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2. You use almost the same amount of fuel; each LV-30 uses a small amount, but all 3 combined should nearly match the fuel usage of the Skipper.
3. Reaction wheels =/= substitute for thrust vectoring. In the atmosphere, you will experience a lot of drag and this will make it very difficult to change orientation, especially if you have a giant rocket. Rxn wheels' effects are better if your ship is around the size of 1 Rockomax grey tank, and when you're in space.
IMO, reaction wheels should be supplementary. They should not do the bulk of the work changing the direction of the ship. They should be combined with RCS to do so. Thrust vectoring should do the bulk (and winglets if you include them) of changing directions in the atmosphere.
Also, I'm using the FAR mod (check it out, it's epic) and it really changes up the gameplay mechanics. In some ways it makes things a hell of a lot more difficult, but in other ways it makes things easy. You know how in stock KSP you launch straight up 10km and then tilt immediately to 90 degrees and your rocket somehow stays intact? Do that with FAR mod enabled and you'll get your rocket disassembled into a bazillion pieces. Also, stock KSP has a GARBAGE drag model. Seriously, drag based on MASS? WTF? Anyways, sorry for rambling
But 'upper' stages? A 1-3-1 design is a nightmare.
Next conclusion would be that big diameter fuel tanks are obsolete.
PS:
Do the t30s produce electric charge..?
Would be a little bit pointless using torque without power....
I don't do that either, but, if you DO do it in stock KSP, nothing happens.
Yeah they do, 7 energy per sec per rocket compared to the Skipper's 10 per rocket.
I understand about the extra lag induced by 4 parts instead of 1 (large scale it could be horrible); I was just thinking this because the skipper is a good mid stage engine, but 3 LV-T30's use less fuel per second (3 x 6.15 per sec in vacc) compared to the Skipper (19.85 per sec in vacc) and are more efficent for it!
I'm just tempted to switch to them, as most of my crafts are smallish so lag isn't an issue for me really (im good at docking and have KAS, so I build big craft in space mainly), and I use winglest a lot which are usually enough to turn the ship in atmos. Any other thoughts? I love have disccusions about these sorts of things... :D
If you want to substitute the skipper with a more complex but fuel efficient setup, you might want to try 4 toroidal aerospike rockets...
As pointed out, the skipper engine reduces part count, if you're doing clusters without using the debug you might need to use either the 4 stack coupler or the cubic strut in order for it to work, so the skipper reduces part count with 3-7 parts. Might not be much but when you have 6 of them in asparagus you all of a sudden have gone from 6 to between 24 and 42 parts.
Also once you're in orbit thrust doesn't matter that much if you're alright doing longer burns or dividing them up burning on several passes.
This is entirely the reason for using the Skipper. Problem is, most people would rather use asparagus staging for their multi-stage rockets, and I honestly can't blame them.
Skippers are great to have in the main game; very effective and resonably powerful
Consider some concrete examples. Here are ships with specific starting masses before adding any engines, with a given fuel supply, followed by total mass and resulting total delta V:
Skipper 100t: 7200lf, 103t = 5447m/s
LV-T30 100t: 7200lf, 103.9t = 5339m/s (98.0%)
Skipper 50t: 2880lf, 53t = 3363m/s
LV-T30 50t: 2880lf, 53.9t = 3272m/s (97.3%)
Skipper 30t: 2160lf, 33t = 4720m/s
LV-T30 30t: 2160lf, 33.9t = 4472m/s (94.7%)
So the Skipper is always going to be more efficient overall, due to the higher TWR, with diminishing differences as the total ship mass goes up.
Now it's a different story though, as you say; in most cases, wherever you might want to use 3 or more LV-T30's, it is better to use a Skipper :)
A quad-stack of 1.25s does not shroud well on a rocket made of 2.5 pieces. It only works for the bottom stack, and that's better off with mainsails
Though, to be fair, I can't play without KW rocketry in the first place, so everything stock is pretty much pointless.