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I hope this is something Squad can easily fix (or someone knows of a workaround besides meticulous symmetrical placement of individual components.)
There's a mod that does exactly this.
Normaly anything built in symmetry will need to be tweeked in symmetry too...anyhting outside that and of course your gonna have to do a little extra work....like building in 2s for asparagus staging.
By your logic everyone building traditional rockets na such should have to do extra work to make adjustment so YOU can have easy time launching your battleship build....if thats not self-entitled idk what is....
The only mod I'm running is Kerbal Engineer, so if that's not vanilla behaviour, then that one will fix it.
Ah, I must've misread the OP then. Carry on.
But yeah, pretty much every suggestion anyone makes is 'self-entitlement' since we can see how it will improve things for us (and those like us.) Get over it, it's not a negative when it doesn't lead to them taking away functionality.
In this case the forced symmetry is intended as a safety feature and the possibilty to disable it would render part of its intention useless.
And, honestly, in a 2 pairs situation i don't see a big problem in placing them symmetrically - even 4 pairs a manageable thanks to angle snap. Built first pair, copy it, maybe change your point of view a little bit to see better and place the additionally pairs.
How much easier could a 'symmetry cutter' do it..?
Strip Symmetry, on Kerbal Stuff.
https://kerbalstuff.com/mod/414/StripSymmetry