Kerbal Space Program

Kerbal Space Program

Warspite Sep 16, 2013 @ 10:22am
Minimum Altitude Required For Kerbin Orbit?
I picked the game up in the recent daily deal and have achieved around 160km with my first ship. This doesn't seem to be sufficient to achieve an orbit. Could someone tell me what altitude I need to be reaching ?

Having checked on Wikipedia that appears to be the bare minimum required for a RL LEO (Low Earth Orbit). Is Kerbin's gravity the same as Earth's?


Thanks for your help.

PS This is a great game. My best purchase in months.
< >
Showing 1-15 of 29 comments
Fel Sep 16, 2013 @ 10:27am 
Kerbin is half as big but is a dense as earth I think.

You can go as low ass 60Km I think, but that wouln't let you time warp properly.
You shoul be able to have a stable orbit around 80Km.

But usually, the standard for orbit is 100Km.


Now, those numbers are altitude above see level, unless I missed something, so it's not the radius of your orbit.
Warspite Sep 16, 2013 @ 10:29am 
Thanks for your reply.

I must be doing something wrong as my capsule eventually falls back to the planet's surface.

Rene Sep 16, 2013 @ 10:30am 
Are you going only straight up? To achieve orbit you need two things: to be high enough to be out of the atmosphere (in this game 70 km is enough) and to have a high velocity 'sideways' so you keep 'falling around the planet'. If this is the case I suggest you search youtube for how to orbit with KSP videos. This is one I just found, that may do the trick for you: http://www.youtube.com/watch?v=tgPr4q5tj-Q
Bomoo Sep 16, 2013 @ 10:33am 
~70km is where you stop encountering air resistance, from what I understand, so that's probably the minimum you'll want for a stable orbit.
Magoobleheimer Sep 16, 2013 @ 10:34am 
Ya, you need to be going about 2300m/s in a low orbit. The higher your orbit the slower you can go.
Jackattack Sep 16, 2013 @ 10:34am 
You have to be at least 70 km's up, but you must have a lot of forward/horizontal speed too.
A stable orbit means you are constantly falling towards the planet/moon you are orbitting, but your forward/horizontal speed has to be high enough to never hit the ground.
Last edited by Jackattack; Sep 16, 2013 @ 10:37am
JimTheNinja Sep 16, 2013 @ 11:47am 
Go straight up for 10 Km then slowly point your nose to the 90 on navball. Be sure your velocity marker does not go under the AH. Look on your map till you Apoge hits 100 Km, be sure to bring up navball in map view so you can steer while in map. Set nav node to prograge till your Apoge and Paroge are the same and burn throught the node (Split the est time the comp gives you).

That should do it
Fel Sep 16, 2013 @ 12:24pm 
Apoapsis and Periapsis are the correct terms for everywhere.
-ge is only for earth (geo)
Acus Sep 16, 2013 @ 1:11pm 
Lowest orbit - 70 km @ approx 2200 m/s horizontal (orbital) speed
sigma female Sep 16, 2013 @ 2:00pm 
Originally posted by Fel:
Kerbin is half as big but is a dense as earth I think.

You can go as low ass 60Km I think, but that wouln't let you time warp properly.
You shoul be able to have a stable orbit around 80Km.

But usually, the standard for orbit is 100Km.


Now, those numbers are altitude above see level, unless I missed something, so it's not the radius of your orbit.
6 times as dense, 6th of the size atleast 70km up and it is SEA, get your facts straight.
[m00] insane_eon Sep 16, 2013 @ 2:09pm 
Originally posted by Mr. Wurmple:
Originally posted by Fel:
Kerbin is half as big but is a dense as earth I think.

You can go as low ass 60Km I think, but that wouln't let you time warp properly.
You shoul be able to have a stable orbit around 80Km.

But usually, the standard for orbit is 100Km.


Now, those numbers are altitude above see level, unless I missed something, so it's not the radius of your orbit.
6 times as dense, 6th of the size atleast 70km up and it is SEA, get your facts straight.

Density
Kerbin: 58500 kgm^-3
Earth: 5520kgm^-3
Mean Radius
Kerbin: 600km
Earch 6371km
Looks more like more than ten times as dense and less than a tenth of the size to me!

ref: http://wiki.kerbalspaceprogram.com/wiki/Kerbin
snavis Sep 16, 2013 @ 3:03pm 
Another issues that people seem to miss is the mass of your ship also can effect how/when you can enter orbit, this game is one of the best out there IMO but they need more tutorials and in-game blips to explain things like this. I KNOW I KNOW ITS STILL EARLY ACCESS, dont need to say it try-hards.
Last edited by snavis; Sep 16, 2013 @ 3:04pm
Originally posted by snavis™:
I KNOW I KNOW ITS STILL EARLY ACCESS, dont need to say it try-hards.

You know, technically everyone who plays this game is a "try-hard", since you have to - try hard - to get things into orbit.

...

I've been watching too many Chuggaaconroy let's plays...
Last edited by A Fat, Angry Serval; Sep 16, 2013 @ 3:34pm
Warspite Sep 16, 2013 @ 3:57pm 
Thanks for the replies,

Rather naively I assumed that if I got a craft high enough and with a lot of speed it would automatically enter orbit. However reading your posts I now realise that isn't sufficient and I need sideways motion as opposed to just going straight up.

I need to brush up on my rocket science and watch some tutorials on Youtube!

Thanks again.

sigma female Sep 16, 2013 @ 4:04pm 
Remember, the game is all about !!SCIENCE!!
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Sep 16, 2013 @ 10:22am
Posts: 29