Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
http://steamcommunity.com/sharedfiles/filedetails/?id=174159867
Well.. its my first bigger rocket. Till now I just used smaller and simpler ones and I don't think I'm pretty good at building them. But I have much fun with the whole game and can get better
The engines were firmly anchored, so there's no way they'd fall off even from excessive weight. The strangest part was that they weren't just falling off, but being slung a good few feet away from the aircraft on loading.
Yeah realistically the nose cones would provide tremendous reductions in drag making it worth the extra mass - that is IF the game's areodynamics model worked right but it doesn't. The nose cone parts are there mostly for future expansion to be used later after the areodynamics system is overhauled. Until then, they don't do anything but look pretty and add mass and make MORE drag.
The problem is that the current model works like this:
1. Sum the drag properties of all parts on the vessel.
2. Use that number when calculating how much the atmosphere deccelerates the vessel at various densities and speeds.
So if you have a fuel tank with drag=4.0, and a nose cone atop it with drag=0.5, instead of having the nosecone's lesser drag of 0.5 replacing some of the tank's drag of 4.0 to get a compromise number like 0.7 or 0.8 or something for the pair of them, it just adds the drags together to get a drag of 4.5. Yes, the developers know this is wrong. Fixing this is one of the far-off future features they've put off for now.
Under the current crude model, adding nose cones not only makes more weight, but it ALSO adds more drag, counterintuitively.
That's why so many screeshots show people making rockets with very blunt flat surfaces on them. It's worse than nose cones just not mattering. The nose cones actually make it worse right now.
I can hardly wait.
-RibbitDigIt.
Message Me For Any Help On TF2. KSP. And L4D2.