RPG Maker VX Ace

RPG Maker VX Ace

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monkeydave Jul 22, 2015 @ 7:26pm
Are games made with DLC taken seriously or only custom?
I know there are people who won't look at games made with default resources, but what about DLC?

And for that matter, what about the High Fantasy stuff? Is that less popular than JRPG style?
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Showing 1-11 of 11 comments
Kio Kurashi Jul 22, 2015 @ 8:49pm 
Really its mostly how you use and present them. I've seen games that have a whole lot of DLC assets put into them, but they are so lazily put together that I don't even care to watch the video of the game past 30 seconds.
MaxBedlam Jul 23, 2015 @ 12:18am 
Default resources as well as DLC assets have really been used in too many games and I think everyone is getting sick of them except the most hardcore rpgmaker fans.

If you want to make a commercial game I'd highly suggest you use original assets.
Hajami Jul 23, 2015 @ 12:58am 
In my Opinion this is the best Time to use those DLC if you want to use XP or VX Style Grafics in your Game.
Its because the about 12 RPG Maker Games on Steam which got Green Lit or got Pushed by allready existing Publishers succeeded more or less. So try to be one of the first dudes here on Steam which release RPG Maker Style Games.

So making Games with DLC is NOW the best Time in my Opinion, before there are 50 of them on Steam, that use that Resources. But Resources alone doesnt make a good worth Playing Game.
Last edited by Hajami; Jul 23, 2015 @ 12:59am
nitenman Jul 23, 2015 @ 6:13am 
I think what lies beneath your question, and as adressed by Hajami is:
Are Games made with DLC commercialy viable?

I would say yes, recognition is starting to come in the Greenlight for RPG maker games, as people now accept them for what they are: not expensive Indie Games, often made by passionate.

Of course there are still stupid trolls, by f**k them, they are trolls. I mean that's the kind of guy who would trash you for your RTP or DLC graphics, but fap over games who have graphics akin to my old philips Videopack (mind you, that was 30 years ago) just because of the hype. I'm sorry I prefer to see a game with the design of the RTP than games with graphics which looks like stickman. and in the end, thee trolls are just noisy, but there are less of them than there are nice dudes.

Greenlight gives the chance to reach not only RM fans, but the whole steam community, who dont know about those DLC for the most. what matters is not if you use resources, but how well you use them.

as Hajami points, there are a dozen or so games made with RM that can be found here, few came from Greenlight, few came witha push from developpers or staff from RMweb/Degica.

Regarding the High Fantasy, it was quite popular at some point, there is already a steam game on it (look for Atonement Scourge of time) and few are waiting for greenlight ranging from the interresting (Blade of Rage) to the classic (End of times) or pretentious sounding with not much to back up (God's death).

I had started to develop a fantasy game with these High fantasy resources, but the problem I found with them is that while animated battlers are good, the Chara movement seems really rigid, even with the 8 frames. Also there are discrepancies in quality as the HF1 pack got a graphic overhaul that the HF2 never got. And the Bust from Main party packs are different from the HF1 busts.

By comparison, the Wild steam and DOA packs have characters with smoother and more realistic animations, as well as the possibility to create your own characters wit modular pieces (PV games Gen2 resources). Due to this, I have had on hold my fantasy project, but now instead work on a Cattlepunk game, which actually gave me a good creative boost as I can now make my resources according to my game and not the contrary.

The dev (Jesse from PV games) is supposed to work on a medieval Gen2 but it seems on hold at the moment.

And in any way, the resources are your to customize too, and with creativity, you can do what you want. look at this for example: http://forums.rpgmakerweb.com/index.php?/topic/40537-city-of-chains/

it's from the dev who made the Game Atonement. e is very good and with craetivity and photoshop, used several PV resources from really different sources (Wild Steam, Mythos...) to craft a dystopian futuristic game, which aims at being commercial.
Last edited by nitenman; Jul 23, 2015 @ 6:17am
nitenman Jul 23, 2015 @ 7:01am 
I agree on the non-usage of the basic RTP characters, you should at least make your own Chibis. Not necessarily draw them fully, as not everyone as the art abilities to do that, but use the Generator, or GCH, or some online generator.

But for tilesets, the RTP can do good if well used, specially if combined with some DLC materials.

It's not that all devs don't make the effort, it's just that some guys can't draw.

it's the same for other engines. take Unity, lots of people actually buy stuff from the Unity store, and produce games with it.
Parcelyte Jul 23, 2015 @ 7:27am 
Originally posted by nitenman:
I agree on the non-usage of the basic RTP characters, you should at least make your own Chibis. Not necessarily draw them fully, as not everyone as the art abilities to do that, but use the Generator, or GCH, or some online generator.

But for tilesets, the RTP can do good if well used, specially if combined with some DLC materials.

It's not that all devs don't make the effort, it's just that some guys can't draw.

it's the same for other engines. take Unity, lots of people actually buy stuff from the Unity store, and produce games with it.

Ya but atleast, and I can only say this is my OWN opinion, that if you use DLC stuff you should atleast them modify a bit. Using it full "standard" makes the game looks like all other games who use it and steal his "unique feature".
nitenman Jul 23, 2015 @ 7:46am 
indeed, I always assume that people are giving their own opinion anyway as no one can say that what they say is the obvious truth :)

Yet I agree with you on the modify a bit part. DLC are a basis to expand from, but that depends also on your own abilities to do it.

this is why I cited City of Chains as an example. great example of modded DLC.
Zeriab Jul 23, 2015 @ 8:13am 
Originally posted by System:
To be honest: 99% of the RPG Maker community will not touch such games, as there are to many games out there with complete own designed graphics which you can't compete against with that dlc stuff.
Exactly. Though exaggerated the point of the RPG Maker community being more adverse to RTP and DLC than the more general market is true.

Doing everything custom has its charm, no doubt about that. Getting a consistent thematic feel is easier when you go everything custom. But you have to consider the practicalities. Don't worry too much about using DLCs.

As for your question, there are always people who will not look at your game for whatever reason. Using DLCs will have a lower impact than going only RTP. Be mindful of the natural bias when asking such question at RPG Maker forums.

Whatever path you choose I wish you good wind with your game.
Last edited by Zeriab; Jul 23, 2015 @ 8:13am
Loot Hunter Jul 23, 2015 @ 9:43am 
Btw, is Greyfox made with only default/DLC graphics?
monkeydave Jul 23, 2015 @ 9:54am 
I have no idea how to modify anything. :P I'm not a graphics guy. Scripting I can learn. Graphics, not sure I can.

I have the character generator program, but I'm assuming it doesn't work well with High Fantasy.
nitenman Jul 23, 2015 @ 10:02am 
If you refer to Game Character Hub, sadly no, there is not High Fantasy/medieval content from PV games usable with it yet, you're better using Gimp to do some edits.
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Date Posted: Jul 22, 2015 @ 7:26pm
Posts: 11