Kerbal Space Program

Kerbal Space Program

tom147 Jan 5, 2015 @ 10:01pm
rover sinks
Im having trouble with my rover builds. Im trying to build a bigger rover but if I attach wheels to girder extends they sink into the ground when I test them.Wheels on the small rover body are ok. I made my rovers this way before 9.0 and they worked fine. Is this a bug or am I doin something wrong?
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Showing 1-6 of 6 comments
orb Jan 6, 2015 @ 1:35am 
Which wheels? Wheels have their touchdown point only on one, bottom side. Did you try rotating them?
Qubeck1 Jan 6, 2015 @ 3:04am 
danke das hilft mir auch weiter.
tom147 Jan 6, 2015 @ 10:00am 
Seems to be all the wheels and only when I use rails to extend frame. I like the fat wheels and cant fit 4 on the regular over pad. I wish they would make a bigger starter frame. I tried the med wheels and they sank 1/3 into ground also but run fine on the starter rover pad.Building rovers will be a more important part of KSP with all the ground searches needed now in careers. Building them and attaching to rockets is tedious and linking parts fustrating at times. A voxel type of rover build or at least more smaller panels to use is on my wish list.
IronSides Jan 6, 2015 @ 2:37pm 
sink on the shocks? like a heavy load?

Or actaully sink into the ground?

if a they wont sink on their shocks when you get the rover to the lighter grav of your intended body.

if b, are you using ATM (active texture managment) cause when I did this i had this problem with kerbals, it was like he was walking through snow and after a min or so it would crash the game.

Only on kerbin though and only when you transition from the space center grass to the rest of kerbin grass.
=) Jan 7, 2015 @ 3:57am 
I have this problem if I try minor angle ajustments to the wheels (using the shift key in VAB when rotating)
Think its just a bug that if they dont snap to the surface how they like, the wheels just dont work even if you make it take off and land again they still clip into the ground and dont work

If you are doing it to counter for the wheels being on at 45 degree angles at the corners of the surface just change the angle snap option to the circle and they sit flush with the shape being attached to (if that makes sense)
tom147 Jan 7, 2015 @ 11:38am 
Thanx for the input. Ive been trying a few different rover builds with mixed sucess. I managed to get a current one working good and spent more than a few hrs on the moon traveling to 4 diff spots to fufill a contract.We need a better rover build system with more parts tho as choices are quite limited and getting the panels to fit where you want is fustrating at times. Rovers are now a big part of careers as once you build a base for contract you tie up a large ammt of kerbals and need something to do with them. More rescue missions in hard to reach places on moons or planets would be good.
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Showing 1-6 of 6 comments
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Date Posted: Jan 5, 2015 @ 10:01pm
Posts: 6