Kerbal Space Program

Kerbal Space Program

THE KRAKEN freind/foe (not the one on Bop)
9 types of krakens (listed worst to best)

1)DEEP SPACE KRAKEN the worst kraken EVER name now CTHULHU encountered in/near Kirbin orbit (common), Kerbol a.k.a. sun (most likely uncommon), kerbol escape (most common)

2)GENERAL KRAKEN little less threatful than cthulhu but instead of destroying your frame-rate tends to destroy your ship encountered in/near Kirbin orbit (common), Kerbol a.k.a. sun (most likely uncommon), kerbol escape (most common)

3)WARP KRAKEN one of the four krakens that 1. warp you 2. blackout your screen 3. 999,999,999,999,999,999,999,999,999.99999999999999999999999999% destroying your frame-rate. so far has not been encountered since the last 1 infininth sec. of 0.19.5 only encountered on the mun yet this kraken will awaken soon in updates

4)HELL KRAKEN the name gives you of what it does its encountered everywhere most commonly in the cursed spot on minmus NOTE: DONT FALL FROM COCKPITS, ALSO HAPPENS WHEN YOU FIRE HEAVY ROCKETS TWORDS GROUND HAVE A KERBAL/OBJECT UNDER THE ROCKET EXEPT LAUNCHPAD, RUNWAY, OR GROUND; also puts your altitude to 111111m - 999999m always the six digits are the same its most common for 666666m also one of the four krakens that 1. warp you 2. blackout your screen 3. 999,999,999,999,999,999,999,999,999.99999999999999999999999999% destroying your frame-rate

5)NaN KRAKEN another one of the four krakens that do the three things this kraken only happens in two things 1)hacking the code or modding the game to move planets such as the hyperspace mod 2) planet that you hacked or modded will have to hit where the ship(s) are when this kraken gets to its worst is when you upgrade the gravity by 99.999999999% and move them so the planet(s) in a direct straight line hit with jool or kerbol (sun)

6)QUICKLOAD KRAKEN since the first 4 days of 0.22 this kraken was not one then it happened on the 5th day the kraken actuly has been pretty much a stress to get past, tips to avoid it is 1. dont quicksave on 2, 3, or 4x warp then quickload 2. if on physics warp 2+ wait til you hit the ground this kraken is the the last of the four krakens that do the 3 things it is like hell kraken but has one differance instead of same 6 digits it goes to 000000m

7)EVA KRAKEN this is one of the least encountered krakens the way to get this kraken is 1. EVA 2. get further than 200m 3. let the kerbal hit any ship omegaly fast many ways to encounter or prevent this kraken one way to prevent is to quicksave frequently no warps and get to ship slowly if you use warps with quicksave and hit ship fast youll get the DOOMSDAY KRAKEN

8)GYRO KRAKEN lets say that you went to EVA then a few minutes later you look like a streached out kerbal and if you play SAINTS ROW 4, on the weird virus injections with the weird looking mascot ones or when theres civilians near a rift portal, then you should know what i mean this is also a least encounter kraken

9)KORE KRAKEN NOTE: NEVER LAND IN OCEAN WITH EMPTY ROCKOMAX JUMBO-64 ORANGE COATED FUEL TANK; the rm jumbo 64 tanks have no flotation at all they then sink into the ocean into the core of kirbin and it doesnt come out from far end it comes out the end where it started sinking and it shoots out about 97.8% the speed of light and this was discovered in 0.22

KRAKEN ON BOP IS THE DEAD DEEP SPACE KRAKEN, CTHULHU IS ACTULY THE POSTERITY OF DEEP SPACE KRAKEN
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19 yorumdan 1 ile 15 arası gösteriliyor
THIS WILL HELP AVOID THESE
İlk olarak seamuso tarafından gönderildi:
THIS WILL HELP AVOID THESE

Also known has my new to do list for this evening. Off to try number 9 right now. XD
Only ever experienced #2 once. Have a ♥♥♥ somewhere. Many shiney things glittering in space.

+1 Good post. Thx

EDIT: And a pretty ♥♥♥
http://steamcommunity.com/sharedfiles/filedetails/?id=176674578
En son Maverick tarafından düzenlendi; 1 Kas 2013 @ 20:04
http://steamcommunity.com/sharedfiles/filedetails/?id=190326106

The space kraken is responsible for obliterating the space shuttle Kerlumbia.
İlk olarak 95Bravo95 tarafından gönderildi:
İlk olarak seamuso tarafından gönderildi:
THIS WILL HELP AVOID THESE

Also known has my new to do list for this evening. Off to try number 9 right now. XD

So, did it work (not that I doubt the OP but it'd be cool to try and replicate it myself)? Sounds like fun.
Hehe, I got distracted by a glitch with a docking clamp, and haven't tried it yet. Probably going to put it off until tomorrow now.
I'd assume that the Kore Kraken, if encountered at night, would be useful for experementing with Kerbin Escapes.
There is the dreaded stuck on the ice Kraken at the Kerbin poles. Happens if you walk directly onto the pole where the terrain mapping intersects exactly at the pole. You can get your Kerbin permanently stuck. Sometimes bouncing him around will release him. I suspect it is actually due to idiot Kerbin's sticking their tongues out and trying to lick the ice. No matter how many times they've previously tried to lick flag poles in sub-zero temperatures, out comes the tongue at the North or South Pole and onto the ice.
you forgot the adorable space kraken, watch the newest ksp video they posted.
hey i wonder if i can mix a ship thats huge + general kraken/cthulhu + darkmatter w/ hyperedit blackhole mod + hell kraken on the cursed spot on minmus
ok so this tread is basicly for people to know about the 9 main deadly, fps rate destroying, kerbal physics of streaching them out typs of krakens
theres more to this exept the other 60000 are semi-known krakens and are rarely encountered (exept overload, doomsday, and the poles of death krakens)
En son Rob_Perlman tarafından düzenlendi; 4 Kas 2013 @ 16:51
whyen I time warp during lift off with my rockets the time warps but it seems like the physics is not adjusted with the time. so instead of it worknig properly my rocket usually just blows apart. so I cant time warp even a little fast when im using large thrust motors or everything blows apart
sammoe show me a vid or ♥♥♥ to give me proof
I managed to stop it by using a couple ton more supports, but if you want to see it happen just do this. take 2 orange fuel tanks. stack them and put a 1500 power engine on the bottom, crew capsule on top. put 5 hydraulic clmaps on the bottom orange tank, put solid rocket boosters on the hydraulic clamps. take off normally then once in the air for a few seconds warp and it just goes ballistic. but if you stay normal speed its jsut fine.
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19 yorumdan 1 ile 15 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 1 Kas 2013 @ 19:35
İleti: 19