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away from the explosion, which is down in this case. And up soon after.
So, in that scene, when the plane explodes and you must run away from it (with the road blowing up). You must do two things, first stage, is a straight run, and second stage, is the scene with the QTE Events.
For the straight run. You must run sprinting towards the camera, using the default keys, you can do this pressing the key S and Space at the same time, (Don't worry for sides, just S+Space), when the camera swaps to the Leon's back, then press W and Space, keep that till it reach to the helicopter.
S+Space till the camera swaps from the front view, to the back view
W+Space till the helicopter jump
For the event state, you can deactivate the QTE in the menu, so all this scene would be just sit and watch. But if you want try, there are different symbols.
- A mouse inside a black ring with a blue block, pay atention and you will se that there is also a kind of needle, like a clock, you must see when this needle is inside the block and then press the Left button of the mouse. There may be more than one block, you succed when you hit all the blocks, it may require a bit of practice.
- Keys sequencially getting coloured in red, (or a joystick turning in circles) expects that you press quickly the movements keys (WASD) of move the joystick in circles (up, left, down, right) quickly to can rise a bar before the time runs out). In PC, you can do this easier as you only need to press A and D sequencially, they are enough to succeed the event.
- Sometimes there my rise some different buttons (If you play in PC, they may be Space, the button for sprint, or R, the button for reload, I don't know how they will be mapped in they joystic, but the buttons should be the same, the reload and the sprint ones). Those are like RE4 QTE, just press them quen you see them.
As I said, if you are struggling a lot with the QTE, you can deactivate them.
After that scene, the prologes end and start the real game that gives you some more time to learn mechanics. Also after finish it, you'll have access to the extra modes.
That said, I applaud Capcom for listening to the negative feedback they've recieved about these infamous QTE's, and made it a point to allow them to be disabled in the game without any consequence to the player for doing so, for the games that do have QTE's
Go ahead and turn off the QTE's in the options screen. Honestly you won't be missing anything at all other than cheap ♥♥♥♥♥♥♥♥♥ deaths
So Bigfoot, who much older than me are you?
As both mdesaleah and Adngel essentially posted:
A big "thank you" to you both.
The biggest problem with the game is that's running slugging on my machine
for technical reasons, I think I might even try a minor upgrade, something
I very rarely ever do for the sake of game...
At the end of "Dead Rising" on the Wii (DR2, or 3, whatever...) there was a
Boss-fight that was filled with something similar to what I now know is
called a "Quick Time Event". I couldn't do it. So I had a girlfriend who
really wasn't much of a gamer, and couldn't possibly make it 1/10th of
the way to that boss without giving up in fustration or bored to do it
for me.... she did it just fine because her reflexes where fast enough,
and, perhaps as another bonus, she had no idea how to play the base
game and wasn't distracted by things like the basic mechanics of the
game... she just pushed whatever they told you hit without the handicap
of possibly thinking about it.
No, as I said, the game is currently running sluggist, and as I said
before that, I've been considering returning the game within the
2-week 2-hour window Steam offers (or offered if they quietly removed
it...)
But being able to turn off something as annoying to me as "Quicktime
events" is a totally awesome feature and something I've never seen
before in a game (being able to turn it off that is.)
So, it's possible the low FPS is what's making it extremely
difficult to finish that scene, but if I need an excuse to not
return a game that isn't playable on my machine, respect
for that type of programming is a great one!
*Sigh*... on the other hand Steam has intentionally been
reprogrammed (not just "unsupported") to not authenticate
your games on XP and Vista, so keeping a Steam game that
won't currently run well on my machine could be a big mistake...
even if I do eventually get it to run on "whatever machine," that
"whatever machine" might also become "unsupported" (that is,
"intentionally disabled by Steam") so I really shouldn't keep
games that don't CURRENTLY work on my machines because
the older they get, the more likely it that Steam will just decide
to sabotage them later.
So, thanks guys, thanks Sega (or whoever decided Quicktime
events should be OPTOINAL) and if I do return the game,
please blame Steam, they're the ones (though admittedly
among others) that deserve blame for messing up game
made by other developers!
(BTW... Steam also pulled at least a "figurative bait
and switch" on it's return policy. Was originally
automatic returns on games within 2 week after
purchase and with less than 2-hours of play, and
negotiable thereafter....
They've since "quietly" changed it NON-negotiable
for games bought over two weeks ago... which can
mean that it won't and could-never actually run on
any machine you're ever likely to own. But I didn't
figure that out until I tried to return something I finally
got around to trying out more than 2-weeks after buying
it.)
But again, turning off Quicktime events... awesome!
vice-versa(?)) doesn't technically seem to fit the exact description of "Quick
Time events" given because even on YouVideos where game is hopefully
running "perfectly", it just shows the "(L)" and doesn't explictly tell you
to go down or up, it just implies that you need to use it but doesn't show
the direction (which I assumed might even mean you should actaully push
the Level down to "click", so you can do that on an Xbox-style-gamepad.)
Personally, I'd call that sort of thing a "Dragon's Lair" game feature, because
that's what it resembles... a event not explictly shown on screen (as it
ussually was required but not shown on the orginal DL arcade game) ...
but again, it would be awesome if the Quicktime Event thing can turn this off. :-)
Also, it seem the lag is messing up the QTE... Adngel mentioned "a kind of needle,
like a clock, you must see when this needle is inside the block..." I didn't have
much problem with that "clock", but it did notice that I needed to hit it BEFORE
the screen showed it inside the "clock", not when it's inside the clock; so,
yea, it seems the lag is messing up the QTE.
But thanks again for the fast and useful feedback!
I haven't turned off QTE's myself yet, so idk how it affects the things i refer to as timed prompts, but basically I'm ok with the timed prompts, and have little patience for the insta-kill QTE's, and will likely turn them off. Train killed me thrice! I've heard other RE games have messed up QTE's due to them blindly expecting 30fps and having QTE durations tied to 30fps, thus halving the time available to do the QTE's successfully. I'm not sure if that''s an issue in this port, but if it is, then indeed being able to disable QTE's is essential.