Resident Evil 6

Resident Evil 6

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battlezoby Jan 7, 2019 @ 7:20am
HELP! Terrible - can't get past the plane - Should I just give up?
I just bought this. Startup takes huge amounts of time,
thannear the start of the Campaign, there's a crashed
plane about to explode...

I'm using an Xbox-gamepad, so it shows "(A)" and "(L)"
on the screen...

I assume that's the A button and the joystick. (I'm 54 years old, so
I grew up with plain joysticks, not gamepads, it's not what
I'm used to. I'm also lefthanded, so WASD isn't great
either.)

Tried running about 23 different times. Died 23 times.
Now I'm half way through my 2-hour chance to try the
game and still be able to return it to Steam if it's not
for me. It'll take some of the remaining minutes
just get past the opening credits again. (Or can you
skip them?)

What the heck is it trying to get me to do? Run in
some special direction? Start+Stop? Mash A?
Push in the L button? Go back? Go faster?
Go in some specific directions?

Seriously... help. I loved RE4 on the Wii, and
din't have a problem beating it or underatanding
it (although I don't like games that just tell you hit
some squence like you're train pet working the
computer) but I have no idea what it's trying to get
me do, and I need to either figure it out WHAT I'M
SUPPOED TO DO THERE, or return game soon.

Thanks.
Last edited by battlezoby; Jan 7, 2019 @ 5:09pm
Originally posted by Adngel:
Before to start that scene (one of the most extravagants scenes from the game). You must know that this scene (and many other scenes of the game) are using Quick Time Events (QTE), these are that some buttons appears during the cinematic that you must press in time to can ensure that the scenes continue, if it's not done properly, the QTE fails what usually leads to a Game Over. In RE6, QTE can be deactivated, if you don't like them or you find them not fun for whatever reason, you can go the options in the main menu and deactivate them, if you do that, you won't need to worry for them (they still appear but you don't need to press anything, they automatically get succes).

So, in that scene, when the plane explodes and you must run away from it (with the road blowing up). You must do two things, first stage, is a straight run, and second stage, is the scene with the QTE Events.

For the straight run. You must run sprinting towards the camera, using the default keys, you can do this pressing the key S and Space at the same time, (Don't worry for sides, just S+Space), when the camera swaps to the Leon's back, then press W and Space, keep that till it reach to the helicopter.

S+Space till the camera swaps from the front view, to the back view
W+Space till the helicopter jump


For the event state, you can deactivate the QTE in the menu, so all this scene would be just sit and watch. But if you want try, there are different symbols.

- A mouse inside a black ring with a blue block, pay atention and you will se that there is also a kind of needle, like a clock, you must see when this needle is inside the block and then press the Left button of the mouse. There may be more than one block, you succed when you hit all the blocks, it may require a bit of practice.

- Keys sequencially getting coloured in red, (or a joystick turning in circles) expects that you press quickly the movements keys (WASD) of move the joystick in circles (up, left, down, right) quickly to can rise a bar before the time runs out). In PC, you can do this easier as you only need to press A and D sequencially, they are enough to succeed the event.

- Sometimes there my rise some different buttons (If you play in PC, they may be Space, the button for sprint, or R, the button for reload, I don't know how they will be mapped in they joystic, but the buttons should be the same, the reload and the sprint ones). Those are like RE4 QTE, just press them quen you see them.


As I said, if you are struggling a lot with the QTE, you can deactivate them.


After that scene, the prologes end and start the real game that gives you some more time to learn mechanics. Also after finish it, you'll have access to the extra modes.
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Showing 1-10 of 10 comments
mdesaleah Jan 7, 2019 @ 8:10am 
Go into the options menu in the title screen, and turn off the quick time events. That turns off the random buttons during cutscenes. That should help you through that section.
Last edited by mdesaleah; Jan 7, 2019 @ 8:11am
Overseer Jan 7, 2019 @ 9:47am 
You need to hold the sprint button which is called Dash in the options, combined with a direction -
away from the explosion, which is down in this case. And up soon after.
Bigfoot Jan 7, 2019 @ 10:54am 
its sad that you are ready to give up so easily kids today have no backbone gg hope you enjoy fortnite
The author of this thread has indicated that this post answers the original topic.
Adngel Jan 7, 2019 @ 12:03pm 
Before to start that scene (one of the most extravagants scenes from the game). You must know that this scene (and many other scenes of the game) are using Quick Time Events (QTE), these are that some buttons appears during the cinematic that you must press in time to can ensure that the scenes continue, if it's not done properly, the QTE fails what usually leads to a Game Over. In RE6, QTE can be deactivated, if you don't like them or you find them not fun for whatever reason, you can go the options in the main menu and deactivate them, if you do that, you won't need to worry for them (they still appear but you don't need to press anything, they automatically get succes).

So, in that scene, when the plane explodes and you must run away from it (with the road blowing up). You must do two things, first stage, is a straight run, and second stage, is the scene with the QTE Events.

For the straight run. You must run sprinting towards the camera, using the default keys, you can do this pressing the key S and Space at the same time, (Don't worry for sides, just S+Space), when the camera swaps to the Leon's back, then press W and Space, keep that till it reach to the helicopter.

S+Space till the camera swaps from the front view, to the back view
W+Space till the helicopter jump


For the event state, you can deactivate the QTE in the menu, so all this scene would be just sit and watch. But if you want try, there are different symbols.

- A mouse inside a black ring with a blue block, pay atention and you will se that there is also a kind of needle, like a clock, you must see when this needle is inside the block and then press the Left button of the mouse. There may be more than one block, you succed when you hit all the blocks, it may require a bit of practice.

- Keys sequencially getting coloured in red, (or a joystick turning in circles) expects that you press quickly the movements keys (WASD) of move the joystick in circles (up, left, down, right) quickly to can rise a bar before the time runs out). In PC, you can do this easier as you only need to press A and D sequencially, they are enough to succeed the event.

- Sometimes there my rise some different buttons (If you play in PC, they may be Space, the button for sprint, or R, the button for reload, I don't know how they will be mapped in they joystic, but the buttons should be the same, the reload and the sprint ones). Those are like RE4 QTE, just press them quen you see them.


As I said, if you are struggling a lot with the QTE, you can deactivate them.


After that scene, the prologes end and start the real game that gives you some more time to learn mechanics. Also after finish it, you'll have access to the extra modes.
Bloody Mizzlepix Jan 7, 2019 @ 1:06pm 
As someone who's played most of the main RE games, I, as most others, have found that the QTE's are mainly just annoying, cause unnecessary deaths, and don't succeed in adding the right type of suspense. They add suspense, sure, but it's just suspense focused on your controller and having quick reflexes, which, ironically, subtracts from the suspense of the game, the zombies, the ambient music, groans of zombies around the corner etc. I believe the QTE's started with RE4, continued into RE5 and RE6, and can say that they don't exist, thankfully, in RE7

That said, I applaud Capcom for listening to the negative feedback they've recieved about these infamous QTE's, and made it a point to allow them to be disabled in the game without any consequence to the player for doing so, for the games that do have QTE's

Go ahead and turn off the QTE's in the options screen. Honestly you won't be missing anything at all other than cheap ♥♥♥♥♥♥♥♥♥ deaths
Last edited by Bloody Mizzlepix; Jan 7, 2019 @ 1:12pm
battlezoby Jan 7, 2019 @ 4:25pm 
Originally posted by battlezoby:
I'm 54 years old, so I grew up with plain joysticks, not gamepads
Originally posted by Bigfoot:
its sad that you are ready to give up so easily kids today have no backbone gg hope you enjoy fortnite
Finally, someone's calling me a "kid..."

So Bigfoot, who much older than me are you?
Last edited by battlezoby; Jan 7, 2019 @ 4:25pm
battlezoby Jan 7, 2019 @ 4:52pm 

As both mdesaleah and Adngel essentially posted:
<Go into the options menu in the title screen, and turn off the quick time events.>
A big "thank you" to you both.

The biggest problem with the game is that's running slugging on my machine
for technical reasons, I think I might even try a minor upgrade, something
I very rarely ever do for the sake of game...

At the end of "Dead Rising" on the Wii (DR2, or 3, whatever...) there was a
Boss-fight that was filled with something similar to what I now know is
called a "Quick Time Event". I couldn't do it. So I had a girlfriend who
really wasn't much of a gamer, and couldn't possibly make it 1/10th of
the way to that boss without giving up in fustration or bored to do it
for me.... she did it just fine because her reflexes where fast enough,
and, perhaps as another bonus, she had no idea how to play the base
game and wasn't distracted by things like the basic mechanics of the
game... she just pushed whatever they told you hit without the handicap
of possibly thinking about it.

No, as I said, the game is currently running sluggist, and as I said
before that, I've been considering returning the game within the
2-week 2-hour window Steam offers (or offered if they quietly removed
it...)

But being able to turn off something as annoying to me as "Quicktime
events" is a totally awesome feature and something I've never seen
before in a game (being able to turn it off that is.)

So, it's possible the low FPS is what's making it extremely
difficult to finish that scene, but if I need an excuse to not
return a game that isn't playable on my machine, respect
for that type of programming is a great one!

*Sigh*... on the other hand Steam has intentionally been
reprogrammed (not just "unsupported") to not authenticate
your games on XP and Vista, so keeping a Steam game that
won't currently run well on my machine could be a big mistake...
even if I do eventually get it to run on "whatever machine," that
"whatever machine" might also become "unsupported" (that is,
"intentionally disabled by Steam") so I really shouldn't keep
games that don't CURRENTLY work on my machines because
the older they get, the more likely it that Steam will just decide
to sabotage them later.

So, thanks guys, thanks Sega (or whoever decided Quicktime
events should be OPTOINAL) and if I do return the game,
please blame Steam, they're the ones (though admittedly
among others) that deserve blame for messing up game
made by other developers!

(BTW... Steam also pulled at least a "figurative bait
and switch" on it's return policy. Was originally
automatic returns on games within 2 week after
purchase and with less than 2-hours of play, and
negotiable thereafter....

They've since "quietly" changed it NON-negotiable
for games bought over two weeks ago... which can
mean that it won't and could-never actually run on
any machine you're ever likely to own. But I didn't
figure that out until I tried to return something I finally
got around to trying out more than 2-weeks after buying
it.)

But again, turning off Quicktime events... awesome!

Last edited by battlezoby; Jan 7, 2019 @ 4:53pm
battlezoby Jan 7, 2019 @ 5:07pm 
On an more specific note, having to push pushing the "(L)" down and then up (or
vice-versa(?)) doesn't technically seem to fit the exact description of "Quick
Time events" given because even on YouVideos where game is hopefully
running "perfectly", it just shows the "(L)" and doesn't explictly tell you
to go down or up, it just implies that you need to use it but doesn't show
the direction (which I assumed might even mean you should actaully push
the Level down to "click", so you can do that on an Xbox-style-gamepad.)

Personally, I'd call that sort of thing a "Dragon's Lair" game feature, because
that's what it resembles... a event not explictly shown on screen (as it
ussually was required but not shown on the orginal DL arcade game) ...
but again, it would be awesome if the Quicktime Event thing can turn this off. :-)

Also, it seem the lag is messing up the QTE... Adngel mentioned "a kind of needle,
like a clock, you must see when this needle is inside the block..." I didn't have
much problem with that "clock", but it did notice that I needed to hit it BEFORE
the screen showed it inside the "clock", not when it's inside the clock; so,
yea, it seems the lag is messing up the QTE.

But thanks again for the fast and useful feedback!
Bloody Mizzlepix Jan 7, 2019 @ 5:19pm 
I'm not sure if this is relevant to what you're referring to, but I kind of think of the game having, in a way, two types of "quick time events", but one of them, I'd more refer to a prompt, even if the prompt is timed. So like if you get pinned down by a zombie, and you have to wait for the needle to spin around and press mouse or whatever button, I would call that a prompt, even if its timed. The quicktime events are generally ones that cause immediate death if you fail, and are marked by a cutscene-esque type of camera and layout, even if that, too, is interactive, such as the running-from-plane scene.

I haven't turned off QTE's myself yet, so idk how it affects the things i refer to as timed prompts, but basically I'm ok with the timed prompts, and have little patience for the insta-kill QTE's, and will likely turn them off. Train killed me thrice! I've heard other RE games have messed up QTE's due to them blindly expecting 30fps and having QTE durations tied to 30fps, thus halving the time available to do the QTE's successfully. I'm not sure if that''s an issue in this port, but if it is, then indeed being able to disable QTE's is essential.
Last edited by Bloody Mizzlepix; Jan 7, 2019 @ 5:20pm
Darkopolypse98 Dec 24, 2024 @ 1:03pm 
I jave a totally different thing but 100% related. The QTE is no issue for me, but for some reason on the last zombie, claire just stands there and let's it hit me while she's yelling PULL UP PULL UP LEON but watching the last zombie hit me and doing nothing. This game has so many bugs. Does anyone know about that or how to get past it? Will turning off QTEs speed up the process?
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Date Posted: Jan 7, 2019 @ 7:20am
Posts: 10