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报告翻译问题
Now, seriously: I haven't found much in the way of guides, but from personal experience I can tell you this:
- Strut all your planes thoroughly. You MUST make sure your plane, and especially wings, are rock solid.
- Make sure you assign proper axes to control surfaces. You can alter its effectivity in the VAB. I've usually only needed one control surface for yaw and roll, and a bunch of them for pitch.
- Vertical fins and tailfins increase stability a lot.
- Be sure your lift center is BEHIND your center of mass. Take fuel consumption into account.
- Maybe start with semivertical takeoffs first (with supports instead of gear).
The problem with takeoffs for me was that, although I had enough control surfaces and lift, my planes were poorly strutted and the wings bent whenever I tried to pull up, so the plane never really rose. I also think you need to pick up a nice speed nonetheless, so let your jets warm up first before releasing the brakes.
Once you're in the air, make sure your SAS is connected. Ferram Aerospace features stalls, so an ASAS module would be ideal since you can use 'precise control' to further prevent them.
I'll add whatever I can remember, just ask and we'll figure this mod out together :)
Faster is NOT ALWAYS better. FAR (at least) also simulates shock cones and speed effects on your airframe. I find most of my planes pull apart because I'm trying to turn/climb/descend at far too great a speed and cause too much force on the plane, causing RSD (Rapid Spontanious Disassembly).
There's some good info there that can help but in the context of your thread, have a look at this post[forum.kerbalspaceprogram.com] which contains a nice explanation of how to read and interpret the FAR data available in the hangar.
Most of the time, after takeoff I like to use the trim controls for controlling pitch (alt + w/s). This lets me take my hands off the control after I have the pitch set up properly.