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you could just use the quickevent and when it's done, you doubleclick it, click on the sound in the event page and deleate it.
or you create a new event, switch the activation to "player touch" and open page 2 of event options to add "teleport player"
Ill add a screeshot to what you have to remove after doubleclicking the event (but it's german)
anyways, sounds always are a certain colour in the event page.
http://prntscr.com/4p8rrx
I hope that is what you were looking for :)
Edit: nvm, person above me was faster xD
(You can see exactly what I mean in my "Custom housing!" project in the workshop; it is in the desert tent sector. This project is for new makers who have good games ideas but find the graphical part boring to deal with. I use only the basic set... I wish I used more events tough!)
*Still using the cry sound in highest pitch as menu sound selection on one project*
But having them on a extra Map has to do it for now.
You know, simple, basic, so we can stay free to glue what we know what to do in it? ^^ I really love RPGMaker, tried others and even editors that goes with games... Bof! (apart for Unreal... but then try to start narrating something or changing the hud)