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You should be running out of fuel and oxidizer at the same time. Can you post a screenshot of your rocket?
the only reason i can think of is that you accidentally used airplane tanks in your rocket.
if you hover over the tanks, it will say what's in it, make sure it lists fuel and oxidizer if you want it in a rocket
my beast. there is some modded parts, but the fuel engine and fuel tanks are stock. Mailsail engines are used.
What did you think they would do? Their only purpose is to provide the air resource to jet engines.
Also, I see a lot wrong with this rocket no matter what your goal is. Speaking of which, what are you trying to do with this rocket?
Learning to get heavy payload into orbit/space, which i did after posting.
And why make it easy.. guess i will just have to go bigger on the lifting part.... more engines = more to learn :)
Though would be sweet if there were some electric engine for space adventuring that could run of the battery/solarpanel.. not aiming for light speed... but something along the line of 100/200 M/s
they need a lot of electirc and very little xeon gas.
It may have low thrust, it also consumes way less fuel overall.
As for the electric engine, I thought the same at first too, but I now undderstand why, it's been engrained into our min by SF for a long time now.
There is one very small engine running mostly on energy called Ion engine, it consumes a tiny quantity of Xenon gas (containers for xenon gas and the engine itself are with the solar panels in the VAB).
An finally, the "100 to 200 m/s" doesn't really mean anything for an engine.
Did you mean accelerating at 100 m/s² (gaining 100 m/s every second)? If so, it is a huge thrust, compared to what engines can do without using debug functions, because the most powerful engine that could do that also needs a ton of fuel, and the weight of the spaceship reuce the speed gained.
There again, I think it's more a result of SF and space games. Remember, this game is placed in a setting similar to what we have today, technology wise, just tweaked on a lot of things to make it more of a game rather than a 100% accurate simlation.
Say i get my liftoff into 100.000m, i jettison all the engines except the electric engine that can cruise at max 100 m/s, which i would need for orbital "correcting".
This may be a time consuming approch, but for me to learn better ways, i have to start it this way.
Copying what others are doing is great, but I dont learn anything from it, except how to copy/paste, and not learning the rockets weakness and/or strength.
BTW... what is SF ?
Also, when you say 'cruise at max 100m/s', that doesn't really make much sense as once you get into orbit you turn off your engines and use gravity to move you at a constant rate. The only time you use engines then is to speed up/slow down so that gravity flings you in different directions to get you to where you're going. So engines in space are used for acceleration/deceleration only, they do not activley power your flight.
On the topic of copying others - the goal of watching tutorials etc is not just to copy others part by part, move by move. But rather, your aim should be to learn the basic principles behind what they are doing, and how the physics applies to that situation. Once you grasp those basic principles, you can then take those and apply them to other, different situations which you face in your own game. And from that, you can then start to think up workarounds on your own and build up your own methods for dealing with problems.
Like docking, for example. I never could get the hang of it. I'd get close to the ship I was trying to dock with, but then zoom right past it at hundreds of m/s. I watched many tutorials on the subject, and it was only after that I realised what the 'target' mode on the navball ment, and which icon on the navball corresponded to what item of data I needed. Once it 'clicked' in my mind like that, I finally began to understand the concept of matching velocity and burning towards the target from a low relative speed. I can now apply that concept when docking other ships too, regardless of circumstance, and so now I am able to build huge space stations and large multi-part ships in orbit, thanks to understanding the basic docking principles.
Hope that helps a little^^