RPG Maker VX Ace

RPG Maker VX Ace

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JAGIELSKI Feb 24, 2015 @ 12:20pm
Suggestion: RM2k(3) DLCs
I think many people here have used "borrowed" version of RM2k and 2k3. I would like to be able to use resources from these makers legally though, in Ace.

Any chances of DLCs that have entirety of 2k3 and 2k RTPs, upscaled to fit Ace (but without any filters, pixelated glory FTW)? Mainly chipsets/charsets/monsters though.
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Showing 1-13 of 13 comments
amerk Feb 24, 2015 @ 12:45pm 
About 2 years ago, they said it was being planned, worked on, or thought about. Nothing since then. I'd get it just for the audio. 2K/3 and XP had some of the best music for the PC makers. In fact, all of them (even the console ones) had great music except for VX and Ace. I wish they'd consider getting back some professional composers.
Hatsukuro Feb 24, 2015 @ 3:07pm 
It takes a while to do these but you can assume they're still working on it. The DS packs took a while to do as well, 2k/3 would take even longer.
Marquise* Feb 24, 2015 @ 7:43pm 
You think they need help? *thinks of vulunteering*
JAGIELSKI Feb 25, 2015 @ 4:25am 
Originally posted by CP:
It takes a while to do these but you can assume they're still working on it. The DS packs took a while to do as well, 2k/3 would take even longer.
I can "convert" a chipset from 2k3 in like 10 minutes (manually). Hell, there are even programs that do it for you. Charsets and faces are easy to convert as well. Just upscale 2x, then in case of chipsets rearrange them into TileA for lower layer half and TileB for upper layer half. As for the faces split each faceset into two sets, because Ace has 2 rows of faces instead of 4.

Simple program could be written that would do conversion for you.
Archeia  [developer] Feb 25, 2015 @ 5:58am 
This is one of my personal projects and I had been working on slowly. But the entire DLC creation/conversion is a complicated-ish process. I can't tell the entire thing but here's some questions you have to ask yourself when creating resources for the public. This is for those aspiring store pack makers :)

Since this is about RTP conversion, here is something to take into consideration:

Q.1. Is there enough resources to compete with let's say RPG Maker DS/DS+ or RMVXAce RTP?

A.1 RM2k/3's RTP is actually a lot lesser than RMVXA or DS/DS+. So it means I would have to create more assets. I had already done this in DS/DS+ and it took me roughly 6 months each to do so (DS+ was less by a bit). That includes additional tiles, charset, testing and whatnot.

Q.2 Does Rm2k3 have enough unique resources to compete against RMVXA or DS/DS+ and are those resources usable by default.

A.2. It's important to remember that a huge majority of RM users are complete newbies. Rm2k3 is focused on Sideview, it would mean I would have to include a sideview battle system script and write a guide to use it. The RM2k battlers are small frontviews that are outshined by RMVXA / DS/DS+ resources and they almost have the same bestiary. And even if I have a good reason to stick with the art style and whatnot, I would have to redraw the resources to higher resolution as we no longer have the original files.

You talk about upscaling but that is not what the majority of users would want, they would feel ripped off instead.

Q.3. The Rm2k/3 Music Remastering.
A.3. This is something I've been into but you will find that it's hard to find a great composer that will do this without any royalty fees. Which would be ideal for the publisher. Even though we had made the Rm2k/3 resources originally, a composer to convert the midis to usable modern standards is an entirely different process altogether. I finally found a great one and it's all about negotiation now, but it's not easy.

Overall, there are some nuances with RM2k/3 resources that I have to think about before I can make a solid DLC about it. It's not just rescaling/upsizing anymore. As an official release, it's my job to make sure that everyone can use the DLC as if they never used RPG Maker before. Users also need a reason to stray away from VXAce and DS/DS+ resources to use RM2k3 instead.

It would make much more sense to convert RM2k/3 materials to VXAce/DS/DS+ art style than an entirely new style on its own. I'm debating about the art style all together and is one of the reasons this is taking a while.

I hope this makes sense :)
Last edited by Archeia; Feb 25, 2015 @ 6:43am
amerk Feb 25, 2015 @ 6:05am 
The people working on them don't like to simply upscale by 2x, because it doesn't look good enough for them. I've suggested the same multiple times for the old Mack and Blue sets (the Mack tiles that were made for 2K/3 but never brought to VX and Ace) and received all sorts of flack about how that's not a true upgrade and if I were an artist (which I'm not) I'd realize how shoddy and crappy that was.

It's true, that upscaling loses pixels. But for the common folk, a 2x upscale is all we really need. However, we can't simply just do it ourselves, since the RTP resources for 2K/3 were never released outside of Japan legally. So if you want a legal version of the RTP that's been made to work with VX and Ace, we're going to sit back while they take their time adding in each pixel that's been missed, and buy it in the store once it's completed.

Personally, I just wish they would sell the music for 2K and 3 at a reduced cost, because that's all I really am interested in.
amerk Feb 25, 2015 @ 6:07am 
Archeia, you ninja'ed me, but if you are actually redoing them in the Ace style, then that makes it a bit more worthwhile. Although I see the DS and DS+ style taking off more so than the Ace style, so that would be a better choice for me.
Archeia  [developer] Feb 25, 2015 @ 6:18am 
Ahaha I just edited my post which incidentally also covered the music ;;
JAGIELSKI Feb 25, 2015 @ 7:15am 
Archeia, I think you are wrong about upscaling thing. I bet majority of people who'd buy it are people who'll buy it for either:

- Nostalgia

- Not wanting to upscale whole thing themselves but like 2k3 style more (reason for not using 2k3 or 2k in first place here would be either age of the program or they want to use scripts - patches are great and all, but they won't solve everything, not even DynRPG).

- They want to make a commercial release using 2k(3) assets but can't because they weren't properly released outside Japan.

In all 3 cases, or any combination of them all they want is just 2k(3) RTP, x2 in size. I think more people would feel "ripped off" if it would be redone in candy style of VX(Ace) (chibi charsets, ew...). That is, unless you do both.

As for music, all you need is to convert MIDIs to ogg/mp3 using some good sound font (NYTONYX is particularly good and it's free) - the default windows sound fonts sound like crap, but there are some good sound fonts out there, like NYTONYX.
Archeia  [developer] Feb 25, 2015 @ 7:32am 
The moment you release something for the public, especially with the support for newer products such as VXAce, upscaling doesn't work anymore or the 'points' you are talking about. It doesn't work that way from an official, business or consumer perspective. We placed a DLC under VXAce, it better work and presented well.

In all 3 cases, or any combination of them all they want is just 2k(3) RTP, x2 in size. I think more people would feel "ripped off" if it would be redone in candy style of VX(Ace) (chibi charsets, ew...). That is, unless you do both.

No they won't. People always ask for an expansion for VXAce and/or DS resource packs. It's not going to be 'ripping off' people versus rescaling 16x16 and 16x24 graphics. That's not to say I'll make 2k3 charsets on the same style as DS/VXA but I said it would make much more sense to do so from a consumer and creator perspective since there is always that demand.

As for the music, no. We simply don't work that way. You can see a sample that we have over here: https://soundcloud.com/division_heaven/bravely-triumph?in=division_heaven/sets/rpg-maker-party

I had enough feedback about DS/DS+ to know what the user base/customer base in terms of DLC releases. There is no point in arguing about this :)
Last edited by Archeia; Feb 25, 2015 @ 7:43am
amerk Feb 25, 2015 @ 7:55am 
Originally posted by Darkhog:
Archeia, I think you are wrong about upscaling thing. I bet majority of people who'd buy it are people who'll buy it for either:

- Nostalgia

- Not wanting to upscale whole thing themselves but like 2k3 style more (reason for not using 2k3 or 2k in first place here would be either age of the program or they want to use scripts - patches are great and all, but they won't solve everything, not even DynRPG).

- They want to make a commercial release using 2k(3) assets but can't because they weren't properly released outside Japan.

In all 3 cases, or any combination of them all they want is just 2k(3) RTP, x2 in size. I think more people would feel "ripped off" if it would be redone in candy style of VX(Ace) (chibi charsets, ew...). That is, unless you do both.

As for music, all you need is to convert MIDIs to ogg/mp3 using some good sound font (NYTONYX is particularly good and it's free) - the default windows sound fonts sound like crap, but there are some good sound fonts out there, like NYTONYX.

I would say some would be fine for the nostalgia factor at just an upscale, but redoing them in the style Ace or DS(+) means getting more interest in new users who have never used 2K/3 before or don't care for the 2K/3 style; plus they can be used in combination with other resources making it more convenient.

Remastering the music will be a plus, especially after what they've done with the DS tracks and the remastered RM3 tracks. It makes it more in style with a lot of current composers, and gives it more of an orchestrated appeal. I enjoy the music in 2K/3 as it is, but knowing they're going to take the time and re-compose it makes it worth the wait.

Now if your game was going to be a bit more old school (which is sadly a small niche these days), then an upscale and simple audio port may be justified, but the majority of potential customers will probably be lost.
Marquise* Feb 27, 2015 @ 6:51pm 
Just a question like that... while I read everyone is taking care of things; the .mids?! They still works on RPGMaker Vx Ace?
SirAston Mar 8, 2015 @ 4:39pm 
Originally posted by Marquise*:
Just a question like that... while I read everyone is taking care of things; the .mids?! They still works on RPGMaker Vx Ace?
Yes, they do. Although the Resource Importer doesn't scan for Midi, you can still put them manually in the BGM-folder.
It's important to note that Music in the .mid-format will go through a synthesizer, so what you hear directly via a media player will be different to how it sounds in RPG-Maker. This is still necessary, though, since Midi is a dying format and always sounded vastly different depending on the PC since it's "written" music, not "recorded" like .wav, .mp3 and .ogg. Therefore, the synthesizer is important to ensure that other players will hear exactly the same track you'll hear in your project.
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Date Posted: Feb 24, 2015 @ 12:20pm
Posts: 13