Kerbal Space Program

Kerbal Space Program

Sovereign Aug 12, 2013 @ 5:10pm
Holy Cow, I'm Running 17 Mods
Yeah, just realized this. How many do you guys use?
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Showing 16-30 of 44 comments
Steve Aug 13, 2013 @ 4:24am 
Just one mod, 'deadly reentry', I tried several others, didn't really like them, tried Mechjeb, hated the feeling I was cheating, so now I only use DR.
Sovereign Aug 13, 2013 @ 8:38am 
I feel like procedural fairings mod is seriously underrated. They are so realistic and useful and makes rockets look much more realistic. Not to mention to stability it adds to flight. And who doesn't think it's cool to see those panels ejected?

MechJeb is useful for two things... custom windows (info-gasm). And Smart A.S.S. I am not a big user of the auto-functions, but being able to have your station help with alignment while you are trying to dock with it isn't just useful... it's realistic. Like why wouldn't the on board crew be trying to keep everything in alignment?
Señor High Emu Aug 13, 2013 @ 8:50am 
Originally posted by LMA:
27
27?!?!!?!?!
bpivk Aug 13, 2013 @ 9:47am 
Originally posted by Sovereign:
MechJeb is useful for two things... custom windows (info-gasm). And Smart A.S.S.
I use it only for custom windows. I did try A.S.S. but I always forgot that I have it enabled and then I cursed at the craft that wouldn't budge so I gave up on it. Those custom windows however are a must have in my opinion.

Also autopilot always crashes my ships so either my ships are to advanced for MJ or MJ is to advanced for me. And before anyone blames my lovely tug... the USS Big Nancy carries my rovers and sky cranes to other planets and moons (currently to Dres, lovely rock by the way should visit it sometimes) so it is reliable.
Last edited by bpivk; Aug 13, 2013 @ 9:57am
OlD_MaN_AlT Aug 13, 2013 @ 9:47am 
only mechjeb, got tired of the friggin lazy kerbals making me do all the work!
Last edited by OlD_MaN_AlT; Aug 13, 2013 @ 9:48am
Gertjan Aug 13, 2013 @ 10:08am 
i have 11.5 mods active, some add pages of parts, some only a function.
i use BoJans quantum struts and fuel lines, mainly for my kethane operation
kethane, as obvious.
the dockingport allignment screen
ion/electric hybrid pack (for large/huge batteries and solar panels)
kerbal alarm clock (no explanation needed)
KWRocketry, the 3.75m tanks help a lot on reducing takeoff lag on large payloads: less seperate parts
mechjeb, mainly for long burns and info panels.
subassembly manager, becouse i usually recycle my lifters
fuel balancer, to make sure my tugs are always full of RCS and fuel, to quickly fill up multitank tankers and to balance out the CoM on planes

and for the 1/2 mod: "mechjebcommabdpods", which integrates mechjeb into my probe cores and cockpits, i'll add the casing anyway so why not include it...
EhLeeUht Aug 13, 2013 @ 2:36pm 
4 or 5
Maverick Aug 13, 2013 @ 3:30pm 
Originally posted by 4DXtreme690M:
I have no mods because I'm a badass. xD
Do you still use fire instead of a toaster? Wash by hand? Paper maps? Smoke signals? Abacus?

I chuckle at the thought of people using internet, high performance PC's, mobile phones, GPS and all kinds of technology as soon as it's available in RL.

In a high-tech space flight game they have high-tech solutions to high-tech problems and insist on using a horse and cart.

And it's declared like it's a PLUS.... lmao at you guy :)
ChillestBro Aug 14, 2013 @ 1:40am 
I use a total of 12 mods, but I had to customize the installed files to keep KSP stable.
tam1g10 Aug 19, 2013 @ 1:56pm 
I'm rather crap at installing mods but the universe replacer look sweet.
Can someone giver me guidence on how to install it without breaking everything
The Democrodile Aug 19, 2013 @ 2:11pm 
Sod all, i figure that it's not worth the hassle to muck about with mods when the game is in Alpha/Beta.
I plan on having a look around for mods when it hits full release, like i did for Minecraft.
Maverick Aug 19, 2013 @ 2:35pm 
Originally posted by TheDemocrodile:
Sod all, i figure that it's not worth the hassle to muck about with mods when the game is in Alpha/Beta.
I plan on having a look around for mods when it hits full release, like i did for Minecraft.
It's only a case of copying to Gamedata. That's it.

Remove pre-patch day and add mods one by one. If any fail, wait for mod update. Pretty simple process.

Given that times between updates is measured in months, gonna be a long, long wait :)
Last edited by Maverick; Aug 19, 2013 @ 2:36pm
KittyKittyBang Aug 19, 2013 @ 3:21pm 
Yeah, mods can be a bit tricky sometimes. I've got the Universe Replacer (so so pretty), and it's great on Win7, Win8, and OS-X systems, but crashes my WinXP install of KSP if I use anything more than the sky replacement. ..and then crashes more when I try to launch. :|

Think I'm gonna have to update this machine to Win8 .. just for KSP. :)

But yeah, the Universe Replacer folder just goes straight into your Game Data folder in KSP's folders. (There should already be a Squad folder there.) ..Then, if you find any cool image of Kerbin you want to use, just put the image in Universe Replacer -> Textures -> Planets -> Kerbin ..make sure it's called Kerbin1.png or Kerbin1.jpg .. if there's a bump-map, it's called Kerbin2.png ..and that's it! Try the game. You should see it as one of the loaded items as the progress bar, um, progresses. :)

New starfields go in the Skybox folder, instead of Planets .. there should be six files. I love Rareden's HD Texture Pack for the skybox, found in the texture packs here.[forum.kerbalspaceprogram.com] (I halved it to 50 percent resolution, so it's not so shimmer-y on my (relatively) low res laptop screen.)
Heurazio Aug 19, 2013 @ 4:44pm 
Originally posted by PatronV:
none here, i'm still trying to learn with the vanilla version. Busy with docking atm :KSmiley:
http://forum.kerbalspaceprogram.com/showthread.php/43901-Plugin-0-21-Docking-Port-Alignment-Indicator-%28Release-1-0%29
a realy nice mod that help you with that. it doesn't do the work for you. it only visualize your position and target position.
smokydragon7 Aug 19, 2013 @ 4:54pm 
The Mod makers for this game so out class the developement team its not even funny. Atleast in my opinion.
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Date Posted: Aug 12, 2013 @ 5:10pm
Posts: 44