Kerbal Space Program

Kerbal Space Program

Peal May 2, 2013 @ 6:15am
Time warp issue, controlls don't work after
So whenever I use time warp my flight controls freeze up on me. Everything runs smoothly up till the time warp but whenever I come out of it I can't controll anything about direction, thrust, decoupling, nothing at all. All it lets me do is time warp again or escape.

Is anyone else having this problem and is there any way to fix it?
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Showing 1-12 of 12 comments
Kashug May 2, 2013 @ 6:34am 
You made sure you did not just run out of electricity while time-warping? (That is, if it was an unmanned spacecraft)
DaEricPink May 2, 2013 @ 6:43am 
I have the same issue, i still have fuel after time wrap, but then non of the flight controls work anymore. I can still look around, click on the spacecraft....
Caribear May 2, 2013 @ 6:52am 
What Etse said, FIRST check that you have not run out of electricity.
Zombo May 2, 2013 @ 7:59am 
Ive had that before too. Going to "space center", then radar dish to re-acquire control of your ship, that usually fixes it.
Peal May 2, 2013 @ 3:18pm 
You know, I hadn't considered the electricity option, I forgot that was a thing now. That shouldn't affect the liquid fuel engine though, should it? Just certain rotation things. Right? I can't even throttle up.
sal_vager May 2, 2013 @ 3:24pm 
If your probe has run out of power,you won't have any control at all, you need to get some solar panels and batteries on that craft :)
david_c May 2, 2013 @ 4:04pm 
Originally posted by Zangetsu:
You know, I hadn't considered the electricity option, I forgot that was a thing now. That shouldn't affect the liquid fuel engine though, should it? Just certain rotation things. Right? I can't even throttle up.

Without electricity you can't do anything on a craft - you can't change the throttle, unfold solar panels, rotate, toggle the RCS/SAS, or access the right-click menu buttons on parts. Unless you can dock something to it to provide power, the flight's effectively over.
Peal May 2, 2013 @ 4:39pm 
Ah, okay, I didn't realize that was how it worked now, thanks!
dunbaratu May 3, 2013 @ 9:39am 
On the subject of robotic craft, I notice there's antennae parts I can add to a craft. What good are they? I can still control my craft without them. Is there a max distance you can control a craft without an antenna? The descriptions in the build interface aren't very informative.
david_c May 3, 2013 @ 5:22pm 
Originally posted by madings:
On the subject of robotic craft, I notice there's antennae parts I can add to a craft. What good are they? I can still control my craft without them. Is there a max distance you can control a craft without an antenna? The descriptions in the build interface aren't very informative.

In the current game there's no need for antennae; they're just for decoration. There are some mods that enforce broadcast control signals, I believe.
mr moo Jan 4, 2017 @ 7:50pm 
I have this issue even though i still have plenty of electricity. Im using the okto-whatsy and trying to orbit Mun but i get there (having used hibernation) and cant control my ship apart from opening my payload doors
Toastie Buns Jan 5, 2017 @ 6:12am 
Originally posted by Ostentatious Oblivi0n:
I have this issue even though i still have plenty of electricity. Im using the okto-whatsy and trying to orbit Mun but i get there (having used hibernation) and cant control my ship apart from opening my payload doors

OKTO2 has no torque, by the looks of it. Is it the flat version that looks like it's squashed?

If so, pick another probe.
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Date Posted: May 2, 2013 @ 6:15am
Posts: 12