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Ein Übersetzungsproblem melden
Should also add that even if I balance the craft fairly well, the legs will still allow it to tilt one way or another and nearly flip over seemingly without reason; quite annoying.
Edit: What I'd love to see is an option to disable suspension in landing legs in the same way that rover wheels can have their steering locked, etc.
Seems like it wants to push against the (weak) suspension-force of the legs.
Even this light one wanted to tip over; http://steamcommunity.com/sharedfiles/filedetails/?id=194126209
Turning SAS off made it stable.
I always test landers on the launch pad. They even topple over on that despite having symmetrical balance, so clearly it isn't just the fact that you landed on a slope (though it certainly accelerates the tipping process). I should be able to have a balanced lander sit on the launch pad without the legs telescoping in on one or more sides and falling over.
It's not about how fast you're coming in. The issue they have is with the slow suspension effect that happens AFTER landing. I haven't really played with rovers yet so I don't share the issue but I have noticed the effect on my lander when I tested them on the launchpad. I never had a problem with the effect - my landers seem stable, but the struts do seem to compress until my lander's engine is touching the ground.
*Shouts out in the junkyard* JEB!? You've been out scavaging!?
http://steamcommunity.com/sharedfiles/filedetails/?id=193412568
Like I said previously this happens with a craft that's just sitting on the launchpad. One or more legs begin to compress until it topples over. I never had this sort of thing happen before the latest patch. Like I said, very light craft have little problem... but that lander in the screenshot I linked topples over using the LT-2 legs, which I think is odd.
For the time being, these parameters are in the part.cfg of the legs. It's on c:/program files/steam/steamapps/common/kerbal space program/gamedata/squad/parts by default, and in the corresponding folders.
suspensionUpperLimit = 0.60
impactTolerance = 300
suspensionSpring = 1
suspensionDamper = 1
Try to tweak them around if you want to, I'm at work right now. Setting 'spring' to 0 should stop the suspension from tipping over, I think.
is it a dynamic lock as in it will lock to the height theyre at when you lock them or is it a predetermined setting?
P.S. just got back into the game recently and one of my favorite new additions is surprisingly enough the rightclick "toggle extend/retract" option. saves me hours of headaches figuring clearance height and such :D
THANK YOU squad for that one :D