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번역 관련 문제 보고
My first advice is to go to Minmus first though.
It might be a little farther, but it is way easier to find flat spots (frozen oceans are plenty on minmus), and there is way less gravity, meaning that you need less fuel to be able to safely land.
Give me a bit of time, and I will get you a basic setup using basic parts only, so that I can explain with a working setup before my eyes.
Thats at least how I do it.
This configuration is meant to rendez-vous with a crew vehicle in Kerbin orbit before ditching the recoverable tug vehicle, so you'll need to supply one of those yourself. Or you can just try flying it to the Mun as is... I suspect that between the tug and the lander there is enough fuel to do so and possibly return to Kerbin orbit.
{링크가 삭제되었습니다}http://www.mediafire.com/view/ggyyr70sggxps21/Quokka_Lander_Type_II-B.craft
Caution: you'll need the following mods: drop tank fuel gauge, quantum struts, KSPX.
But some things to consider:
1. The landing/return phase.
You will want engines that are not too tall, so that the landing legs can touch the ground. I tend to use aerospike, because they are relatively powerful, and waste less fuel than most engines.
What I do is to put two fuel+engines for this stage on the sides of the command pod (lander can for me).
Do not forget some solar panels, the landing legs, the ladder, and the parachute for the landing on Kerbin.
Basically, this stage is relatively small and light, but you need to have enough fuel for the return too, so more than the default tank might be good.
2. The spacial phase (from Kerbin orbit to Mun or Minmus orbit)
This phase can be easily satisfied by using the nuclear engine, and you don't need too much fuel. If you have MechJeb installed, you might want to see your dV for the stage, because you will need something around 1500 to be sure.
3. The Ascend phase (to kerbin orbit)
You will want to have a lot of fuel, and a lot of power in the engines.
I usually use large fuel tanks as well as Mainsail engines, because I still am not as good as should be.
Asparagus staging can help a lot, and don't forget struts everywhere.
If those tips are not enough, I will provide my craft file, but be aware that it has way too much fuel for the ascend, so you can even do the phase 2 with it, and the return can be a it tricky, with just enough fuel to catch atmosphere, so you might need to use the RCS as a propulsion to correct a bit.
http://cloud-2.steampowered.com/ugc/1118305043051630848/C08639B4F006A7E65E33DB57783DF3F8A9A6573B/ (just copy the link and youll view it online, dont know how to upload pictures onto a steam discussion post) and of course thank you for all the support. Its nice to know ksp on steam has a big community ready to help
View -> Screenshots -> *dropdown menu* Last Session -> (find whatever you want to upload) -> Upload -> View Online ->Share -> Copy & Paste.
http://steamcommunity.com/sharedfiles/filedetails/?id=174608390
Its simple.
http://steamcommunity.com/sharedfiles/filedetails/?id=154097358
I even built a 5m rocket just to put a simple satelite around Kerbin, just because I could, and it's more fun for me to have this kind of ship rather than some small rocket that can ddo exactly the same job.
But for the unresponsiveness, I just add the large reaction wheel, and sometimes it even goes nuts because it turns way too much.
I do get the fact that I can be much more simple on my designs, but I get a lot of my fun from trying to fly those things, and all the better when they break because I put too much thrust.
Admitedly, I only made 1 mission outside of Kerbin and its moons, after more than 100h of gameplay, and I am mostly playing around with mods.
Like making a ball of fire from a 5m rocket that thrusts so much that you have reentry effects at launch.
I can see the next thread - "You guys said build BIG but it won't take off/falls apart/explodes. HELP!!!" :)
@OP - hours. lots of 'em. Trial and error is the best part of KSP. There is huge satisfaction to be had in getting that finely tuned piece of rocketry into space or at it's destination. Sure it's a game... But it becomes much more than that after your first success. Much more.