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The game is a narritive on how people waste time, looking at a screen. There are a lot of youtube videos out there explaining the game. When I was playing the game I was put into it, it felt mysterous and I wanted to see what was going on with the characters and the outside world. The wait times aren't that bad if you're getting all the combos and collecting the stamps, and saving them for the later items which do have quite a long wait time, just like most mobile games out there today.
I suppose it is just a different experence for everyone because I have friends that feel the same way you do. http://steamcommunity.com/app/221260/discussions/0/828923952195699872/ That discussion might help you out a bit, because I was confused too until I read the people talking there.
I sincerely feel that they could have gotten that point across without forcing you to wait (or use stamps) for the objects. Also, I forgot to talk about the combos, which I thought could breathe some life into this game at first. That is, until I figured out fairly quickly that the combos were just phrases that the developer made for you to figure out to artifically lengthen the game some more, and the combos do absolutely nothing different when on fire then when you use the individual parts by themselves. Seriously, I've played free flash games with this same premise that have more creativity. Games like this should be about making combinations and having fun with the fire physics, not waiting to use your items so you learn a lesson about wasting time.
And not to seem like I'm attacking you or anything, but I noticed a few people compare this to iPhone games like spec ops to modern warfare, and it infuriates me. Spec ops actually had a deep plot with some meaning behind it and was enjoyable as a game, this game shouldn't be mentioned in the same breath as Spec Ops. This game is the definitionition of pretentious.
I think there was another part of the story that you might have noticed but I'll mention it anyways. The ending was mostly about dreams. "You can't go back" or "You can go as far as you want" I always thought these were talking about peoples dreams and motives. I could talk more about this but I think you get it. I feel like steam was a bad platform for this game to be on, and it prob should have just went to mobile and stayed. I'm not sure but did this game come to steam through greenlight? I will agree that this game is overpriced, I played it for free due to the steam family sharing because my friend got it in a humble bundle. I would have not have bought this game normally, and I didn't even buy it on my apple account. I think if you got this via the humble bundle along with other games and an extremely low price, then this game was worth it. But I do feel bad for you and others that bought this game full price expecting something amazing, and getting something that really should just be taken with a grain of salt and passed on. I do understand where you're coming from though, I don't think the waiting times were nessecary, I saw a couple that were just under 5 minutes and, I used the stamps, but I couldn't imagine playing the game without stamps. I would probably have spent an extra hour on the game just sitting there waiting to be honest. But if the stamps just bypassed the waiting time, and I never really ran out. I come to ask the same question as you, what is the point of the wait times even? I guess it is the developer's job to make sure the player invests time and likes their game, and this might have been a stab at that. But it wasn't really nessecary.
Spec Ops is definitly a completely different game and was an enjoyable game with depth. I think people compare Little Inferno to it just because, very loosely, it is based upon the respected genre and audience. Although it being on steam breaks this.
I do like this game, it made me think and was a little time sink from my terrible last week. But I'm not going to start it up again, and I'm not going to play it again. I know what happens, I've played it, I'm done. I'd be pretty angry if I bought it for full price like you and others did, and I wouldn't have enjoyed it as much.
It's definitly different, and maybe can even be called an experence over a game. As a simliarly hardcore gamer I can say that the lesson about productivity and the waste of time was not nessecary, I mean my hours on tf2 or other games show that. As a teenager and one who just apllied for their first job, the lesson of dreams and going as far as you can go but not coming back, took me back and made me think and it was nice and gave me a nice feeling. But thats really all I enjoyed from the game, the time sink, the waiting, the restocking time, it was all a little frustrating as I just tried to play through the game.
I can see where you're coming from and agree with you. I just hope you take the way I see it too into consideration. I think thats why people like this game so much, not the game, but the way it makes you think. It's just not for everyone.
On a side note, these iPhone games should have to mention they were on an iPhone first. And... maybe retain their original price? Friggin scam artists, I tell ya.
I'm not saying that it's okay, but that's you would be looked at favorable because you accomplished your goal. I'm just using the logic of the person I replied to.