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Bir çeviri sorunu bildirin
I was watching that video not even half an hour ago.
or simply use this Terrier (because single Dawn engine does cost 8000$ and sucks in flight)
http://steamcommunity.com/sharedfiles/filedetails/?id=815826304
Anyway, we have noticed necro status, but the first question waking up this zombie sounded kind of legitimate additional one - to use the old cadaver as good as creating a new one.
You can get a respectable TWR pretty easily, like at least .50.
I think the Better Time Warp has a lossless physics mode for faster physics time warping? Idk, I haven't used it much; it's still in beta and quite buggy.
I guess it would be a neat option?
Still...even if it was; I'd rather brute force it with more engines, but maybe I'm just impatient? Your time is valuable too after all.
You could check this out? It's still a WIP though.
https://forum.kerbalspaceprogram.com/index.php?/topic/120404-wip13-persistentthrust-v109/
Weight: 9.81kN on Kerbin = 2.94kN on Duna = 0.491kN on Minmus
for the same thing with exactly 1t mass
Which means you can have TWR=4 too. With a single Dawn. On vacuum Minmus. Just neither on Kerbin nor Duna.
And then considering there is "no gravity" in orbital space and thus no weight, there is no limit to that TWR. Even 0.05/0 is still infinite huge.
Having more Dawns you can rather easy reach TWR=1.5+ on Duna. It's just still slow and expensive.
On Kerbin though there is no way to reach TWR>1 which is needed for vertical launch with Dawn. Since engine alone has 0.25t *9.81=2.4525kN weight, while the thrust is limited to 0.05kN ASL. Even if there were vacuum on Kerbin surface, it would be just 2kN thrust - still not enough to counter and lift 2.4525kN.
And then due to extremely low ASL thrust value and drag on top of that you can't build horizontaly launched TWR<1 planes either. Also ASL Dawn engine basically just wastes all the fuel with Isp as low as 100 (compared to 4200 in vacuum).
Sure? The TWR will obviously go up or down depending on which SOI you are in.
I don't think I ever mentioned taking off from Kerbin on ions though?
I only used .50 as an example number because for me personally; that's a reasonable TWR which won't result in 2 hour burn times and TWR in Kerbin SOI is a good default example situation. I'd be willing to go as low as like .20 but I draw the line there.
The problem with atmosphere is its drag and horrible impact on Dawn thrust and Isp. The higher you go, the more speed you need to keep flying. Although drag gets lower after some point, it is still quite high on Kerbin. Drag acts just like any force - kN, just opposite to your movement direction. Wings add to that drag.
The video above used stored kinetic energy to escape atmosphere high enough to have enough time to gain velocity in thin air and vacuum until reaching apoapsis. For a plane to fly - that should be really hard for Dawn. Not claiming there is no way some bright dude may have figured out something I can't see yet, but it smells fishy in respect to flying. You could use even Whiplash to create a short vacuum jump and activate Xenon high enough, but it is not exactly flying like a plane and you may have to drop everything once geting there. For example having like 2 small fins at 40km+ doesn't count as plane. There is no air to hover on with wings as small. It's just ballistics from that point on.
Here's the vid I originally saw: https://www.youtube.com/watch?v=tMiD-eAng3M
Don't get me wrong, I'm actually curious about a working solution within stock game possibly without shenanigans like that catapult in the one posted by Technicalfool. Although that one was funny too.