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It's kinda stupid though, how you can hit an unarmored enemy like 5 times and they just tank it, but when you take one hit you instantly die.
This. Also when I feel confident enough to take him down, I use the special attacks (heavenly strike and such).
Omg I thought you were nearing the end of duels where they get really difficult but you're complaining this much after only 1 duel? It's clearly a skill issue at this point, if you can barely beat the first duel without ranting this much than you're probably a lost cause.
But duels are pretty tough on Lethal, bit much to think they even tested them.
Although, if you can just keep a cool head, be patient and only attack when you're supposed to, they can be made rather trivial.
Problem is, lethal makes the rest of the combat in the game so quick and frantic, you don't really expect to have to be patient.
What's real bullcrap though and a clear sign Lethal was barely tested, is having to fight with allies by your side and having to revive them every 5 seconds.
It can turn into a babysitting game really quick.
Actually you can very much change difficulty.
You just have to go back to the main menu for it to take effect I think.
Yes you cant compare these fights to Sekiro because in Sekiro they're actually difficult, you have boss runbacks and bosses that have multiple phases, Isshin literally has 3 healthbars from what I remember.
Lower difficulties probably teach you bad habits. You'll have to break them first, then learn how to approach things differently. Perfect parry + Perfect dodge are imperative, as well as rushing to the skills that allow you to parry spear and sword unblockables.
You will die plenty, but you learn.
You can take 2 attacks from basic swordsman, archers, and shield units, but all brutes, polearm, and eleites, will generally 1 shot you no matter what. You can parry or perfect dodge them all, so just don't get hit and don't get surrounded. There is a skill that lets you come back to life if you die at the cost of resolve-
I am talking about actual Bossfights like Kaede, where they have a big red ♥♥♥♥♥♥♥ healthbar and u don't. I walk all over the other encounters by now. And if u are pissed by Strawhat as example, and just rolled with your Travallers Aquire and Inari Charme and u can't change it without DOING the whole Story ALL OVER AGAIN, thats just stupid.
For most you can switch stances- some stances work better during these duels, though I recommend you use the default. The hold right click for a charged jab is actually something the CPU doesn't seem to parry if you hit them on the tip so it's a safe opener against most of the duel opponents.
Back up, let the opponent come to you-
Hold block for safety, and use your dodge out of it if it's an unblockable. Just lean their patterns, and their openings, and bate them out. They're pretty straight forward, the hardest ones are honestly at the very start but once you got the major melee upgrades, you have all the tools to clock them. Only took me 3 deaths to beat the duel with Ryuzo