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Fine. I guess you can tell the devs to give up on their game, then.
You don't get to complain about cosmetic items, sorry. It's not predatory at all, this is just entitlement.
Because from memory, at most it's palettes from the Endless Aether mode, *some* characters getting ONE skin from 250 kills, and unlockable stages which in RoA 2 we'll get for free anyway.
I know we discussed this already but you just talk like someone who never ran a business or even worked a single day. sorry to be so frank.
development cost money, a lot of money. they already did a kickstarter with late pledges being possible even during the demo. So they already gotten all "public support" they could realistically gather. If you think asking everyone who already pledged for another 10$ (imho 10$ would not be enough it would be more like an additional 30$ to support their 10 year plan of adding 4 chars a year) so skins could be free, then you are delusional.
the game also cannot cook any longer when they used up all the money they had. they have to release at some point to get additional income. that point in time was now. Dan explicitly talked about this in a Q&A video.
so again, they only had the two options i described and the one we got is definitely the consumer friendly one. A third option would be full free 2 play, but that would mean 30$ skins, paying for each character etc etc etc. i am sure you don't want that.
again, with the naive fallacy. RoA1 was mostly developed by a single person. it cost a fraction of what RoA2 costs to produce. they would need to charge you at least double what they currently do to justify giving you all the free stuff RoA1 did. would you prefer that? what you do is like comparing two different kind of cars in bundle deals:
one bundle has 4 Ferraris and the other bundle has 8 Kia. both cost the same but you are saying the Kia bundle is the better deal because you get 8 cars instead of 4. it does not make sense.
It was barebones as hell. I gaslit myself thinking there were 8 characters when I played it first, but no, there were only 6. Or maybe I played it a little later than 2015, it's been awhile.
In fact you can check for yourself the amount of features on this site: https://rivalsofaether.com/steam-early-access-release-date/
Story Mode & Abyss Mode weren't even in the game at first. No Arcade Mode. No Tetherball yet. No cosmetics. It was just Versus.
The "definitive edition" that we're comparing RoA 2 to took FIVE years to come out after the first release.
Not commenting on your post in particular, but where have I seen the name "Vic Viper" before? It sounds familiar.
Otherwise, maybe you know me from French Youtube waaaaay ago, or maybe some VN development servers.
Uh...most Rivals 1 cosmetics were actually over $10 (look at the DLC listings) or were FOMO'd to events or through specific storefronts (smash gg had/has a number of exclusives iirc)
Uh, the $10 cosmetics are packs of multiple skins, not one skin.
Other than that, I agree. I'm not sure how hard 3D models are to work with compared to sprites, but I can understand that they're probably more expensive to produce, so them costing more isn't all that surprising to me.