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If the device supports using a standard USB Joystick driver (often labeled USB HID Joystick or Generic USB Joystick) try using that instead of the drivers that shipped with the product.
Often the drivers that shipped with the product are bloated with things like macro engines. This adds all sorts of latencies, especially on games that overload certain components of your system. Simply use the drivers that come with your OS if they work.
This advice goes for all Operating Systems including Windows, OS X, and Linux.
I have additional advice, but it is more complicated, and all OS specific.
Thanks for the suggestion Reudiix
It is available here: http://vjoystick.sourceforge.net/
Good luck!
First the driver install didn't finish in a controlled manner but I was able to fly without lag. Then I investet some time to fix the driver install because Kerbal wasn't able to distinguish "button 1" of the thrust lever from "button 1" of the stick. And I wanted to have the Mode switch working. So I got it all working with the driver (now supplied by Logitech) but then there was that lag :( .
Before I bought the X56 last weekend, I was using a cheaper stick that didn't work at all without vJoy. I was hoping to get rid of that extra step and skip vJoy but seems like I'm wrong.
In any case MANY THANKS for mentioning vJoy again so I can set it up again (I didn't try because I forgot how to set up vJoy actually xD )
And I spend half of yesterday's evening trying to get rid of that lag by closing the X56 software, uninstalling vJoy, tinkering with the graphics settings etc. . Grrr! Robbed me of my currently much wanted flight time. Didn't think far enough to actually uninstall the DRIVER.
Seriously, Kerbal needs a better joystick support.
There a people who say "You don't need a joystick, it's detrimental to the steering of the vessels." I totally disagree! It's much more immersive (and the X56 does a really good job with that, especially the slow gliding thrust lever) and everything is much more precise to steer. Using the keyboard makes delicate crafts go wild because of sudden and strong but short steering inputs.
If you use your joystick, but not for flying the rocket or for the throttle, what's left for you to use it for?
And if the joystick is just mechanically broken that's a problem with the joystick, not the game.
I assume he only uses the joystick for flying planes?
I mean, you should hardly be touching the controls during ascent, and in space it's not exactly critical either since you are just following maneuver nodes, and you can even use the hold heading buttons to do most of it... so not sure what advantages a joystick would offer in that situation anyways?
Just lower the sensitivity in the options and enable soft mode with Caps Lock.
Most of the hate heaped on the k/b controls in KSP is based on the fairly high default sensitivity, turn it down, at least by half.
I agree that analog controls are better for atmo flight, but it's just not needed for rocket piloting really, a decently design rocket shouldn't need to be steered while firing it's engines to make maneuvers, and you should obviously have your nose pointed the right way well before it's time, you typically have hours if not days. Anyways I'm not trying to argue with you about analong controls of joysticks in general, just trying to explain the other guys possible train of thought.