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I love the new system but someone has to tell me what I'm doing wrong.
Your acelerating to fast while still to low (or maybe mod conflics...hard to say with info provided).
The heat is manageable.....but you cant fly like you used to and expect things to work out.
Also in new aero model your really hurting yourself turning late...G-turn should start no later than 3Km not.....most rockets actually a bit sooner.
I do however have a few mods installed, I'll try and remove them as see if anything changes.
This is the monstrosity I'm trying to launch: http://steamcommunity.com/sharedfiles/filedetails/?id=434252417
And this is what happens: http://steamcommunity.com/sharedfiles/filedetails/?id=434252492
Everything in 1.0 needs to me much slower and more gentle over all.
So, basically, the higher you go, the hotter you get. If you reach the melting point, then you're gone.
Don't go too fast while in the lower athmosphere. You should never see flames, or just a hint of flames at most. Above 15km, the temperature of your ship will start to rise but won't evacuate as fast as you would like.
Im working on set of radiators right now...but wont be posted till tommorow sometime..
I was finally able to get into orbit just now, it seems the 'magic' point is between 35.000 and 45.000 meters, since I was able to maintain higher speeds and 45.000 meters alt.
http://i.imgur.com/tpkCQ.png
On the curve we see the most dangerous point is between 15 and 35km.
Interesting, thanks!
That way you'll stay efficient and won't overheat.
I still believe the Stayputnik is oversensitive. Especially since I get absolutely no indication that the rocket is overheating in the upper atmosphere.