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Simple program could be written that would do conversion for you.
Since this is about RTP conversion, here is something to take into consideration:
Q.1. Is there enough resources to compete with let's say RPG Maker DS/DS+ or RMVXAce RTP?
A.1 RM2k/3's RTP is actually a lot lesser than RMVXA or DS/DS+. So it means I would have to create more assets. I had already done this in DS/DS+ and it took me roughly 6 months each to do so (DS+ was less by a bit). That includes additional tiles, charset, testing and whatnot.
Q.2 Does Rm2k3 have enough unique resources to compete against RMVXA or DS/DS+ and are those resources usable by default.
A.2. It's important to remember that a huge majority of RM users are complete newbies. Rm2k3 is focused on Sideview, it would mean I would have to include a sideview battle system script and write a guide to use it. The RM2k battlers are small frontviews that are outshined by RMVXA / DS/DS+ resources and they almost have the same bestiary. And even if I have a good reason to stick with the art style and whatnot, I would have to redraw the resources to higher resolution as we no longer have the original files.
You talk about upscaling but that is not what the majority of users would want, they would feel ripped off instead.
Q.3. The Rm2k/3 Music Remastering.
A.3. This is something I've been into but you will find that it's hard to find a great composer that will do this without any royalty fees. Which would be ideal for the publisher. Even though we had made the Rm2k/3 resources originally, a composer to convert the midis to usable modern standards is an entirely different process altogether. I finally found a great one and it's all about negotiation now, but it's not easy.
Overall, there are some nuances with RM2k/3 resources that I have to think about before I can make a solid DLC about it. It's not just rescaling/upsizing anymore. As an official release, it's my job to make sure that everyone can use the DLC as if they never used RPG Maker before. Users also need a reason to stray away from VXAce and DS/DS+ resources to use RM2k3 instead.
It would make much more sense to convert RM2k/3 materials to VXAce/DS/DS+ art style than an entirely new style on its own. I'm debating about the art style all together and is one of the reasons this is taking a while.
I hope this makes sense :)
It's true, that upscaling loses pixels. But for the common folk, a 2x upscale is all we really need. However, we can't simply just do it ourselves, since the RTP resources for 2K/3 were never released outside of Japan legally. So if you want a legal version of the RTP that's been made to work with VX and Ace, we're going to sit back while they take their time adding in each pixel that's been missed, and buy it in the store once it's completed.
Personally, I just wish they would sell the music for 2K and 3 at a reduced cost, because that's all I really am interested in.
- Nostalgia
- Not wanting to upscale whole thing themselves but like 2k3 style more (reason for not using 2k3 or 2k in first place here would be either age of the program or they want to use scripts - patches are great and all, but they won't solve everything, not even DynRPG).
- They want to make a commercial release using 2k(3) assets but can't because they weren't properly released outside Japan.
In all 3 cases, or any combination of them all they want is just 2k(3) RTP, x2 in size. I think more people would feel "ripped off" if it would be redone in candy style of VX(Ace) (chibi charsets, ew...). That is, unless you do both.
As for music, all you need is to convert MIDIs to ogg/mp3 using some good sound font (NYTONYX is particularly good and it's free) - the default windows sound fonts sound like crap, but there are some good sound fonts out there, like NYTONYX.
No they won't. People always ask for an expansion for VXAce and/or DS resource packs. It's not going to be 'ripping off' people versus rescaling 16x16 and 16x24 graphics. That's not to say I'll make 2k3 charsets on the same style as DS/VXA but I said it would make much more sense to do so from a consumer and creator perspective since there is always that demand.
As for the music, no. We simply don't work that way. You can see a sample that we have over here: https://soundcloud.com/division_heaven/bravely-triumph?in=division_heaven/sets/rpg-maker-party
I had enough feedback about DS/DS+ to know what the user base/customer base in terms of DLC releases. There is no point in arguing about this :)
I would say some would be fine for the nostalgia factor at just an upscale, but redoing them in the style Ace or DS(+) means getting more interest in new users who have never used 2K/3 before or don't care for the 2K/3 style; plus they can be used in combination with other resources making it more convenient.
Remastering the music will be a plus, especially after what they've done with the DS tracks and the remastered RM3 tracks. It makes it more in style with a lot of current composers, and gives it more of an orchestrated appeal. I enjoy the music in 2K/3 as it is, but knowing they're going to take the time and re-compose it makes it worth the wait.
Now if your game was going to be a bit more old school (which is sadly a small niche these days), then an upscale and simple audio port may be justified, but the majority of potential customers will probably be lost.
It's important to note that Music in the .mid-format will go through a synthesizer, so what you hear directly via a media player will be different to how it sounds in RPG-Maker. This is still necessary, though, since Midi is a dying format and always sounded vastly different depending on the PC since it's "written" music, not "recorded" like .wav, .mp3 and .ogg. Therefore, the synthesizer is important to ensure that other players will hear exactly the same track you'll hear in your project.