Kerbal Space Program

Kerbal Space Program

vile May 3, 2015 @ 8:59am
Varying thrust affects all engines of same type
Title is my problem. During assembly, I'm trying to vary the thrust of individual engines during my multiple stages (e.g., first stage BACC's going 100%, second stage BACC going 90%, etc.) so I can match my velocity to terminal velocity and not waste fuel.

However, every time I change the thrust % on one of the BACC engines, the rest of them all adopt that same %.

Is this a bug or a feature? Is there something I need to unlock in career mode to allow separate variance in thrust limits?
Last edited by vile; May 3, 2015 @ 9:00am
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Showing 1-13 of 13 comments
moriak May 3, 2015 @ 9:00am 
You'd have to build them without using symmetry. Maybe you can unlink them somehow but I don't know about that.
Ozone May 3, 2015 @ 9:02am 
Symmetry is doing this. Build each part individually and you'll be able to change the thrust independantly.
vile May 3, 2015 @ 9:13am 
That's kind of bogus. Manually placing thrusters just to overcome what I'd consider a design fault in the game itself is just fraught with too many inconsistencies. There should be a way to unlock them from a group when placed symmetrically.

I hope this is something Squad can easily fix (or someone knows of a workaround besides meticulous symmetrical placement of individual components.)
Rhedd May 3, 2015 @ 9:18am 
Originally posted by profane_god:
That's kind of bogus. Manually placing thrusters just to overcome what I'd consider a design fault in the game itself is just fraught with too many inconsistencies. There should be a way to unlock them from a group when placed symmetrically.

I hope this is something Squad can easily fix (or someone knows of a workaround besides meticulous symmetrical placement of individual components.)

There's a mod that does exactly this.
vile May 3, 2015 @ 9:20am 
Originally posted by Rhedd:
Originally posted by profane_god:
That's kind of bogus. Manually placing thrusters just to overcome what I'd consider a design fault in the game itself is just fraught with too many inconsistencies. There should be a way to unlock them from a group when placed symmetrically.

I hope this is something Squad can easily fix (or someone knows of a workaround besides meticulous symmetrical placement of individual components.)

There's a mod that does exactly this.
Sweet. Do you recall a name for the mod?
Syd Khaos May 3, 2015 @ 9:28am 
Its not a design flaw...your trying to launch something the game was never really intended for...saying its a design flaw is kinda silly on your part.

Normaly anything built in symmetry will need to be tweeked in symmetry too...anyhting outside that and of course your gonna have to do a little extra work....like building in 2s for asparagus staging.
By your logic everyone building traditional rockets na such should have to do extra work to make adjustment so YOU can have easy time launching your battleship build....if thats not self-entitled idk what is....
Shacklestein May 3, 2015 @ 9:31am 
Odd, I'm not seeing this at all. If I place a Booster in the middle, and then use symmetry to place identical boosters around it, reducing the thrust on one of the surrounding ones will reduce it for all of the surrounding, but the central one remains at 100%.

The only mod I'm running is Kerbal Engineer, so if that's not vanilla behaviour, then that one will fix it.
Syd Khaos May 3, 2015 @ 9:33am 
Originally posted by Shacklestein:
Odd, I'm not seeing this at all. If I place a Booster in the middle, and then use symmetry to place identical boosters around it, reducing the thrust on one of the surrounding ones will reduce it for all of the surrounding, but the central one remains at 100%.

The only mod I'm running is Kerbal Engineer, so if that's not vanilla behaviour, then that one will fix it.
No that is vanilla behavior..he is trying to adjust the boosters placed with symmetry individualy.
Shacklestein May 3, 2015 @ 9:36am 
Originally posted by SydKhaos:
No that is vanilla behavior..he is trying to adjust the boosters placed with symmetry individualy.


Ah, I must've misread the OP then. Carry on.
Last edited by Shacklestein; May 3, 2015 @ 9:37am
vile May 3, 2015 @ 9:40am 
Originally posted by SydKhaos:
Its not a design flaw...your trying to launch something the game was never really intended for...saying its a design flaw is kinda silly on your part.

Normaly anything built in symmetry will need to be tweeked in symmetry too...anyhting outside that and of course your gonna have to do a little extra work....like building in 2s for asparagus staging.
By your logic everyone building traditional rockets na such should have to do extra work to make adjustment so YOU can have easy time launching your battleship build....if thats not self-entitled idk what is....
I don't know what your problem is with what I'm suggesting, nor do I know how suggesting we have the option to disable functionality such as this is "self-entitlement". I want the symmetry of 4 rockets on a central core and I want them in a perfect cross, but I also want to adjust the thrust in pairs. Sounds like it would help other people.

But yeah, pretty much every suggestion anyone makes is 'self-entitlement' since we can see how it will improve things for us (and those like us.) Get over it, it's not a negative when it doesn't lead to them taking away functionality.
vile May 3, 2015 @ 9:46am 
My request is reasonable and current functionality would not be affected by my suggestion. It may not technically be a 'design fault' but it is problematic in my situation. Now if you don't mind, I have better things to do than argue with some pedantic terms-lawyer who QQ's at the slightest suggestion that things may change for the better for someone other than their self (ironically the same person who said something about "self-entitlement" and then phrasing things as "by your logic" when constructing strawmen.)
The_Mell May 3, 2015 @ 10:27am 
Not every suggestion is necessarily an improvement and an aditionally option can cause problems.
In this case the forced symmetry is intended as a safety feature and the possibilty to disable it would render part of its intention useless.

And, honestly, in a 2 pairs situation i don't see a big problem in placing them symmetrically - even 4 pairs a manageable thanks to angle snap. Built first pair, copy it, maybe change your point of view a little bit to see better and place the additionally pairs.
How much easier could a 'symmetry cutter' do it..?
Rhedd May 3, 2015 @ 10:38am 
Originally posted by profane_god:
Originally posted by Rhedd:

There's a mod that does exactly this.
Sweet. Do you recall a name for the mod?

Strip Symmetry, on Kerbal Stuff.

https://kerbalstuff.com/mod/414/StripSymmetry
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Date Posted: May 3, 2015 @ 8:59am
Posts: 13