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I've noticed since the udpate it's a lot less forgiving... Simply getting into a stable orbit with resources to spare felt like an achievement again (early career mode) :)
Thrust and all that has been beefed up so if you over thrust befor you leave the atmesphere
My tatics
0/5k = getting speed to 100/150 mps
5/30k = 300/400 mps
30/60 400/800 mps
The air in ksp has been thickend up so if you over thrust and go to fast too soon the drag of your craft will flip you.
Back then you could hit speeds of 400/500 mps befor air tilted your craft at 5km
Now your parts play more of a drag factor. Going 300mps now at 5km or bellow will cause drag and flip you
if none of these work try locking your grimbal. I had problems with the grimbal when in deep space. The thing gets all twichy and spazes your ship. When you lock it. it makes it not twich and flip your ship.
try less boosters and stuf.
I find getting to orbit less hard now. Slow and steady
you cant go to slow and not to fast. you have to do it just right.
Pretty much. I don't know why my ship is screwing up half the time. It just occasionally will suddenly do a 360 in the air for no apparent reason. It just seems odd. SAS half the time actually seems to make things far worse.
I've gone from landing space stations on the moon to make bases to struggling to even get a ship past 15K with this update and I really have no idea why.
http://i.imgur.com/4Jf2Wkn.png
Hope that clears things up. Just to clarify, players now have to follow much more realistic ascent profiles than was the case before 1.0. This means no cheesy rockets, no cheesy 45 degree turns at 10km like all the old guides say you should be doing. No. A thing you can do is look at footage of a real rocket launch and try to emulate that profile instead.
https://www.youtube.com/watch?v=5VbOX6xyM-A
Thanks dude, that actually helped. I was trying to go with a lower CG just because I assumed the closer it would be to the engine the better it would be since my first few seemed to like spinning out to have the nose pointing down which I assumed meant it was top heavy and the nose was dragging it down.
I've been playing around a bit now with this info and it does seem to be getting better.
I never really had any aerodynamic mods installed on the game before so think I was pretty guilty of never using fins, always going straight to 10KM then turning. But this seems to be doing okay.
I am sure I shall be back and crying if it stops going well XD
Thanks again!
Holier than thou? Your way is the right way?
I can still turn at 10k and achieve an orbit, just like I've been doing since the SAS and ASAS days. Yes.
I even tried out my 'cheesy' 64 Kerbal Duna lander and it works fine. Sorry.
Way to spread misinformation. Maybe 'you' can't do the old way, and want to emulate how real rockets fly, but it doesn't mean it's the only way to do things.
Get over yourself.
And the thread degenerates into asinine baiting.
Please don't hesitate to ask if you run into any more trouble, OP.