Defense Grid 2

Defense Grid 2

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GamerGawd Sep 30, 2014 @ 4:01pm
Lasers,inferno or temporals on racers
They dont do damage or temps have hardly no effect on them. This game is turning into cheeeze whiz.
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Showing 1-10 of 10 comments
Miraglyth Sep 30, 2014 @ 4:53pm 
Lasers still do. It never seems like they do but the best way to test is to add a laser to a formation and see the enemy's health when they reach the housing, or when they die. Then rewind and replace the laser with most other options and you'll find they are healthier or die later.

Temporals I think you have a point, but I think that's kind of the point as well. One or two of those in DG1 could anchor down a kill zone and shut out most enemies every level so I think they've wanted to take the focus away from them. I'm finding I need to spread out more lasers to get by with racers and rumblers now.
What difficulty level are you playing,and are you in Open or Competitive mode?

In Open, the Tayclon beam tower perk really helps with the racers, as well as other fast critters.
GamerGawd Sep 30, 2014 @ 6:54pm 
im playing open on either hard or normal. With temps, the racers either have to be exactly infront of them when they boom to decrease speed very slightly or they dont get effected at all.

Lasers are not that effective at all anymore. Im finding Infernos do more damage and cost less.

And im increasing getting aware of how the towers will get distracted from the main threat of a lost core to shoot something thats not an imment threat across the map. I keep yelling at my towers "behind you, behind you, he's got a core you dumb F****!" Which makes this game cheesy if they dont follow the ground rules.

I love DG1, all time favorite game, played over 200hrs, only game I ever wanted to get 100% achievements but I'm not liking the cheese factor in DG2.
Der Hexer Sep 30, 2014 @ 7:44pm 
Originally posted by GamerGawd:
im playing open ...

And im increasing getting aware of how the towers will get distracted from the main threat of a lost core to shoot something thats not an imment threat across the map. ...

keep in mind that towers with the perk "target strongest and do xx% additional damage" always prefer full HP aliens entering their radius over those almost dead but with a core in their backpack.
seems that they're shooting at them (if at all) just before they leave their range again.

EDIT: for the same type of alien that is
Last edited by Der Hexer; Sep 30, 2014 @ 7:45pm
Marbur Oct 1, 2014 @ 1:24am 
They have already nerfed the racer waves in some patches. Before this map 7 and map 12 were even harder on normal than map 20 on hard.
Against racers it isn't all about damage, you should try the perks with slowing effect which are offered by some towers. :dggun:
I like the lasers with the slowing perk and against racers I take a second slowing perk for another tower class (gun or cannon).
In combination with the normal temporal towers this slows down even the racers.
Last edited by Marbur; Oct 1, 2014 @ 1:28am
GamerGawd Oct 1, 2014 @ 1:44am 
I dont have that perk. How do you get it?
Arxos Oct 1, 2014 @ 2:12am 
Originally posted by Marbur:
They have already nerfed the racer waves in some patches. Before this map 7 and map 12 were even harder on normal than map 20 on hard.
That's kinda still the case if you ask me... Map 12 is literally all about wave 9+10, if you survive that then you're sold. There's a few other difficult points, but none even remotely close to the level of that one.
Map 7 has several difficult points, I'd honestly say it's perhaps the hardest map all-around, as most other maps have somewhere between 0 to 2 hard points, but I think 7 has like 4 waves that're problematic (and in my opinion Map 20 has 0, Map 20 is only special because it's one of the few maps where you can make a proper maze).

But yes, I personally find that the Tachyon Beam is the best for Lasers in general, and I typically switch between DoT and Slow Cannon. I always keep my Gun Tower on DoT, though admittedly the primary reason for that is that I have R5 DoT Gun Towers where as all its other upgrades are at R1/2.

Originally posted by GamerGawd:
I dont have that perk. How do you get it?
It's just random as far as I can tell. To be precise, I still don't even have the Tachyon upgrade for Gun Towers.
Last edited by Arxos; Oct 1, 2014 @ 2:17am
Destin Faroda Oct 1, 2014 @ 4:02am 
Temporals are an important aspect of my strategy and they really do slow down the enemy. You need the tower item that improves the slowdown time of enemies hit by the pulsar.

Lasers are excellent against racers. When a racer is hit, it continually loses health for a certain amount of time. In combination with temporals and gun towers, it really hurts them.

Infernos are, at least in my oppinion, too weak to be of any use. In order to crush swarms, I use the mighty meteors. Teslas can also thin out herds and are very effective against shielded enemies. With the right tower item, they can also reveal invisible units.
Razguul Oct 1, 2014 @ 7:23am 
Originally posted by GamerGawd:
im playing open on either hard or normal. With temps, the racers either have to be exactly infront of them when they boom to decrease speed very slightly or they dont get effected at all.

Lasers are not that effective at all anymore. Im finding Infernos do more damage and cost less.

And im increasing getting aware of how the towers will get distracted from the main threat of a lost core to shoot something thats not an imment threat across the map. I keep yelling at my towers "behind you, behind you, he's got a core you dumb F****!" Which makes this game cheesy if they dont follow the ground rules.

I love DG1, all time favorite game, played over 200hrs, only game I ever wanted to get 100% achievements but I'm not liking the cheese factor in DG2.

That's why I suggested programmable towers (closest, furthest, fastest, etc.) during beta. Try Terrorhedron and you'll see what I mean. Maybe if enough people request/complain, they might add it as a toggable feature in the future.
Last edited by Razguul; Oct 1, 2014 @ 7:28am
Kaboom Oct 1, 2014 @ 11:11am 
I find any sort of gun-laser-temporal combo is really good for taking down those fast aliens! Sometimes even just a lvl 2/3 laser + gun tower will do the trick. You can also just beat them down with pure damage from a Concussion tower, but if I know Rumblers are coming then I'll make sure to focus on damage and slow. I'll place a few temporal towers and have them somewhat overlapping to keep them slowed the whole way through!
Last edited by Kaboom; Oct 1, 2014 @ 11:12am
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Date Posted: Sep 30, 2014 @ 4:01pm
Posts: 10