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Yeah, paper is "supposed" to beat rock, but not if your opponent expects you to throw paper, then delays and waits for your paper animation to finish. After that they can use rock, paper, or scissors, whatever they want, really.
This is something you're just going to have to accept if you want to compete in this genre. To expect otherwise is reductive.
Spot Dodge..
Roll has nothing to do with countering grabs, that would be spot dodge.
Same happens to me (allot). I asume its mostly due to the rollback system? On their screen i havent started rolling yet, they grab me and i experience a rollback to a state where i am grabbed.
I asume the whole reason why i experience this more than most people, is because i am a reactive player instead of a anticipating player. Roll back system + a tiny start up animation for most moves always has me behind that tiny fraction thats enough to lose most exchanges. Getting hit in parry, hit while shielding, getting hit when exchanging equal blows is a normal thing to experience.
In melee i could get away with beeing reactive and possibly at a top level that isnt even viable. But i learned to do something that isnt working for this game or most other fighting games.
Yea, as i edited my previous post and added to it. I think i learned a habit from melee that isnt transitional into this game (or most fighter games), especially online.
It also doesnt help that i naturaly gravitate to beeing reactive in games vs anticipating. For fighting games that often isnt a good thing, for shooters it is. Still i love platform fighters, so i will keep grinding and hopefully i will get better :').