Kerbal Space Program

Kerbal Space Program

list of mods to make game hyper-realistic
i was hoping i could have a list of a few mods to make ksp SUPER hard and realistic (mostly looking for realism)
< >
Showing 1-15 of 29 comments
sierra_one_ Sep 1, 2013 @ 2:49pm 
Hoboy. Let me grab you a list of mods, and their links.

RemoteTech[kerbalspaceport.com]: Requires you to have communications satellites in orbit to relay commands to your vessels.
ISA MapSat[kerbalspaceport.com]: Allows you to map planets, generating accurate topographical data.
Chatterer[kerbalspaceport.com]: Simulates real transmissions from Mission Command, which are actually NASA and Roscosmos transmissions played backwards.
KSPX[kerbalspaceport.com]: Adds more stock parts to the game. Could be seen as realistic, I guess.
IonCross[kerbalspaceport.com]: Adds crew management and resources into the game, meaning you have to manage oxygen, carbon dioxide, food...
Deadly Re-entry[kerbalspaceport.com]: Adds re-entry heat and more realistic re-entry physics, meaning your ships have to be more aerodynamic and re-entry capable.

I'd double-check these are the most up-to-date versions, as the ones on Spaceport are usually less reliable than forum threads.
Last edited by sierra_one_; Sep 1, 2013 @ 2:50pm
The Russian Sep 1, 2013 @ 2:54pm 
thanks man, i actually have all these mods, and was wondering if there were any others, the game is still pretty easy with these XD
Bomoo Sep 1, 2013 @ 2:58pm 
Fly in cockpit view only and don't use the map or maneuver nodes.
sierra_one_ Sep 1, 2013 @ 2:58pm 
Ferram Aerospace Research[kerbalspaceport.com]? This one fixes the aerodynamics in the game, so it would certainly add to the challenge. Ampyear Power Manager[kerbalspaceport.com]?
Last edited by sierra_one_; Sep 1, 2013 @ 3:00pm
The Russian Sep 1, 2013 @ 3:27pm 
thanks for the ampyear one, will add more of a use to power, and i already have far. any other mods to make it even more realistic? i also was looking for a more realistic atmoshpere, like chatterer.
The Russian Sep 1, 2013 @ 4:15pm 
any others?
spiderfran286 Sep 1, 2013 @ 7:01pm 
K9 and Nova part packs add some really cool and realistic (with a hint of sci-fi, think 2001 - a space oddyssey style) you should defo check those out if you can bare to wait longer for the game to load as they both add LOADS of new parts
Fel Sep 1, 2013 @ 7:14pm 
Wasn't there also a mod where you need to take care of the basic needs of your Kerbals?
Langkard Sep 1, 2013 @ 9:21pm 
Need ambiance too. Get Chatterer. Adds a fully configurable set of beeps and tones and SSTV signals for your unmanned probes and cleverly adapted radio chatter from the Apollo missions, the old Soviet/Russian space program and the ISS. The radio chatter is altered so it sounds like an alien (Kerbal) language and even has the beeps which accompanied the historic Apollo radio chatter. Cool stuff.

http://forum.kerbalspaceprogram.com/showthread.php/25367-0-21-Chatterer-v-0-5

Originally posted by Fel:
Wasn't there also a mod where you need to take care of the basic needs of your Kerbals?

Yes. I haven't used it yet, but I know Maverick here on the boards is using it. It is from the same modder who did TAC Fuel Balancer. It's called TAC Life Support. Kerbals need food, water, oxygen and electricity (to maintain life support equipment, heat, cooling, etc.) and produce CO2, waste and wastewater. Kerbals will die if they go 30 days without food, 3 days without water, 5 minutes without oxygen and 2 hours without electricity. Hab modules have initial supplies, EVA suits take half a day of each resource from the pod the Kerbals exit. He even has some initial IVA models like Oxygen cannisters. It's a WIP, but it functions.

http://forum.kerbalspaceprogram.com/showthread.php/40667-0-21-1-WIP-TAC-Life-Support-28Jul
Last edited by Langkard; Sep 1, 2013 @ 9:22pm
Dr. Death Dec 16, 2014 @ 11:57am 
There is also a mod that makes kerbin a realistic solar system (or one)
Empiro Dec 16, 2014 @ 12:55pm 
Really it's just one -- the realism overhaul: http://forum.kerbalspaceprogram.com/threads/99966-0-25-0-Realism-Overhaul-7-0-3-11-Dec-2014

It has a list of recommended sub-mods.
Coriolis Dec 16, 2014 @ 1:11pm 
i can recommend better atmospheres, simply gives you whole lot better planets
morph113 Dec 16, 2014 @ 1:16pm 
Atmoshperic sound enhancement, unfortunately not working anymore since a few updates, but hopefully will be updated someday. Realistic sound behaviour like no engine sounds in space (except a realistic muffled sound in IVA) and so on. That was one of the most immersive and realistic mods for me.

Not entirely realistic depending on where the rover is, but is in fact pretty fun, rover wheel sounds.

Also not sure if it works, but Kerbquake which would let your vessel shake in IVA view depending on situation and g-force appplied etc. but I am also not sure if it's working currently, havent played KSP in a while, check it out :)
Last edited by morph113; Dec 16, 2014 @ 1:18pm
Dr. Death Dec 16, 2014 @ 1:19pm 
there is also a mod that adds clouds. Also, ALCOR command module.
Last edited by Dr. Death; Dec 16, 2014 @ 1:20pm
IronSides Dec 16, 2014 @ 1:22pm 
MAybe the one that adds time for science and construction.....

http://www.curse.com/ksp-mods/kerbal/223846-kerbal-construction-time
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Sep 1, 2013 @ 2:43pm
Posts: 29