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I play loxo and fors. Fors has a harder time than loxo by a large margin for me with Zett. but forcing them offstage (throws go hard) has consistently worked for me.
Try another character and see if your luck improves. Hes about as easy as fleet to wreck offstage and on for that matter. :) Replays exist, find your weaknesses and figure out a gameplan.
DACUS has been around for a long while. Hell it was a lot of Etalus' gameplan lol. Idk this is the steam boards and it seems like people just want to whine for nerfs. (does no one remember multiversus? Guess not and thats because they listened to their community on every whim.)
You got this, watch your replays. It helps.
Thank you a lot for the advice but a lot of this is stuff I’m already trying to do, and it just isn’t working. As aft for mentioned, I always try to parry that opening fireball, that’s why I’m not a fan of the range nerf. If they whiff moves like f smash or up smash they will be in disadvantage, so that’s why they’re spamming down air shine and nair. I too main loxo and fors, and am too having a harder time with the latter. The devs said it pretty well in their qna stream after the Loxodont clairen reveal, saying that loxo was a skill based character and that you should always win if you are better. I know I am better than most of these zetters, most of them are mashing, some even accidentally taunting mid combo, and that’s why it’s so frustrating to see him fair well against literally any character. Zetter is a character I see a lot in ranked, and when I want to try something new and play a different character (or just not loxo), I don’t want to have to switch back to loxo round 2 just so I can save elo. It’s less about the lack of counterplay and more so about the annoyance of the tools themselves that’s an issue for me.
The reason I want nerfs is because I’ve been playing around with zetter for years now in the first game. Though I basically got their formula to a science and can beat every single one, it was never fun to fight against and he was by far my least favorite character. To see that character remain as crazy strong if not stronger than he was in the first game while most other characters are balanced pains my soul. I would love to see this game succeed and be as fun as possible and some slight nerfs of these insane tools would go a long way.
The other characters that got mentioned:
I think the amount of kraggs will get lower with time.
Its early in the games life and kragg always was a character thats simple to pick up and poeple that play on tourney level can probably master him in very short time.
When it comes to ranno I believe that its that his main weakness is too easy to ignore.
His air speed is bad but most stages have roughtly 30-50% platforms to waveland on so he can just run->jump onto a platform->waveland-> run over the platform->jump to combo.
so imho every char can be SUPER unfun to play against when people resort to those tactics. i am also currently not good enough to reliably win against people doing that, but i am slowly getting there. and i think thats the thing that should motivate you most: once you learnt how to reliably deal with all that you moved up one tier, while the players resorting to those tactics will forever be stuck.
parrying does nothing to actually counte zetter lol
It isnt catch-all but it's a good option to be aware of
do i hate zetter with a burning passion? hell yes!
do i want him nerved? no!
thats because i am self aware enough to realize i am still at mid level play, maybe a bit above mid but nowhere near the upper level. so i am just not good enough yet to shut zetters down like i am supposed to. but the chars is not winning any tournaments at all and usually has no more top 8 placements even though many pro players gave him a shot at first. the char is just not that great at top level play. so nerving him would completely invalidate the char.
the argument to remove "hard skill checks" for mid level play is brought up a lot BUT whenever it was done, it ended horribly. there is no other solution but to "git gut". a char only needs nerfs if he is dominating top level play. at mid and low level people are making so many stupid mistakes and playing not optimal most of the time, balancing for them is pointless and will result in a dumbed down game without any depth.