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You want skins ? You pay or grind for them like everybody else.
People today want everything for free but nobody asks who pays for server costs and who puts meals on the table of the familys of the devs.
It’s not that deep my guy, we just want the stuff that we already had in the first game, because we put in the effort to get them in the first game and already paid $30 to get the new game. It be one thing if they we just had to reunlock them, but to put a price tag on them? Devs can make money without having to sacrifice the quality of their game and consumer experience. The main focus should be making a passion project first and money second. It’s stingy and it doesn’t make me want to support them.
The problem is that you see this and the first game as the same but they are not.
This game is the most consumer friendly game with ingame shop that I ever saw.
You can get everything just with gameplay even if it takes time.
Once baught, everything in the game is free that is important for gameplay.
The only thing you have to work for or buy is basically a new paintjob for your charatcers.
If I want my car to be black but bought one that is red I cant go to the painter and tell him " I previously had one of this kind in black so you paintjob will be free"
Yes this game has a better in game shop than most, but it is by no means perfect. Maybe removing the coin shop rotation or the bundles only being purchasable with real money to not encourage spending? Maybe having no shop all together and making things unlockable through only grinding? This shop can definitely be improved for the free to play consumer and I hate that we only accept it because the bar is low and the standard is mediocrity.
Yes you can obtain everything through grinding, but way way way too much. By leveling up every single character you get a total of 2500 aether bucks so you’ve gotta get things through coins as well. But there are 2 issues with the coin system. 1. It’s not well explained how to get coins (I’ve grinded for 15 hours and only got like 80 cents worth, but I know there are more efficient ways), and 2. The shop rotation encourages spending real money. Again, it could be improved while still maintaining the same general model.
Yes it is only pallets and yes it is petty for me to complain about them, but if they were free in the first game, why not here?
And I don’t agree with your car example, but I think I can give a better one. It’s like if you owned a car from a certain company that did free paint jobs, and when they released their new model car, you bought it expecting that same luxury, but then realized they changed their model and only then charged their consumers for paint jobs. It’s against consumers and it’s against fans of the first game, I don’t like it and I feel like it could be improved upon.
RoA 2 may have him as a shop skin, but it's grind all the same, and you're missing the forest for the trees: You gain other things by levelling up Zetterburn, including a skin. It's just that *this* particular skin takes more time to unlock.
Also, be happy, at least you have a Lovers Zetterburn available. I WISH Lovers Forsburn was still a thing and would pay just as much as Chef Loxodont for it.
The thing is the scope of these two games is vastly different when it comes to funding.
For the basic game to be completely free, all future updates to the roster includet, they have to get money.
The only way to realize this with your wish for skins, pallettes etc. would be to permanently beg for mony.
Dont get me wrong I know there are games that have a dev support option per steam where you get nothing but pay 10 bucks or something to donate but like this you dont even have to "donate" you are getting something for your money. Something that is not needet but nice to have.
+ it may get some poeple who wouldn´t think about donating to pay. While some people are poor me includet the ones who dont think about donating are most of the time those people who never had to worry about money.(obviously thats my subjective experience)
The amount of grind is not quantifyable at the moment becourse we dont know yet how generous the monthly events will be so I would prefer to not judge it yet as too much grind.
I dont know what you do in the game but I believe I´m getting about 100 coins per pvp game (I´m not sure never looked at it I just play sorry) depending on the lenght of the game. And while I got the starter pack even if we substract the 20% it should still be about 80 coins per game.
With the shop- rotation I´m completely with you I dont like it. If I grind for something I want to be able to buy it.
Well I respect your opinion but I also think we wont find to much common ground on this discussion.
In general I have the feeling you have a good head on your shoulders so I would prefer if we agree to disagree.
Mainly becourse I think any company has the right to change their product how they see fit and as consumers we can complain but in the end have to accept their decisions and see for ourselves if the product is worth our time/money whatever and thats the decision of each indiviual by itself.
I just think the devs try their best to make a game that is fair for everyone and thats a rarity in todays market.
I think this should be encouraged through positivity instead of wanting more so that things may change for the better in future games.
Thank you for all the comments @everyone except for Agreus. Everyone except for the named party certainly has the realistic and understandable mindset which I share. I don't simply want "everything for free" I want the skins that I either A) had to grind like a MF for, or B) had to buy from that one site with the blue logo... uhh "GG" or "Smash something"? My memory is sh*t and I'm sick at the moment so memory is slight blur atm, but I remember getting a Fox style skin for Zetterburn where he literally did the Shine, among many other skins that way, and the proceeds supported their organization. They had a huge presence in RoA1.
Also I did not once say RoA1 and 2 are the "same game", however going out of your way to imply that they are drastically different is asinine.
It's only natural that FG communities (even the far-less competitive platform fighters) will always have some incredible negative and toxic people who refuse to acknowledge logic and reason, but hey most of the community isn't like that, and most of you are just here for a good time and to help others, and I love you's.
I only wanted to get the atention to the point that even though its the same company that made the games it does not mean that you are entitled to free stuff in product 2 just becourse you bought it for product 1.
Move on and improve yourself.
I can't think of any game that has a grindable or buyable skin that automatically transfers over to its sequels. What you're suggesting is neither standard, nor expected, nor even niche. It's such an exceptional case that I don't know any example of it from the past 10 years aside from, thinking about it long enough, Phantasy Star Online 2 to New Genesis (which work under the same client anyway and reuse the same assets for old cosmetics, as opposed to RoA 1 & 2 which require remoddeling the thing to 3D entirely).
And prior to online, at most in the 90s & 2000s we had games that gave you inventory bonuses like in JRPGs for recognising a save file of the previous game. Maybe a bonus dungeon at most. Again, exceptional stuff.
the only game that kinda did this is overwatch 2, but overwatch 2 would just be and update for overwatch 1 if it were run by any other company than blizzard. rivals 2 is a true sequel to rivals 1.
You wanna know what you are getting from free that you likely paid for in Rivals 1? Every DLC character. All extra content other than cosmetics will be free. Don't complain about them not giving you cosmetics that existed in the first game for free when what they're doing is so much more than what they needed to do.