Defense Grid 2

Defense Grid 2

View Stats:
chillgreg Sep 28, 2014 @ 11:06pm
Why aren't I enjoying this game?
Yes trolls piss off.

1000+ hours in DG1. Bought this for Xbox One. I just can't get into it. Is anyone else feeling the same way? I'm not complaining about the game, just wondering why it hasn't grabbed me like I expected it to.

Thanks for any decent discussion.
< >
Showing 46-60 of 62 comments
Jazz Ad Oct 2, 2014 @ 1:28pm 
The storyline doesn't help immersion.
In DG1 there was a strong bond forming with Fletcher, you learnt new things as the story developed and you really felt for what you were saving and the arrival of Cai made you wonder even more about Fletcher's past.
In DG2 all you get is IAs cracking repetitive bad jokes at each other while moving from planet to planet.
chillgreg Oct 3, 2014 @ 8:55am 
Originally posted by Jazz Ad:
The storyline doesn't help immersion.
In DG1 there was a strong bond forming with Fletcher, you learnt new things as the story developed and you really felt for what you were saving and the arrival of Cai made you wonder even more about Fletcher's past.
In DG2 all you get is IAs cracking repetitive bad jokes at each other while moving from planet to planet.

Yep, I've turned off the audio dialog it was making me cringe... add the kiwi accent and nearly ready to throw up yikes...
Synnical77 Oct 4, 2014 @ 12:04pm 
Are you guys sure you're not suffering from simple burn out? If you've invested 100's of hours in DG1 isn't it possible that your interest has been exhausted.

For example. right now go back and play DG1 for another 100 hours. Doesn't feel as amazing as it did years ago does it?
Chronoja Oct 4, 2014 @ 12:45pm 
Originally posted by Synnical77:
Are you guys sure you're not suffering from simple burn out? If you've invested 100's of hours in DG1 isn't it possible that your interest has been exhausted.

For example. right now go back and play DG1 for another 100 hours. Doesn't feel as amazing as it did years ago does it?

I haven't played Defense Grid 1 as hardcore as some of the people here, but played for ~140 hours, enough to 100% the game and this was months ago so I can safely say I'm not suffering from burn out and that I concur with a lot of sentiments being mentioned here regarding DG2. I haven't completed it yet so that may change but if things continue as they are I can't see this becoming to be a game I will dedicate the same amount of time to.
Last edited by Chronoja; Oct 4, 2014 @ 12:46pm
Pagan Oct 4, 2014 @ 5:47pm 
I think its partly the same old towers, partly the worse art design, all that ♥♥♥♥♥♥♥♥ racket form the A.I.s (muted them half way through and to f**k with the story) but mostly its the uninspired map design.

I just played the last mission and I took one look at it and siged. Three red concussion towers, a few temporals and a ♥♥♥♥ ton of gun towers later, as gold was bagged I thought back to DGs final mission.. man what a warped little brain melter that was.

Only map on DG2 that has me tearing my hair out so far is split decision on hard (competive).
And that is just frustrating me rather than inspiring me to crack it, unlike many of DG1's more memorable maps.
Parry Hotter Oct 5, 2014 @ 7:07am 
all of the towers sound weak and the damn temporal sometimes doesn't slow aliens
Doc Clarke Oct 5, 2014 @ 11:03am 
I agree, this game lacks edge of the seat excitement. It lacks focus IMO, not "just another crack to perfect this map on Hardcore" I don;t get that feeling at all with DG2

It's a decent game - but another 50 maps for DG1 would have seen me part with the same cash.
DrExK Oct 5, 2014 @ 7:30pm 
I love DG2. The game is freshly launched. It has a lot of potential.
chillgreg Oct 5, 2014 @ 9:16pm 
Originally posted by Doc Clarke:
I agree, this game lacks edge of the seat excitement. It lacks focus IMO, not "just another crack to perfect this map on Hardcore" I don;t get that feeling at all with DG2

It's a decent game - but another 50 maps for DG1 would have seen me part with the same cash.

Exactamunto
iSurvivedRKelly Oct 6, 2014 @ 4:36am 
Originally posted by JadawinKF:
Same here. "Only" 490 hours in DG1, but DG2 ... no. Some maps are close to "the magic", but I miss the thrill of "resource interest", trying to wait as long as possible to build a tower, refining strategies. And no, high-score "interest" is not the same. At least not for me.

I would pay 50 bucks for 100 new maps for DG1.

+1

I still like dg2 but yea no.1 was perfection. Well apart from teslas i suppose..
Last edited by iSurvivedRKelly; Oct 6, 2014 @ 4:37am
Shark@tak Oct 6, 2014 @ 4:54am 
I Really need to say something now - "The Perfection " is not in the game engine per sey - HPE gave us the start , Thank you , and knew that , And That is why they GIFTED us with the Map Editor - ( Use it instead of being Negative :~~~~ ) , The GAME will live forever , BECAUSE they gave that to us - Thanks HPE - Much Appreciated. It is up to us!! , The DG2 Community to make this Game HISTORIC !! - - Just my opinion
Last edited by Shark@tak; Oct 6, 2014 @ 5:00am
Jimtanis Oct 6, 2014 @ 7:32pm 
Map editor and mutliplayer coop are huge...tweaking still needed :)
Fozzedout Oct 8, 2014 @ 7:23pm 
For me, it is purely the asthetics. I can see plenty of action, but I can't actually tell what is going on.

Cores - uh... when they are out of the housing, I can barely make them out. HPE, when I have aliens passing the cores to each other as they die, I *need* to be aware of where my cores are. Regardless of whatever alien carrying it or if it's in the middle of a fire fight.

Alien - I can see aliens, but I can't tell from a distant view what alien type it is. Are the aliens smaller in DG2? Also, the distinctive colours that you had in DG1 seem to be muted in DG2. The colour schemes help us to work out what we are battling with...

Towers... they look alien in design, and too alike. In DG1, your base look actually made towers look like what they were: Gun tower looked like a gun tower, complete with gun barrel, a cannon tower looked like it held hefty cannon barrels. Now we have these... curved, almost organic looking towers. Because towers need to be streamlined right?

AI + Simon Chatter - Just shut up in game. Fine if we're out of the battle, but in battle, shut it. Or at least keep it to a minimum. Fletcher on his own was just fine in DG1, as there was no one for him to bounce his lines off.
Last edited by Fozzedout; Oct 8, 2014 @ 7:25pm
Meneliki Oct 8, 2014 @ 8:36pm 
I'm surprised at this thread. Personally, I logged more time in the original game than I care to disclose and DG2 has me just as hooked. I like the 'boost' things. Though I do find the disruptor upgrade maybe a bit too strong? I dunno. (maybe i wouldn't feel that way if i was playing on a harder difficulty)

Regardless - I was looking forward to DG2 and now that it's here I enjoy it quite a bit.
Aussiedroid Oct 8, 2014 @ 8:58pm 
My view is that it is because of the scoring. All DG1 players know how clear it was to know how well you were goiing wave after wave based on your interest earned etc.

DG2 has a more logical scoring system based on efficiency, but I don't think that is the real issue. It is that we cannot see (or feel) how well we are going wave after wave. Almost seems random sometimes on how this is calculated, but with it being hidden behind the scenes the player is left in the dark.

Makes it hard to get motivated to replay a level many times if scoring seems unclear.

I have put some feedback on this aspect, and hope they introduce some sort of measure into the UI to let the player know how they are tracking to complement the graph system.
< >
Showing 46-60 of 62 comments
Per page: 1530 50

Date Posted: Sep 28, 2014 @ 11:06pm
Posts: 62