Kerbal Space Program

Kerbal Space Program

I want to be able to connect multiple engines to one adapter!
I feel it would be a very nice, helpful change!
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Showing 1-11 of 11 comments
Dandyman Dec 20, 2014 @ 8:50pm 
Not sure if this is what you were talking about but it might be close.
Start with whatever you are wanting to mount multiple objects to. Here is a fuel tank.I add some of the small cubic octagonal struts.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464297
Then rotate them up into the object.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464395
This leaves new mount points for you to add things to. Here I added a cluster engines.
http://steamcommunity.com/sharedfiles/filedetails/?id=359466742
Last edited by Dandyman; Dec 20, 2014 @ 8:52pm
Quivico Dec 20, 2014 @ 9:31pm 
Originally posted by esinohio:
Not sure if this is what you were talking about but it might be close.
Start with whatever you are wanting to mount multiple objects to. Here is a fuel tank.I add some of the small cubic octagonal struts.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464297
Then rotate them up into the object.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464395
This leaves new mount points for you to add things to. Here I added a cluster engines.
http://steamcommunity.com/sharedfiles/filedetails/?id=359466742
Can't you just do all of that with a pre-built structural part (for that specific scenario)?
Woody Dec 20, 2014 @ 9:42pm 
The AIES mod allows attaching multiple engines to one fuel tank. It has not been updated for .90 yet.

EDIT: Took out what I said about youtube video. Tried it myself did not work.
Last edited by Woody; Dec 20, 2014 @ 10:01pm
Doh Dec 20, 2014 @ 9:46pm 
If you want to use a Mod.. Space Y has a ton of cool adapters like this of all sizes. it even puts the farrings on them . here are a few examples. it is .90

http://steamcommunity.com/sharedfiles/filedetails/?id=359484482
Last edited by Doh; Dec 20, 2014 @ 9:47pm
Dandyman Dec 20, 2014 @ 9:48pm 
Originally posted by Quivico:
Originally posted by esinohio:
Not sure if this is what you were talking about but it might be close.
Start with whatever you are wanting to mount multiple objects to. Here is a fuel tank.I add some of the small cubic octagonal struts.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464297
Then rotate them up into the object.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464395
This leaves new mount points for you to add things to. Here I added a cluster engines.
http://steamcommunity.com/sharedfiles/filedetails/?id=359466742
Can't you just do all of that with a pre-built structural part (for that specific scenario)?
Sure. I was just showing the OP since it seemed they already saw those and were looking for something else. What I posted was more a general guide to give the OP an idea on how to make his own mounts. :Khappy:
Xenothor Dec 20, 2014 @ 10:15pm 
The method that woody referred to in the video does work, but only with the part clipping cheat enabled.

1. Press alt-f12 and enable part clipping
2. Connect an engine to the adapter and use the translation gizmo and slide it to where you want it placed.
3. when part clipping is enabled the attachment point will reappear and you can attach more engines.
Woody Dec 20, 2014 @ 10:18pm 
Originally posted by Xenothor:
The method that woody referred to in the video does work, but only with the part clipping cheat enabled.

1. Press alt-f12 and enable part clipping
2. Connect an engine to the adapter and use the translation gizmo and slide it to where you want it placed.
3. when part clipping is enabled the attachment point will reappear and you can attach more engines.

So that is how he did it. I tried every which way I could think of except enabling part clipping. Nice to know, it was frustrating me trying to figure out.
Ottomic Dec 21, 2014 @ 1:12am 
I think Kerbonov had this radial multi-engine cluster for rockomax and bigger tank sizes, and I remember there being a standalone cluster adapter somewhere.
Last edited by Ottomic; Dec 21, 2014 @ 1:13am
castleblake00 Dec 21, 2014 @ 12:04pm 
Originally posted by esinohio:
Not sure if this is what you were talking about but it might be close.
Start with whatever you are wanting to mount multiple objects to. Here is a fuel tank.I add some of the small cubic octagonal struts.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464297
Then rotate them up into the object.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464395
This leaves new mount points for you to add things to. Here I added a cluster engines.
http://steamcommunity.com/sharedfiles/filedetails/?id=359466742
No mean at the bottom of that set-up you attack another adapter, crating a continous streamline.
castleblake00 Dec 21, 2014 @ 12:04pm 
*attach
Dandyman Dec 21, 2014 @ 12:30pm 
Originally posted by castleblake00:
Originally posted by esinohio:
Not sure if this is what you were talking about but it might be close.
Start with whatever you are wanting to mount multiple objects to. Here is a fuel tank.I add some of the small cubic octagonal struts.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464297
Then rotate them up into the object.
http://steamcommunity.com/sharedfiles/filedetails/?id=359464395
This leaves new mount points for you to add things to. Here I added a cluster engines.
http://steamcommunity.com/sharedfiles/filedetails/?id=359466742
No mean at the bottom of that set-up you attack another adapter, crating a continous streamline.
Try something like this.
http://steamcommunity.com/sharedfiles/filedetails/?id=359927354

By using a few gurders or even cubic struts you can attach anything you like below your new engine cluster. I just threw this together but you can see the gurders and a small decoupler. The struts and framework help support the top and prevent any sway.

Wide shot
http://steamcommunity.com/sharedfiles/filedetails/?id=359930705

** The decoulpler was moved down because of past issues with it causing damage when it is detached. So out of paranoia I move it under a gurder.
Last edited by Dandyman; Dec 21, 2014 @ 12:44pm
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Date Posted: Dec 20, 2014 @ 6:39pm
Posts: 11