RPG Maker VX Ace

RPG Maker VX Ace

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yotosun Jul 9, 2016 @ 5:45pm
different faces for one actor?
I saw a video of a game made with this software and it was AMAZING. one thing i saw was he had different faces (expressions) for each character depending on what they were saying. how do i do this? i only see one for each actor.
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Showing 1-11 of 11 comments
Amelia Jul 9, 2016 @ 5:50pm 
Simply make multiple expressions in the generator (save a screenshot of the generator itself so you know the exact settings for the face). When you make a dialogue event, chose from the faces that fit the situation best.
Lordfulger Jul 9, 2016 @ 6:08pm 
I couldn't explain it better
Marquise* Jul 9, 2016 @ 6:25pm 
All right here is one I can answer the elaborate way just in case;

When you make a character talk, you remember you have to use a picture of the character if you want and get it to the face window. Right?

Those faces are made in some image that if you have a paint program, you can do yourself as two rows of 4 faces just as you can see/open in existing files. (open the graphic section of your RTP and search for facesets)

Now, imagine if you want that you could make a gabarit of squares (like neon pink and fluo green template). Do not anything in .png with that as background colors. It will come later on really handy. So make your face or find a way to do a template for one and place such a face 8 times on each colored squares according to their positioning.

(I myself prefer to leave 1 pixel blank all around the subject of every squares when in use.)

Now, make sure it is the same pose and in a different layer just change the expressions as 7 new expressions (you can have a variety of 8 type of the same expression if you want but remember you multiply your 8, by characters, by expressions and not so long you just loose time and memory space.)

Under the 7 new expressions, erase with the same color of the face skin any old elements there was to get them blanked.

Then, remove or hide the two color BG template/gabarit layer.

Flatten up the layer with the very new sets of expressions name your work and save as .png and transfer this into the graphic faceset folder of your game.

Now you have at least a full 8 faceset of the very same character with different expressions.

You can use them in conversation with your text and change with next windowed text.

For having eye blinking and mouthblasbbing around... err it requires in addition, it requires someone familliar with scripting.

Halas, this is where my bit ends. (altought I know someone who might have an idea upon doing that as your message box is idle for a bit. Not sure but, just reply to this and I will see if I can interest who is usually at solving that kinda stuff.)
Last edited by Marquise*; Jul 9, 2016 @ 10:43pm
Kio Kurashi Jul 9, 2016 @ 9:18pm 
Only answer. Make them.
RetroDragon Jul 14, 2016 @ 8:38pm 
If what your looking for was face expessions for the default rtp characters then google the divsion heaven website, and be make sure to read about giveing credit as directed if you use it in your game. You'll find face sets for those chacters there.
yotosun Jul 15, 2016 @ 10:34am 
Originally posted by dante_selvar:
If what your looking for was face expessions for the default rtp characters then google the divsion heaven website, and be make sure to read about giveing credit as directed if you use it in your game. You'll find face sets for those chacters there.

hey, i got a set of different faces but when i try to make them come up in the window it only brings up a section of the picture. how do i fix this? and thanks for the help so far!
Marquise* Jul 15, 2016 @ 4:01pm 
Is that a bust or a faceset?
Hajami Jul 16, 2016 @ 1:37am 
F1 for Info File which also contains resource specifications.
The Resource needs to have the correct size and/or placement of Graphics on it.
Last edited by Hajami; Jul 16, 2016 @ 1:38am
yotosun Jul 16, 2016 @ 4:09pm 
Originally posted by Marquise*:
Is that a bust or a faceset?

it has his upper body and face, im not really sure. i am not that familiar with it.
Marquise* Jul 16, 2016 @ 5:14pm 
Me neighter. I only gave you the infos for head and shoulders max that goes in a square in the side of the textbox.
Last edited by Marquise*; Jul 17, 2016 @ 10:06pm
AceHangman Jul 17, 2016 @ 3:50am 
Your typical face sprite sheet will contain up to eight 96 x 96 pixel face portraits. 4 across, 2 rows.
What graphics program are you using?
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Date Posted: Jul 9, 2016 @ 5:45pm
Posts: 11