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You can go as low ass 60Km I think, but that wouln't let you time warp properly.
You shoul be able to have a stable orbit around 80Km.
But usually, the standard for orbit is 100Km.
Now, those numbers are altitude above see level, unless I missed something, so it's not the radius of your orbit.
I must be doing something wrong as my capsule eventually falls back to the planet's surface.
A stable orbit means you are constantly falling towards the planet/moon you are orbitting, but your forward/horizontal speed has to be high enough to never hit the ground.
That should do it
-ge is only for earth (geo)
Density
Kerbin: 58500 kgm^-3
Earth: 5520kgm^-3
Mean Radius
Kerbin: 600km
Earch 6371km
Looks more like more than ten times as dense and less than a tenth of the size to me!
ref: http://wiki.kerbalspaceprogram.com/wiki/Kerbin
You know, technically everyone who plays this game is a "try-hard", since you have to - try hard - to get things into orbit.
...
I've been watching too many Chuggaaconroy let's plays...
Rather naively I assumed that if I got a craft high enough and with a lot of speed it would automatically enter orbit. However reading your posts I now realise that isn't sufficient and I need sideways motion as opposed to just going straight up.
I need to brush up on my rocket science and watch some tutorials on Youtube!
Thanks again.