Viper Oct 28, 2024 @ 4:23am 
I'd also like to point out, as someone who played RoA 1 back when it was early access.

It was barebones as hell. I gaslit myself thinking there were 8 characters when I played it first, but no, there were only 6. Or maybe I played it a little later than 2015, it's been awhile.

In fact you can check for yourself the amount of features on this site: https://rivalsofaether.com/steam-early-access-release-date/

Early Access will initially feature 6 characters, 5 stages, 1-4 Player Versus Mode with CPUs, Practice Mode, 1v1 Netplay through Matchmaking or Steam Invites, Xbox Controller Support, Keyboard Support, and Custom Controls.

Some of the game features will be released after Early Access is complete in early 2016 including Story Mode, Abyss Mode, and the two hidden characters.

Story Mode & Abyss Mode weren't even in the game at first. No Arcade Mode. No Tetherball yet. No cosmetics. It was just Versus.

The "definitive edition" that we're comparing RoA 2 to took FIVE years to come out after the first release.
Last edited by Vic Viper; Oct 28, 2024 @ 4:29am
Baalf Oct 28, 2024 @ 4:50am 
Originally posted by Vic Viper:
...

Not commenting on your post in particular, but where have I seen the name "Vic Viper" before? It sounds familiar.
Vic Viper Oct 28, 2024 @ 4:56am 
Originally posted by Baalf:
Originally posted by Vic Viper:
...

Not commenting on your post in particular, but where have I seen the name "Vic Viper" before? It sounds familiar.
Likely: The ship from Gradius.

Otherwise, maybe you know me from French Youtube waaaaay ago, or maybe some VN development servers.
Arc Oct 28, 2024 @ 5:18am 
Its also a mech in zone of the enders 2
Originally posted by ciswhiteheterosexualmalenumber2:
Well the reason we feel entitled in this case is because most of the cosmetics in roa1 were completely free. We paid the $30 for this game so why are we getting less content?

Uh...most Rivals 1 cosmetics were actually over $10 (look at the DLC listings) or were FOMO'd to events or through specific storefronts (smash gg had/has a number of exclusives iirc)
Baalf Oct 28, 2024 @ 4:02pm 
Originally posted by |αη| Il Pizzaro di Pizzaroni:
Originally posted by ciswhiteheterosexualmalenumber2:
Well the reason we feel entitled in this case is because most of the cosmetics in roa1 were completely free. We paid the $30 for this game so why are we getting less content?

Uh...most Rivals 1 cosmetics were actually over $10 (look at the DLC listings) or were FOMO'd to events or through specific storefronts (smash gg had/has a number of exclusives iirc)

Uh, the $10 cosmetics are packs of multiple skins, not one skin.

Other than that, I agree. I'm not sure how hard 3D models are to work with compared to sprites, but I can understand that they're probably more expensive to produce, so them costing more isn't all that surprising to me.
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Date Posted: Oct 26, 2024 @ 1:22pm
Posts: 47