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翻訳の問題を報告
Unity is testing a pure EGL/Wayland build of their engine but it's in early preview state, and not recommended for production games.
To use Wayland on steam's main client and legacy games that use GLX,
I really think that EGL needs some generic window and widget handling extensions to provide the basic minimal windowing functions that games need through EGL making it a highly generic backend for GL-ES, GL and Vulkan. The other function they need is an interface to high level extensions such as UI elements and web views.
Well, the problem is, ALL GPU vendors supports GBM in their driver BUT Nvidia. This is why we have to use noveau for Wayland. What's more, Nvidia's properity does have situation that it does not work out of the box even using X11. I'm using Arch and you cannot even launch Steam without tweaking EGL library with Nvidia's properity driver.
GBM is basically KMS for GL Buffers. It removes having to directly access DRI based kernel calls, thus improving security and robustness.
Nobody wanted the extra layer, but it was needed for security when you don't have GLX in there.