Kerbal Space Program

Kerbal Space Program

Universal 2013 年 4 月 11 日 上午 3:08
What are some must have mods for ksp?
I recently started playing Ksp and I was wondering what are some good mods. Ive seen a mod on some youtube videos and have been unable to figure out what it is called. Its a circle that can be seen will getting into orbit , it has 4 shapes on each side. I see the purpose of it as a basic autopilot. Can someone help me out? also what are some good mods and packs that people could recommend to a new player.
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正在显示第 16 - 28 条,共 28 条留言
Ottomic 2013 年 11 月 12 日 下午 5:06 
引用自 SwiftSparrow
Kethane Mod deffinetly, along with the Kerbal attachment System. (As long as those two are updated)

These are the two I'm currently centering my playtime around. I've done an orbital refinery with Kethane and KAS is awesome as it gives EVAs a lot more purpose (you can reinforce, build, repair, attach, transfer fuel.)

This Docking computer[kerbalspaceport.com] is amazing, it has helped me a lot nailing dockings right on rendezvous. Way better than Romfarer's Lazor.

TAC Fuel Balancer [kerbalspaceport.com] has helped me a lot with fuel on stations, and it's a nice addon to have in case you realize you forgot to put fuel lines in a ship when it's already halfway to Bop.
最后由 Ottomic 编辑于; 2013 年 11 月 12 日 下午 5:07
Maverick 2013 年 11 月 12 日 下午 5:42 
Mechjeb.

All those telling you not to are wrong. Dammit. WRONG!!

vvvvvvvvvv GO, GO , GO vvvvvvvvvvvvvvvvvvv
soberingundertow 2014 年 4 月 30 日 上午 11:13 
Quick note on mechjeb/mods, the categories of autopilot are linked into the tech tree so by the time you get landing guidance you've most likely already done a few manual landings, just like docking guidance, etc. Starting with mechjeb is just fine IMO and for no real reason do I see playing the vanilla game necessary vs. starting with mods. Actually starting before mods is a great way to possibly erase your career save... or inadvertently change something that could make a space station or rocket explode or lose functionality... or upgrade the wrong tech tree branches you don't need yet (as I installed more mods I started career over 3-4x because of that).

I use Kosmos/novapunch for parts, Kethane for refuel/lategame, krag's planet factory for longer career, ISP (interstellar space pack) which is amazing, adds late game parts, tech (non OP warpdrive), science and pretty much everything you could want to extend late game and options. Active texture reduction to save on precious RAM and finally mechjeb autopilot. A small add-on is a part sorter if you have lots of part mods, it makes finding stuff a lot easier.
GuyInJeans 2014 年 4 月 30 日 上午 11:17 
Once you master the basics I would get Kerbal Alarm Clock, Procedural Fairings, FAR (ferrum aerospace) KAS, Kethane, Kerbal Engineer Redux, Editoy Extensions, things as such. I've also heard that Remote Tech is a fun one, but its not how I want to play.
soberingundertow 2014 年 4 月 30 日 上午 11:25 
Steam wouldn't let me edit my comment... As far as starting before mods, I mean seriously starting career mode... I think you should sandbox for a decent while to get a feel of what you want to mod rather than just adding on a ton of crap and having no idea what changes what...
HoloYolo 2014 年 4 月 30 日 下午 1:49 
What the B9 Aerospace Pack? It's extremly popular, and it adds new cockpits and jet engines no one can never stop using!
HoloYolo 2014 年 4 月 30 日 下午 1:50 
Edit: What about
soberingundertow 2014 年 4 月 30 日 下午 2:32 
B9 sounds amazing and very well-done. I have it but haven't installed it or tried it yet because I'm pretty far into my career mode (and terrified of starting SSTO projects), I'm waiting to land/decommission my interplanetary space station/science vessel/kethane mining rig... if that thing exploded with the B9 plugins or part modifications I'd cry. I have a mod thread like this on ksp forums and B9 came highly recommended.

Editor Extensions looks amazing and I'm going to try that when I have some free time.
Die Zahl 2014 年 4 月 30 日 下午 4:34 
引用自 SquidgyTunic
What the B9 Aerospace Pack? It's extremly popular, and it adds new cockpits and jet engines no one can never stop using!
b9 is not for .23.5 i think. try this instead: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-2-1-4-28-14
HoloYolo 2014 年 5 月 2 日 下午 4:44 
Swift the KAS are so needed, but for people who are ssto fans the B9 Aerospace pack is perfect for you
Zombo 2014 年 5 月 2 日 下午 4:46 
Touhou Torpedos stuff is also excellent for space planes. Hes got a variety of very useful parts.
dunbaratu 2014 年 5 月 3 日 上午 9:24 
kOS Autopilot

All of the standard reasons people use to defend mechjeb use apply, but unlike with mechjeb the mod only gives you a toolkit with which to make the autopilot rather than handing you one that already was working out of the box. That way it's more like your space agency is making the autopilot as it (you) learn what you're doing. A universe in which computer software exists that knows how to perform a task that zero people have yet learned how to do in your space program seems wrong to me, as there'd be nobody to have written that software.
HoloYolo 2014 年 5 月 3 日 下午 12:57 
引用自 Die Zahl
引用自 SquidgyTunic
What the B9 Aerospace Pack? It's extremly popular, and it adds new cockpits and jet engines no one can never stop using!
b9 is not for .23.5 i think. try this instead: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-2-1-4-28-14
Yeah it is, I have it right now.
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发帖日期: 2013 年 4 月 11 日 上午 3:08
回复数: 28