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Make a Common Event for the actor dying. In the event, create a Conditional Branch that activates if the Actor is inflicted with the "Death" state. Once that's triggered, turn on a switch called "Actor Dead" or something of the like. This switch will be used in the future for future events signifying if he's alive or dead [ex: Theirs an NPC who now mourns his death if it's on]. Then simply have him leave the party. Some dialogue would be a good way to show that he's dead to the player, as well.
The Common Event should either be Parallel Process or Autorun, by the way. Autorun has a bad tendency to freeze the game if not properly handled so Parallel Process would probably be a better choice.
Here's a quick mock up in a common events.
http://i.imgur.com/aACoj0t.png
If this doesn't work, then I suppose you can find a script on this fairly easily.
Hey, thanks for taking the time to leave your thoughts, appreciate it! :)
Remove any revival items so they cannot be revived.
(Anything that removes the death state)