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Honestly the biggest problem Ive seen since update is people still trying things the same way, then getting upset it does not work....
This is basicaly a new game...go into it with the same willingness to learn something as you had when first approching KSP.....
You need to relearn (just a little) how to build rockets....more importantly you need to relearn how to FLY....
I wont make wall of text trying to teach you...but I will leave ya with one tip...use ALOT less pilot input than you did before anytime your craft in atmo....
Plenty of Youtubers and Twitch people already doing great tutorials on how to fly this that and the other in 1.0.
PLEASE dont get frustrated and give up.....just relearn and youl be back to a rocket pro in no time bud =)
It seems topheavy because your used to turning your rocket nose into THICK pea soup..not air lol.
OK...lemme lay little knowing on ya that ALL ksp players should know...but a supprising amount DONT (though up till now was really no fault of their own ya).
GRAVITY TURN!!!!!!!
It is called such because you let GRAVITY turn your craft!!! Thats how it works in real life....not how it worked in KSP.....
Watch some of the footage for the apollo launches....or any of the mercury launches......notice how they get about 200meters off the pad and already the begin the turn....just a mere 5deg off-bubble...but they start it that low. Now this first 5deg...and about 10deg after that are pilot input...slow and steady. After that gravity should take over and (with almost NO input from the pilot) slowly pull the nose down and through the turn!!
Gravity is changing the forward vector of the craft...rather than the pilot using thrust (and therefore burning more fuel) to change forward vector.
THIS!!
Be easy on those sticks pilots!!!! Its by far the biggest part to get used to...
And honestly ASDG that single ascent path stuff aint gonna fly no more (ya like the pun there)!
Your gonna find that learning to make slight variation depending on your craft will make HUGE difference now.
BUT...for basics...
You still dont wanna ascend faster than terminal velocity..thats still a no-no...
Right off the pad go full throttle and try to hit 120m/s by time ya hit 1Km...
At 1KM point throttle back to maintain terminal velocity and start your turn...
Go NO MORE than 5deg or so at first...just enough to angle a bit......
Once you get up a bit higher (around 8-10Km is good baseline) gravity should be SLOWLY pulling your nose down into the turn.....you may need to give it a little (again NO MORE than 5deg of input at once) nudge every so often....
SLOW AND STEADY ON IT kerbalnauts =)
I was going to say, don't let that guy from the "special olymics" build it lol. But they all ^ covered it.