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Am I an hobyist for wanting to play 2D games? For wanting to create one?
I am not a hardcore fan of 2D like the "3D must die", but I do get why people would want an other graphic style than the current 3D.
But I guess it is also due to the fact that some of the games I find being the best are 2D games, be it from SNES era, or from more current PS2/3.
Anyway, everyone has its own opinion on what the "best" game is and all that, and blindly hitting on others and insulting on both sides will never help to advance the discussion, so I will stop here.
My post is about how he was saying why are we sticking to "dated" (when it's just high res 2d pixel art and some quasi hand painted tiles) without thinking about the difference of making your own assets and playing a game.
Making resources takes months -> years, unless you can dedicate your time and studies/work evenly to learn how edit or even make assets (which requires a certain art skill/level) to a certain quality, then it's best to make the style easier to copy.
A hobbyist (which is the majority of the RM userbase as most claim) doesn't really spend much time on being serious about it. Can you see game making as something you want as a job or a financial venue? If not, then you're a hobbyist. IMHO.
And to make games, especially RPGs, you need tons of resources. Which is what the RTP temporarily solves for you.
Hobbyist comes from hobby, so anyone doing it one a non professional level can be called that, and it is true for everything, but the word in itself is quite pejorative.
While I agree that most people don't plan to use it to make a commercial game, there are quite a number of people that do it for the sake of learning the mechanisms of game/event design and to learn some basics in programing, that can then lead to a more serious project.
Most of us know we won't be able to make a game, or won't have the time to do so, but it is always better to see the good part of the community than the whiny part that just want to brag about making a working game, where they would have in fact only spent a couple hours.
I'm just saying that since a lot of people aren't as dedicated to work on games as serious ones, it would be on their best interest that the style should be easy to distribute. This way we can cover most bases and have more variety of games in the community. From Medieval/Fantasy -> Modern -> Futuristic -> Feudal Japan. There are more coming but you can see where I'm going from :'D
It would also help others to edit the assets to easily modify the work and make their own characters or assets instead of premade ones. (How easy it is though? Is another issue).
Personally, I will always love this style of RPG as I think it is very unique. The reminiscence of my teen years surely is present, but it's more than that. The style itself wins out because of its inherent value that is clear by the fact that many millions of people enjoy games that RPG maker is based around. I like the simplistic graphics, I like that style of battle, I like the sprites and colors, etc. Chrono trigger is still one of my favorite games of all time and it wouldn't be if it was 3D or if the graphics were different. There are plenty of phenomenal black and white films that would suffer if they were in color, or plenty of classical music that would not be the same if it was composed on a computer. Old things have as much value as new things, period. What determines value is if people like it or not, and clearly people like this style of game.
It is more about the graphic style, colors and feel, that stays in the mind as the "old" games style.
But I do need to disagree with you shorxrore, because since XP, the rpg maker programs are all highly changeable, via the included RGSS.
You could potentially change the game style quite a bit, even if the base is that of the most standardized RPG style.
The fact that most (nearly all) games stay within the "rpg" bound is because that's the easiest thing to do, but it is not impossible to make a shooter or a plateformer (the later being even quite easy).
I love this tool because it gives quite a few possibilities, it is up to the user to just use the base or to add to it, coming back to what Archeia_Nessiah was saying.
Anyway, be it for a rpg or for an other game, it is undeniable that it is a good base to learn the bases and the how-to, making an actual game with the actual engine or not is an other question entirely, as some prefer coding a game engine that is more closely tailored for their specific gameplay.
What the hell wrong with you, do you feel that low down in life that you must come on to these forums to troll everyone for your daily ego boost? I mean really, there is a reason people don’t act like this in real life. O_o
Go to a therapist when you have problems, like normal people do…
http://youtu.be/SG4c97xXx84
It is quite capable of much more. What they are giving you here is a versatile platform to build off of, not something that will let you make any game you could want with no effort. The Old Style is favored among users of this program, but it is far from all thats out there, you just have to look. Or, you know, make the assets yourself.
Ive seen this program do some pretty impressive things, but going far beyond the default abilities of it requres some coding knoweldge, wether its your own or someone elses. (Plenty of great free scripts out there that completely transfrom it) If you dont want this game to look retro 16 bit, all you have to do is make art for it that isnt. If you dont want it to play like all the old games, then all you have to do is make it different. If you arent willing to do those things then really why would you even look at a program for making games?
And you're not seeking a daily ego boost by posting that? Looks like you could use some of that therapy too...
My statement has nothing to do with ego. I clearly stated that my opinion of the retro look is irrelevant. It isn't about whether retro is good or bad it's about "hey, show us some ♥♥♥♥♥♥♥♥ modern looking stuff".
In short:
If I want retro I'll fire up my 2600 and play Adventure or Space Invaders or Raiders of the Lost Ark or I will fire up my SNES and play Rock N' Roll Racing (greatest race game of all time). I am not the slightest bit interested in making a 16bit style RPG. If the engine can make better looking games they need to show it off, and since no one has presented any examples it's obvious the game is designed specifically for people who want to keep making Final Fantasy clones. I have better things to spend my 70 bucks on.
http://www.youtube.com/watch?v=EmRpKhNzRP0
Note this is made in RPGMaker 2003 which if you can't do math it came out almost 10 years ago. If you feel like outputting the work, You could make those still "retro graphics" full 3D-seeming objects with VX.
http://www.youtube.com/watch?v=Cx4QTHFsHtU there thats not "16" bit
http://www.youtube.com/watch?v=9pGn985IAuE And thats using the RPGXP sprites in VX
You get default character sets and sprites to work with but you can pretty much use any sort of style you want. And if you're even skilled with Ruby script, the game you can make doesn't even need to be an RPG.
It's not what you get with it that's important... it's what you can do with what you're able to make that is.
Research on what? A simulated 3D environment that looks worse than a 2D environment. I'm sur ethe coding is impressive but it still looks like the same old tiresome cutesy crapjap art. And besides this isn't about 2D vs 3D anyway.
And your next two examples point out a Zelda remake/clone and something else, with the same boring copycat tilesets. Nothing new and even moreso proves my point.