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Of course, you have to stop squirting mono into space at some point, so once you're stable, quit with the RCS. You might still have sliding and the like depending on conditions of the landing zone itself however. Landing on a hill side is a great way to kill Kerbals, lol.
Edit...Oh, and I believe it is the "N" key to fire the RCS this way in staging mode, but it might be "H". Funny how you can do something 100+ times by pure repitition, but not remember the key..
From Reddit:
"You don't need to switch to Translation-mode to use your RCS to maneuver for docking: the IJKL keys will do that in normal staging mode, and H and N thrust forward and reverse with your RCS respectively - even from the map view, so long as you have the Navball up (which is also required to change your thrust settings). This can be extremely useful for fine-tuning at a maneuver node to optimize a distant intercept point."
http://www.reddit.com/r/KerbalSpaceProgram/comments/21dco6/things_you_may_not_have_known_about_playing_ksp/
On the other hand my first (three) landings would not be so memorable without that backflip after first touchdown...
Remember its not a race ;)
Though, I wonder if the anchor from KAS would work on Gilly (it's mainly meant for like, airships, but you can use multiples to keep other things from sliding about too..I've only tested it on Kerbin, though, so I don't know how well it would work on other bodies).
I think the grappling hook would work the best for Philae-style (I know Philae used harpoons to land) harpoon landings, as they do work on planets.
Isn't that the whole point of the thread already...?
i typically use them to thrust downwards anyway, since it takes forever to land otherwise.
pushing yourself down helps with the bounce.
also, to test an engine tested landed at gilly: put the engine upside-down, thrust downwards to stay landed