Kerbal Space Program

Kerbal Space Program

Kayne0X1 May 24, 2013 @ 5:09am
Continually accelerating rover
I have just landed a nice little unmanned rover on the Mun.

I'm trundling around, and the damn thing seems to keep accelerating.

After it reaches about 10m/s (which I think is the max speed of the those little wheels), the rate of acceleration is so high, I can't even slow the thing down.

I didn't land any rovers in .19, so is this a .20 bug or am I missing something obvious?
< >
Showing 1-5 of 5 comments
lyndonguitar May 24, 2013 @ 6:23am 
brakes
bpivk May 24, 2013 @ 7:26am 
Those rovers have a problem when they are too light. I had a few slim rovers and they accelerated to a certain speed and then jumped on the first pot hole because they were to fast. Then they just flew over the ground only touching sometimes and I couldn't decelerate.

All rovers have the same problem but the bigger rovers with bigger wheels and weight can go faster (before a pot hole turns it into a rocket). :)

Surprisingly the most stable rover is the one from the DEMV pack and even though it's light it just sticks to the ground so there has to be a trick somewhere but beats me if I know what it is.
benneralan May 24, 2013 @ 9:53am 
Originally posted by Kayne0X1:
After it reaches about 10m/s (which I think is the max speed of the those little wheels), the rate of acceleration is so high, I can't even slow the thing down.

No, max speed is 20m/s before they break.

Originally posted by Kayne0X1:
I didn't land any rovers in .19, so is this a .20 bug or am I missing something obvious?

Make sure you switch to docking mode and turn off SAS before driving, otherwise the rover may flip over.

Originally posted by lyndonguitar:
brakes

And yes, use the breaks not the reverse.
Proteus May 24, 2013 @ 11:13am 
Aye ...
my manned Mun rover (with seat for one Kerbal, 4 medium wheels) usually can be driven rather safely up till ~9-10 m/s ... with speed higher than that, the rover is in grave danger of tipping over when it encounters bumps.
Therefore (thanks to the hilly landscape on Mun) you could see me hitting the brake more, than do any acceleration on its maiden voyage on Mun ... I think outfitting the rover with 5 solar panels and 1 isotope reactor was overkill, considering how few power I needed to accelerate :D
(nevertheless my rover tipped over around 5 times during its 2*17.5 km voyxage on Mun, forcing my Kerbal to do hard work to get it upright again [a luxury that an unmanned rover doesn´t have, of course, better be very careful with that one :D ])
Last edited by Proteus; May 24, 2013 @ 11:14am
dunbaratu May 24, 2013 @ 12:44pm 
Even when not at max speed yet there seems to be a lesser speed at which the rover stops responding to inputs and that's why you can't slow down or turn. For example, with the larger wheels, at about 5 m/s shy of wheel-breaking speed, I find I am no longer able to make the craft turn or slow so max speed will inevitibly be reached and I can't stop it from happening.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 24, 2013 @ 5:09am
Posts: 5