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Ein Übersetzungsproblem melden
Also since there are not aerodynamics in the game it's really arcady when you try to control a plane. Sometimes it stalls and sometimes it just flips and goes backwards. I even flew diagonally once with one of my planes. If you want a more realistic flight try the FAR mod. Although I never made a flight worthy plane with that mod.
Ok. Some airplane aspects that you need to consider:
-Airplane controls are very sensitive, you really need to tap the keys sometimes.
-Do not fly too fast. If you try to turn while flying too fast, it's very likely that the plane will spin out of control.
-Do not move the plane too far away from the prograde vector, it may spin out of control too. Turn slowly.
If you still find it very dificult to control, try activating the ASAS/Avionics.
it is like trying to make a brick to fly
Maybe I should put off using planes until after Squad implement more areodynamics effects to see if they make it any better.
Even with capslock, it's still oversensitive, although that's also a problem I have with the rockets as well so it might be something about my setup. (i.e. I'm floating in orbit in a capsule and I'm 10 degress off from where I want to be pointed so I tap (with capslock) a key once for as short a tap as is humanly posisble to rotate and it rotates me 20 degrees before I can tap the other way to stop the rotation because it's THAT fast. And this is too far, so I tap it once the other way and it rotates me 20 degress back before I can stop it, making it almost impossible to get it to rotate any lesser amount to hit the spot in the middle. So the plane problem may be related to this. My controls are sometimes really hypersensitive even with capslock on.
I know but that doesn't help for when I *do* need to change direction so I have to turn it off or my controls are overridden. So I turn it off a moment, make a motion, and it's already fubared before I can turn it back on again.
This is caused, as you said, by the drag model currently used in game. It doesn't take into account the position of the parts, only their drag values. That's why nose cones are useless. If you are trying to do aerobatics, it's very likely that you will spin out of control.
I agree, capslock doesn't appear to help much. I only use ASAS to make corrections.
As I said, the turns must be gentle. You have to switch off ASAS, turn a bit and switch on, repeting the process until your direction is right.
A joystick would certainly help. Since I don't have one, I use MechJeb Smart A.S.S. to keep the plane under control. Although I found that the Albatross 3 is quite easily to control manually, even at landing.
I find the planes are constantly wanting to go butt-first, for lack of a better way to put it... And ive adjusted the center of mass in every direction trying to find the sweet spot... No luck..
This game needs a button for drag. So you can see how your vehicle is catching air.