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If you want to make a commercial game I'd highly suggest you use original assets.
Its because the about 12 RPG Maker Games on Steam which got Green Lit or got Pushed by allready existing Publishers succeeded more or less. So try to be one of the first dudes here on Steam which release RPG Maker Style Games.
So making Games with DLC is NOW the best Time in my Opinion, before there are 50 of them on Steam, that use that Resources. But Resources alone doesnt make a good worth Playing Game.
Are Games made with DLC commercialy viable?
I would say yes, recognition is starting to come in the Greenlight for RPG maker games, as people now accept them for what they are: not expensive Indie Games, often made by passionate.
Of course there are still stupid trolls, by f**k them, they are trolls. I mean that's the kind of guy who would trash you for your RTP or DLC graphics, but fap over games who have graphics akin to my old philips Videopack (mind you, that was 30 years ago) just because of the hype. I'm sorry I prefer to see a game with the design of the RTP than games with graphics which looks like stickman. and in the end, thee trolls are just noisy, but there are less of them than there are nice dudes.
Greenlight gives the chance to reach not only RM fans, but the whole steam community, who dont know about those DLC for the most. what matters is not if you use resources, but how well you use them.
as Hajami points, there are a dozen or so games made with RM that can be found here, few came from Greenlight, few came witha push from developpers or staff from RMweb/Degica.
Regarding the High Fantasy, it was quite popular at some point, there is already a steam game on it (look for Atonement Scourge of time) and few are waiting for greenlight ranging from the interresting (Blade of Rage) to the classic (End of times) or pretentious sounding with not much to back up (God's death).
I had started to develop a fantasy game with these High fantasy resources, but the problem I found with them is that while animated battlers are good, the Chara movement seems really rigid, even with the 8 frames. Also there are discrepancies in quality as the HF1 pack got a graphic overhaul that the HF2 never got. And the Bust from Main party packs are different from the HF1 busts.
By comparison, the Wild steam and DOA packs have characters with smoother and more realistic animations, as well as the possibility to create your own characters wit modular pieces (PV games Gen2 resources). Due to this, I have had on hold my fantasy project, but now instead work on a Cattlepunk game, which actually gave me a good creative boost as I can now make my resources according to my game and not the contrary.
The dev (Jesse from PV games) is supposed to work on a medieval Gen2 but it seems on hold at the moment.
And in any way, the resources are your to customize too, and with creativity, you can do what you want. look at this for example: http://forums.rpgmakerweb.com/index.php?/topic/40537-city-of-chains/
it's from the dev who made the Game Atonement. e is very good and with craetivity and photoshop, used several PV resources from really different sources (Wild Steam, Mythos...) to craft a dystopian futuristic game, which aims at being commercial.
But for tilesets, the RTP can do good if well used, specially if combined with some DLC materials.
It's not that all devs don't make the effort, it's just that some guys can't draw.
it's the same for other engines. take Unity, lots of people actually buy stuff from the Unity store, and produce games with it.
Ya but atleast, and I can only say this is my OWN opinion, that if you use DLC stuff you should atleast them modify a bit. Using it full "standard" makes the game looks like all other games who use it and steal his "unique feature".
Yet I agree with you on the modify a bit part. DLC are a basis to expand from, but that depends also on your own abilities to do it.
this is why I cited City of Chains as an example. great example of modded DLC.
Doing everything custom has its charm, no doubt about that. Getting a consistent thematic feel is easier when you go everything custom. But you have to consider the practicalities. Don't worry too much about using DLCs.
As for your question, there are always people who will not look at your game for whatever reason. Using DLCs will have a lower impact than going only RTP. Be mindful of the natural bias when asking such question at RPG Maker forums.
Whatever path you choose I wish you good wind with your game.
I have the character generator program, but I'm assuming it doesn't work well with High Fantasy.