Rivals of Aether II

Rivals of Aether II

Poppotato_ Nov 7, 2024 @ 11:15pm
rolling is so bad
im getting grabbed out of my roll so many times, its so dumb. rock paper scissors but rock beats everything
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Showing 1-13 of 13 comments
Rolls and dodges are commital so they can easily be punished if they prepare for it. Thats why people wavedash instead since they leave you much less vulnerable, but they have no invincibility period in turn
If your opponent can anticipate your rolls and be in the right place to punish them, that's on you. That's the thing about "RPS" in fighting games. No one option has a guaranteed win over any other. There's also execution and game sense to take into account.

Yeah, paper is "supposed" to beat rock, but not if your opponent expects you to throw paper, then delays and waits for your paper animation to finish. After that they can use rock, paper, or scissors, whatever they want, really.

This is something you're just going to have to accept if you want to compete in this genre. To expect otherwise is reductive.
Poppotato_ Nov 8, 2024 @ 7:49pm 
not what im talking about About, im getting grabbed out of roll start up, you know, LIKE THE WHOLE REASON ROLL EXISTS. Not even start up, i feel like im halfway through my roll and getting picked out of it
Last edited by Poppotato_; Nov 8, 2024 @ 7:51pm
Parme Nov 8, 2024 @ 10:15pm 
Personally I'd say grabs are paper, not rock
Plum Nov 8, 2024 @ 10:33pm 
Originally posted by Poppotato_:
not what im talking about About, im getting grabbed out of roll start up, you know, LIKE THE WHOLE REASON ROLL EXISTS. Not even start up, i feel like im halfway through my roll and getting picked out of it

Spot Dodge..

Roll has nothing to do with countering grabs, that would be spot dodge.
Arson Nov 9, 2024 @ 1:25am 
Originally posted by Poppotato_:
not what im talking about About, im getting grabbed out of roll start up, you know, LIKE THE WHOLE REASON ROLL EXISTS. Not even start up, i feel like im halfway through my roll and getting picked out of it
you might just be lagging bro, you can't get grabbed mid-roll, also, try rolling into your opponent instead of away, it's a great mix up that will often place you right behind your enemy, in the middle of their grab animation, landing you a free punish
Baron von Clems Nov 9, 2024 @ 2:29am 
Originally posted by Poppotato_:
not what im talking about About, im getting grabbed out of roll start up, you know, LIKE THE WHOLE REASON ROLL EXISTS. Not even start up, i feel like im halfway through my roll and getting picked out of it

Same happens to me (allot). I asume its mostly due to the rollback system? On their screen i havent started rolling yet, they grab me and i experience a rollback to a state where i am grabbed.
I asume the whole reason why i experience this more than most people, is because i am a reactive player instead of a anticipating player. Roll back system + a tiny start up animation for most moves always has me behind that tiny fraction thats enough to lose most exchanges. Getting hit in parry, hit while shielding, getting hit when exchanging equal blows is a normal thing to experience.

In melee i could get away with beeing reactive and possibly at a top level that isnt even viable. But i learned to do something that isnt working for this game or most other fighting games.
Last edited by Baron von Clems; Nov 9, 2024 @ 2:32am
Originally posted by Baron von Clems:
Originally posted by Poppotato_:
not what im talking about About, im getting grabbed out of roll start up, you know, LIKE THE WHOLE REASON ROLL EXISTS. Not even start up, i feel like im halfway through my roll and getting picked out of it

Same happens to me (allot). I asume its mostly due to the rollback system? On their screen i havent started rolling yet, they grab me and i experience a rollback to a state where i am grabbed.
I asume the whole reason why i experience this more than most people, is because i am a reactive player instead of an anticipating player. Roll back system + a tiny start up animation for most moves always has me behind that tiny fraction thats enough to lose most exchanges. Getting hit in parry, hit while shielding, getting hit when exchanging equal blows.
I think it’s a design choice and not an internet thing. Shield and dodge just don’t transition seamlessly and it’s so easy to get hit during startup
Last edited by ciswhiteheterosexualmalenumber2; Nov 9, 2024 @ 2:31am
Baron von Clems Nov 9, 2024 @ 2:40am 
Originally posted by ciswhiteheterosexualmalenumber2:
I think it’s a design choice and not an internet thing. Shield and dodge just don’t transition seamlessly and it’s so easy to get hit during startup

Yea, as i edited my previous post and added to it. I think i learned a habit from melee that isnt transitional into this game (or most fighter games), especially online.
It also doesnt help that i naturaly gravitate to beeing reactive in games vs anticipating. For fighting games that often isnt a good thing, for shooters it is. Still i love platform fighters, so i will keep grinding and hopefully i will get better :').
Originally posted by Baron von Clems:
Originally posted by ciswhiteheterosexualmalenumber2:
I think it’s a design choice and not an internet thing. Shield and dodge just don’t transition seamlessly and it’s so easy to get hit during startup

Yea, as i edited my previous post and added to it. I think i learned a habit from melee that isnt transitional into this game (or most fighter games), especially online.
It also doesnt help that i naturaly gravitate to beeing reactive in games vs anticipating. For fighting games that often isnt a good thing, for shooters it is. Still i love platform fighters, so i will keep grinding and hopefully i will get better :').
I play reactively and still have the same problem. I’ll go to perfectly timed dodge them and their hit will still register
ZooL Nov 9, 2024 @ 7:05am 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by Baron von Clems:

Same happens to me (allot). I asume its mostly due to the rollback system? On their screen i havent started rolling yet, they grab me and i experience a rollback to a state where i am grabbed.
I asume the whole reason why i experience this more than most people, is because i am a reactive player instead of an anticipating player. Roll back system + a tiny start up animation for most moves always has me behind that tiny fraction thats enough to lose most exchanges. Getting hit in parry, hit while shielding, getting hit when exchanging equal blows.
I think it’s a design choice and not an internet thing. Shield and dodge just don’t transition seamlessly and it’s so easy to get hit during startup
shield is frame one and spot dodge ouf shield has no "transition", its also frame 1.
ZooL Nov 9, 2024 @ 7:06am 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by Baron von Clems:

Yea, as i edited my previous post and added to it. I think i learned a habit from melee that isnt transitional into this game (or most fighter games), especially online.
It also doesnt help that i naturaly gravitate to beeing reactive in games vs anticipating. For fighting games that often isnt a good thing, for shooters it is. Still i love platform fighters, so i will keep grinding and hopefully i will get better :').
I play reactively and still have the same problem. I’ll go to perfectly timed dodge them and their hit will still register
some options can be punished on reaction and some on reads. it all depends on what your opponent throws out.
2cide Nov 9, 2024 @ 10:37am 
spot-dodge down
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Date Posted: Nov 7, 2024 @ 11:15pm
Posts: 13