Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could use the Kerbal Attachment System mod to connect the ships if they are within 50 meters. that should allow you to reset the experiments(I think. I haven't actual done it myself.)
You can get it HERE[kerbalspaceport.com].
Yes. I am curently planning on putting a station with a research lab around the Mun and Minmus. Once you dock the the two ships are treated as a single vessel.
So far it's the most efficient way I've found to gather science.
Horray !!SCIENCE!!
(Anyone who gets the reference is encouraged the stay dorfy.)
So my current plan is to drop fully kitted lab landers to the biomes of the Mun and Minmus and then - using a pondjumper ferry ship - collect all the data in one place, then send in the retrieval ship to land nearby, claim it all, and fly back to Kerbin.
Obviously in the interim I'll transmit (at full lab boost) all the data I can so as to use the science as soon as possible, but this should milk the biomes dry quickly.
I plan to start with the Mun, since its biomes are easier to find (it's not a blot test like Minmus' biome map is) to test the plausibility of it. I'd hoped to use a rover, but the low-G environment makes that utterly implausible.
Edit: And while I appreciate the idea of using the linking mod there, I'm trying to do everything Stock for now. About the only mod I consider is Deadly Reentry so as to make the game more realistic :3
You only get data for the first transmission. You can't grind the biomes dry this time, and there's a huge chunk of those points that you actually need to get to Kerbin for them to count. Keep that in mind.
Anywho, I tried my little Pond-Jumper ship, used the wrong kind of engines/fuel tank apparently (Rockomax 55's were too fuel hungry for that tiny tank). While I'm aware that nukes are the most fuel efficient, they're also so bloody long... I've yet to think up a way to mitigate their length without adding a bunch of mass to make for a wide landing base. Oh well, worse case I have to send multiple pondjumpers too >_> At this rate, might as well just send one lander with 3-4 of every science thing to each biome and just return like that, ignoring the lab alltogether.