Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand what a EA fighting game looks like and this is more feature complete than most. Eventually they get there but it takes time and community feedback.
Melee is unbalanced as all hell and looks like ♥♥♥♥. Melee is also incredibly spammy. Melee also looks terrible. Melee also has no built in multiplayer. Melee also has the worst devs I've ever known and I won't support them.
Melee is somewhat cool and all but it had its time, not worth playing these days.
I was hoping for this to replace Melee for me, but I got really disappointed...
Because I don't wanna play a 23 years old game. Got it?
Also, melee balanced? Rofl just go please.
I think this might be a matter of perspective and quite a bit of bias. What does "balanced" even mean to you by the way? This gave feels very balanced in terms of character viability, save for some annoying stuff from a select few characters (though we're even getting a balance patch today, so that might change).
"this game isn't fun" doesn't do anything to explain anything to anybody btw... If it's just a matter of getting beaten a lot, then that's not necessarily the GAMES fault. That would be a case of you thinking you wouldn't have to invest time into this game to get better because you thought melee experience would just let you win, which just isn't how this works. You still have to put time into the game to get results.
I'd argue this is by far the closest we've had to any platform fighter to scratch the itch that melee does, save for PM. The game itself feels amazing to move around and play - we just need some fine tuning balance in some patches for some adjustments.
Melee is permanently imbalanced yet rivals 2 will get updates continuously. Their balance patch will be out very soon and it'll nerf everybody bro. You've had over an hour of gameplay so im not sure if steam will allow a refund but if not, try it again after the update.
I just played a game against some dude using Forsburn. He can make himself invisible, so he felt really broken and cheese to me. He's also in Rivals of Aether 1 but it didn't bother me there somehow.
OMG and you have that character Kragg, He's like Steve in ultimate amplified, creating giant pillars and throwing boulders with no limits.
Also, I can't air dodge sometimes in this game? So I guess I'll just lose if you get stuck in a combo... Something's wrong with hit stun as well, it's too punishing.
And the community is Toxic online, you have people going all out against me with my 7 hours in Rivals of Aether 1.
I get matched with pros which also indicates broken matchmaking... I picked intermediate matchmaking....
I've played Smash all my life but never seen a character like Kragg or Forsburn with cheese gimmicks like this.
"And the community is Toxic online, you have people going all out against me with my 7 hours in Rivals of Aether 1."
Against players like you it genuinely takes me more effort to lose than it does to win; the skill gap you're speaking of isn't because we're "going all out," it's because we've practiced technical mechanics to the point where it becomes literally automatic (that's why it takes more effort to play worse - we have to spend energy unlearning the tech to put on the brakes for you).
Every person who destroyed you in-game has also been destroyed countless times; it's just part of the process. Some people adapt, others go on forums and complain.
But to your credit, I think this game needs more "accessibility." Currently I'm not sure there's a very big market for what this game offers - not until more casual-friendly game modes/options are available; that is the major advantage/leverage Smash (the whole franchise) has over Rivals.
P.S.: As for choosing intermediate, there's a ton of people with hundreds of hours in Rivals, or even thousands of hours across various platform fighters, who also chose "intermediate," knowing that the top "advanced" players would beat them 100 out of 100 times. (myself included)