Kerbal Space Program

Kerbal Space Program

Little question about the Protective Rocket Nose Cone Mk7
As the title says... I have a problem with the Protective Rocket Nose Cone Mk7. It doesn't seam matter how many strut connectors I use. Two of six of them keep breaking of the rocket after getting out of the atmosphere.

http://steamcommunity.com/sharedfiles/filedetails/?id=174160794

What am I doing wrong? Any tips?
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1629/29 megjegyzés mutatása
subbotniy eredeti hozzászólása:
It looks like you're firing the upper stage at the same time as it separates from the lower stage, and rocket exhaust is breaking things. If you don't want to damage the lower stage you'll need to lower your throttle to get away a little more gently, then increase it as the lower stage drops away.
There is definitely no damage to any of the stages. I started the same rocket over and over again. The damage events in the flight report are caused by the empty boosters, colliding and exploding in save distance:
http://steamcommunity.com/sharedfiles/filedetails/?id=174159867
John_Rambo eredeti hozzászólása:
the parts management & connection is very bad actually
Well.. its my first bigger rocket. Till now I just used smaller and simpler ones and I don't think I'm pretty good at building them. But I have much fun with the whole game and can get better:dealwithit:
Legutóbb szerkesztette: Faun; 2013. aug. 30., 13:25
http://steamcommunity.com/sharedfiles/filedetails/?id=171873352
The engines were firmly anchored, so there's no way they'd fall off even from excessive weight. The strangest part was that they weren't just falling off, but being slung a good few feet away from the aircraft on loading.
You know, I've figured out that the best defense against the Kraken is to spam struts.
sierra_seven_ eredeti hozzászólása:
The strangest part was that they weren't just falling off, but being slung a good few feet away from the aircraft on loading.
Maybe someone confound the glue with bouncing-paste?:KSmiley:
Körsche eredeti hozzászólása:
Maybe someone confound the glue with bouncing-paste?:KSmiley:
Strange, I swear that's the same paste that Jebediah was coated with when tripping over on Minmus...
I don't use those nose cones. If you use the Rockomax Brand Adaptor and the Aerodynamic Nose Cone on top of it it actually weighs less, thus reducing mass.
wtd2010 eredeti hozzászólása:
I don't use those nose cones. If you use the Rockomax Brand Adaptor and the Aerodynamic Nose Cone on top of it it actually weighs less, thus reducing mass.
This sounds pretty clever. I will try this. Thank you:)
Körsche eredeti hozzászólása:
wtd2010 eredeti hozzászólása:
I don't use those nose cones. If you use the Rockomax Brand Adaptor and the Aerodynamic Nose Cone on top of it it actually weighs less, thus reducing mass.
This sounds pretty clever. I will try this. Thank you:)
No problem. The reduction to weight isn't very big, but anything helps right?
wtd2010 eredeti hozzászólása:
Körsche eredeti hozzászólása:
This sounds pretty clever. I will try this. Thank you:)
No problem. The reduction to weight isn't very big, but anything helps right?
Exept if you like making nice looking rockets, that is kind of what people do when they have explored and done everything else.
wtd2010 eredeti hozzászólása:
Körsche eredeti hozzászólása:
This sounds pretty clever. I will try this. Thank you:)
No problem. The reduction to weight isn't very big, but anything helps right?

Yeah realistically the nose cones would provide tremendous reductions in drag making it worth the extra mass - that is IF the game's areodynamics model worked right but it doesn't. The nose cone parts are there mostly for future expansion to be used later after the areodynamics system is overhauled. Until then, they don't do anything but look pretty and add mass and make MORE drag.

The problem is that the current model works like this:
1. Sum the drag properties of all parts on the vessel.
2. Use that number when calculating how much the atmosphere deccelerates the vessel at various densities and speeds.

So if you have a fuel tank with drag=4.0, and a nose cone atop it with drag=0.5, instead of having the nosecone's lesser drag of 0.5 replacing some of the tank's drag of 4.0 to get a compromise number like 0.7 or 0.8 or something for the pair of them, it just adds the drags together to get a drag of 4.5. Yes, the developers know this is wrong. Fixing this is one of the far-off future features they've put off for now.

Under the current crude model, adding nose cones not only makes more weight, but it ALSO adds more drag, counterintuitively.

That's why so many screeshots show people making rockets with very blunt flat surfaces on them. It's worse than nose cones just not mattering. The nose cones actually make it worse right now.

madings eredeti hozzászólása:
Fixing this is one of the far-off future features they've put off for now.
But can you imagine the number of complaints we'll see on the forum. I'll bet anything that it will be far worse than the recent SAS rage because rockets will fall apart and topple over.

I can hardly wait.
Legutóbb szerkesztette: bpivk; 2013. aug. 31., 2:53
gxs eredeti hozzászólása:
madings eredeti hozzászólása:
Fixing this is one of the far-off future features they've put off for now.
But can you imagine the number of complaints we'll see on the forum. I'll bet anything that it will be far worse than the recent SAS rage because rockets will fall apart and topple over.

I can hardly wait.
Funny thing is, all my rockets and planes worked even better with the sas change, so it must be bad designs on thier part, but when the aerodynamics is fixed, I dought my BORG plane will fly. :P
Mr. Wurmple eredeti hozzászólása:
gxs eredeti hozzászólása:
But can you imagine the number of complaints we'll see on the forum. I'll bet anything that it will be far worse than the recent SAS rage because rockets will fall apart and topple over.

I can hardly wait.
Funny thing is, all my rockets and planes worked even better with the sas change,
Same here. Also if you want to see if it will fly download the mod and then remove it. I tried it for some time and none of my planes flew and most of my rockets fell apart. It was brutal and I loved it. :D:
Simple: Detatch them once You are done with them.


-RibbitDigIt.


Message Me For Any Help On TF2. KSP. And L4D2.
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Közzétéve: 2013. aug. 30., 4:27
Hozzászólások: 29