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Thanks for the feedback, it really means a lot to see someone take the time to write something like this up.
200% this, except for the performance part, somehow, somewhere I made a deal with some devil to have the game run a constant 60 on my 3060 on high settings, but besides that the gameplay feels incredibly off, and not like half life at all. Especially my biggest gripe: the crouch jump feels like it has a timing to it to make it work for some reason on my end. Also physics are not working correctly, I shot a engine block at a walker and it bounced off him like it didn't register.
Notes (mostly nitpicking):
Noteworthy good additions:
In summary, my main negatives relate to gameplay feel and immersion. While I know it'll never be exactly like Source, I hope for a gameplay feel that at least matches (and ideally surpasses) Source, as there seem to be fewer engine limitations in UE5. I would recommend aiming for more freedom of movement, responsiveness and visceralness instead of realism. The gameplay feel and immersion are among the main aspects that have kept me a Half-Life fan for so long.