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Fins help, but you dont need them either.
Your centre of pressure needs to be below your CoM and you're fine. I usually do that by attaching boosters radially pretty low on the rocket. The drag they create pulls the rear retrograde -> nose is turned prograde = stable flight.
And btw: I always love it when people claim "Reentry impossible!11!1!!" "Rockets ALWAYS!!1! flip!!!!111" and stuff like that, while I manage to reenter just fine, and dont have any real problems with flipping rockets.
So in my defense, couple points.
1) I was trying to keep going 100% vertical. In 2 of the first 3 launches The error was introduced within seconds of taking off from the launch pad without any input from me. Any keyboard input was attempts to recover that.
2) Regarding the lack of control surfaces I explain that in the beginning of the video. I only used parts from Basic, General and Advanced Rocketry as well as Survivability and basic aerodynamics because that's what you can reasonably expect to have unlocked if you've managed to make a suborbital flight. I included the super basic fins because the larger ones that come from aerodynamics put me over the 18 ton limit. Slapping a reaction wheel on that sucker and giving it the AVR-8 winglets make it super easy to fly.
Now the catch is... You've got parts from at least two nodes on the 5th tier of the tech tree there. The reaction wheels and the T-800 fuel tank. Only way you're going to have enough science to unlock those is by getting into orbit in the first place which is kinda putting the cart before the horse.
It looks like you've changed your mind about what your wrote in your original post. I suggest adding an update to it indicating what you now believe (probably change the title too).
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For anyone who's curious to see a video showing a wingless rocket turning safely well below 10,000 meters, I just created one. I began a subtle turn at 700 meters, but it became more noticable at around 1600m. The rocket gets a little squirrely around 30,000 meters, but that's my fault, because I'm still not used to the controls.
https://youtu.be/hXE9ze9koys
Here's one of the same rocket I made yesterday when the topic of flipping rockets came up. There, I waited to turn till ~14,000 meters.
https://www.youtube.com/watch?v=vqAlRxVPwaI
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For the record, I can't say whether SQUAD unintentionally did something to the atmospheric physics or not. But, the game is definitely flyable as is.
ok from what I saw in the video. #1 the 2 boosters on the bottom. the right booster takes all the drag while the left booster is protected by the shape of the rocket and has much less drag. if he rotates the 2 boosters or rocket 90 degrees then the rocket boosters would both get the same drag forces. This is a drag induced flip caused by the rocket designe.
I play hardcore and have no problem.
would you be able to expand on this? I honestly figured that since the objective was to go totally vertical and the boosters were symmetrical then they would be subject to equal drag. On the occasions when I start tilting it makes more sense that one booster or the other is subject to more drag but not if the course stays straight.
Anyway, I might be completelly wrong and out of place, and I apologize for this, but I noticed a discrepancy today, which might be worth a look. Scott Manley's video below was recorded on 1.0.0. With his parachute+pod+flea he managed to get to 7780m. Today, with the same setup, I reached 4450m at 100% thrust limit and 5670m at 30% thrust limit. So did I screw up something, I'm not considering something, or there is a clear difference in atmosphere conditions between 1.0.0 and 1.0.2, as mentioned by the OP? The setup takes only a few minutes for anyone to replicate and test.
https://www.youtube.com/watch?v=d74m3qThOoU
https://www.youtube.com/watch?v=_q_8TO4Ag0E
Thanks a lot that solve all my problems!
Btw even without knowing it, and even doing wrong things i was able to do pretty much all i needed to do in career mode(Normal). It's just you need to pay a lot more attention on the gravity curve you are following, depending on your rocket design.
the only thing i don't like is how now the ramjets behave, but that's off topic :D