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번역 관련 문제 보고
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(Then realizes he doesn't have anything new to say about development at the moment, lol)
Camera modes would be welcome, there's a mod for that currently, I don't expect Squad to look into it till much later though.
http://www.curse.com/ksp-mods/kerbal/220346-kerbcam
Graphically, maybe adding more planet like features such as roads and towns to the landscape? Though I imagine that would greatly increase the resources the game uses.
The race would then be on to dock with the enemy lander and push it either out of the system or back to the planet. Screw winning the space race honestly, attrition is the only way to play the game.
Example.
achievement for an individual kerbal might be "landed at the mun" - "Landed at minimus"
when u get those 2 achievements on that kerbal.. his rank might go up to "System Explorer" . Only the pilot of the craft at the time of the landing gets the achievement. not every kerbal on board. Maybe give that kerbal some kinda piloting bonus while in the kerban system. slightly softer landings... steadier nav ball.. I dont really know what a good bonus would be.. but a reason to achieve a rank would be important.
assignment filter.. Imagine you have a pilot that has rescued a few kerbals and has an appropriate achievement / rank for it. If you have that kerbal as pilot.. maybe you could get a bonus of some sort if you are attempting to rendevous with another kerbal. A filter for finding pilots good at rescuing kerbals would make assignment for a mission easier.
Stats would be handy for making some kerbals better at certain things.. keeping you from having every rank on every kerbal. you wouldnt want to spend the time to take a kerbal with a bad Dexterity on all of the apropriate missions to get his pilot achievements .. because he would make a bad pilot.
I think it would make it feel more like the kerbals were in control of the game instead of me being in control of it.. if some kerbals were better at some things than others. once you land on minimus.. there isnt really a reason to go back... but .. you would want more than one good pilot... so you need to go back to minums several times to get those achievmnts on other kerbals to make them better pilots.
A kerbal with a high intelligence stat would make a better scientist.. conduct experiments in the lab module in different places to advance thru the ranks.. maybe the bonus is you get less of a % loss when you are "Transmitting data" .. or you get a higher bonus for using the lab.
I think it would make resucing one of your seasoned kerbals way more important.. especially if there were no respawns. seems there are endless recruits.. and there isnt anything to distinguish a noob from a seasoned pilot.
Make it so that a kerbal that has never been to space... cant just catch the next flight to jool
you need to prepare each of your kerbals atleast in some minimal way. quick shots around kerban would be more plentiful . I dont think I have shot up a small rocket to orbit kerbin.. then land back down since the first day I played the game.. there isnt really a reason to.. I already have a satelite up there . I would have to do it a lot more to prepare each kerbal for a mission. It would also give a reason to transmit data from every spot around kerbin , the moon.. etc again.. to rank up your scientists.
A nice graphical indicator would be patches on the uniforms for achievemnts earned.. so a seasoned pilot with a ton of achievments would look a heck of a lot cooler in screenshots.. his uniform proudly covered in patches like a luggage bag covered with stickers from around the world.
Anyways that may have been discussed a million times im not sure im new to the forums. and maybe no one is interested in that kinda stuff. but i think it would make the game more fun for me.
1. SIngularity Drive- high energy input but very fast (opens a worm hole and opens it near the destination)
2. "Warp" drive- less engy required but slower (Warps space around the space craft and the space craft rides it like a surf board)
3. Nuclear/Anti-matter Drive- very low energy required but very slow (controlled anti-matter or nuclear explosions propell the space craft)