Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I don't get is it was fine previously.. Also as soon as I hit 10km now it instantly just starts flipping, even when I tried holding off the gravity turn.. Not liking the hotfixes.
It fixed that issue on one of my older 1.0 designs.
Still tipping over immediately.. Thanks though!
Like this http://steamcommunity.com/sharedfiles/filedetails/?id=436540700
Tried that, and it does delay it a second but it still falls over. Guess I will have to design a rocket with solid boosters on each side or something for better balance?
It is falling over on the launch pad still, but if I immediately hit z and spacebar I can get it to launch before it falls to far over. It still messes up my launch a little though as it's angled to the left slightly. I tried fins, but that falling over causes it to just keep going the direction it was falling and I cannot turn it at all to correct it to go straight up.
But I like my pole lol. Yea I got it working great now, but apparently parachutes burn up now lol. Guess I will have to launch it lower in the atmosphere.