Kerbal Space Program

Kerbal Space Program

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DLCoates1 Jul 23, 2013 @ 12:09pm
Possible Mobile Version?
Well I love KSP, not much else to say, but wouldn't it be even better if KSP was also available on mobile devices? I would buy it even if it was $10 for the app, thats just how much I love and support ksp. Hell, I even bought 3 copies total on PC for myself, my brother, and a spare to keep for a giveaway or something else.

Edit: Check most recent post.
Last edited by DLCoates1; Dec 29, 2019 @ 9:53pm
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Showing 1-15 of 87 comments
sierra_one_ Jul 23, 2013 @ 12:11pm 
Mobile KSP? I... don't think so.
Dark Phoenix Jul 23, 2013 @ 12:12pm 
Probbaly not, as the game is pretty heavy on pc's. Your mobile device would wander out back and shoot itself.
spanky Jul 23, 2013 @ 12:14pm 
would be perfect on the ipad. the construction part would work well with touch, and tilt would work for flying. hell, if you can get xcom working on ios kerbal has no excuse ;)
DLCoates1 Jul 23, 2013 @ 12:15pm 
Originally posted by spanky:
would be perfect on the ipad. the construction part would work well with touch, and tilt would work for flying. hell, if you can get xcom working on ios kerbal has no excuse ;)

Exactly what I was thinking. I mean, GTA is heavy on computer and all, but they have it working perfectly fine on iOS as well! What makes kerbal any different!
sierra_one_ Jul 23, 2013 @ 12:16pm 
Because trying to perfect an orbit would end up being like Fruit Ninja. You'd end up replacing the screen once a week :3
DLCoates1 Jul 23, 2013 @ 12:17pm 
Originally posted by sierra_seven_:
Because trying to perfect an orbit would end up being like Fruit Ninja. You'd end up replacing the screen once a week :3

I think you may have a problem there :<
Dark Phoenix Jul 23, 2013 @ 12:23pm 
Well, gta has probably been optimised to hell and back, and probably further for ios. KSP at this stage has probably had two optimisation passes, and you do still need a reasonable amount of ram to handle it.
DLCoates1 Jul 23, 2013 @ 12:25pm 
Originally posted by Coding Phoenix:
Well, gta has probably been optimised to hell and back, and probably further for ios. KSP at this stage has probably had two optimisation passes, and you do still need a reasonable amount of ram to handle it.

:KOh:
iOS has an Arma 2 app. Anyone who plays DayZ know's how much arma 2 needs optimizing and how resource heavy it is. Same goes for Minecraft, and there is Minecraft Pocket Edition for iOS, and Android. Again, what makes Kerbal different?
Last edited by DLCoates1; Jul 23, 2013 @ 12:26pm
Dark Phoenix Jul 23, 2013 @ 12:32pm 
Originally posted by D3| DLCoates1:
Originally posted by Coding Phoenix:
Well, gta has probably been optimised to hell and back, and probably further for ios. KSP at this stage has probably had two optimisation passes, and you do still need a reasonable amount of ram to handle it.

:KOh:
iOS has an Arma 2 app. Anyone who plays DayZ know's how much arma 2 needs optimizing and how resource heavy it is. Same goes for Minecraft, and there is Minecraft Pocket Edition for iOS, and Android. Again, what makes Kerbal different?

And all those games would be less technologically intense compared to their base games. KSp is not finished, it has not been optimised, and it would need a reasonable amount of time to strip away enough features for it to be viable. Minecraft uses a pretty simplistic physics system, it certainly isn't attempting to simulate 100+ individual components on a screen at the same time. By the time you have brought KSP down to a level that the average tablet can handle, it wouldn't have much of ksp left.
Here is a comparison for you. Play shogun 2 on a reasonable spec pc. Now that game can be played on a 6100m, but it will run at 12fps if you are lucky. The 6100m can handle most of the technology used in shogun, but the card simply isn't powerful enough to run it at anything more than low.
With the combination of the use of PhysX, and the scale of the game, i think it would be too much work to take it to mobile.
sierra_one_ Jul 23, 2013 @ 12:35pm 
^ +1
DLCoates1 Jul 23, 2013 @ 12:39pm 
Originally posted by Coding Phoenix:
Originally posted by D3| DLCoates1:

:KOh:
iOS has an Arma 2 app. Anyone who plays DayZ know's how much arma 2 needs optimizing and how resource heavy it is. Same goes for Minecraft, and there is Minecraft Pocket Edition for iOS, and Android. Again, what makes Kerbal different?

And all those games would be less technologically intense compared to their base games. KSp is not finished, it has not been optimised, and it would need a reasonable amount of time to strip away enough features for it to be viable. Minecraft uses a pretty simplistic physics system, it certainly isn't attempting to simulate 100+ individual components on a screen at the same time. By the time you have brought KSP down to a level that the average tablet can handle, it wouldn't have much of ksp left.
Here is a comparison for you. Play shogun 2 on a reasonable spec pc. Now that game can be played on a 6100m, but it will run at 12fps if you are lucky. The 6100m can handle most of the technology used in shogun, but the card simply isn't powerful enough to run it at anything more than low.
With the combination of the use of PhysX, and the scale of the game, i think it would be too much work to take it to mobile.

But how do you know? Have you at all tried? The problem with society today is that they base stuff on numbers and theories, they don't really try. Tell ya what, try to port KSP to iOS or some other mobile device then let me know how it does. :KSmiley:
Last edited by DLCoates1; Jul 23, 2013 @ 12:40pm
SyFy Geek Jul 23, 2013 @ 12:45pm 
Originally posted by D3| DLCoates1:

But how do you know? Have you at all tried? The problem with society today is that they base stuff on numbers and theories, they don't really try. Tell ya what, try to port KSP to iOS or some other mobile device then let me know how it does. :KSmiley:

because it costs development money and resources to try maybe? if all that "stuff" and "numbers" and "theories" tell you that it most likely will not work well then why waste the time,money and effort into trying to make it so? the term here really is, is it economically feasible?
Last edited by SyFy Geek; Jul 23, 2013 @ 12:46pm
Sloth Demon Jul 23, 2013 @ 1:03pm 
Nah.Cool Idea if you could build ships and look at your spacemissions ,but the whole thing?
Dont think so.
[PS: My Kerbal just :drop:]
Dark Phoenix Jul 23, 2013 @ 1:05pm 
Originally posted by D3| DLCoates1:
But how do you know? Have you at all tried? The problem with society today is that they base stuff on numbers and theories, they don't really try. Tell ya what, try to port KSP to iOS or some other mobile device then let me know how it does. :KSmiley:

Yeh, im a unity developer myself, and i really cannot be bothered trying to port something that will be as unoptimised and insane as what im working on to ios or andriod. Some games work, some dont.
Power and Wealth Jul 23, 2013 @ 1:06pm 
Two words: Computer Power.
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Date Posted: Jul 23, 2013 @ 12:09pm
Posts: 87