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If using Deadly Reentry, that mod alters the dynamics of reentry and causes your chutes to basically rip off or burn up if you are going faster than a set speed for that type of chute. The mk16, iirc, will tear off if you're going faster than 350m/s.
edit: here's the pic of the test ship.
http://steamcommunity.com/sharedfiles/filedetails/?id=434736292
In the new 1.0 atmosphere you will slow down below Mach 1.0 before hitting the ground so this is no problem to deploy them after.
This doesn't seem right, I've had my mk16 deploy at over 2km/s during reentry on a return trip from Minmus and it slowed my ship down considerably and only raised the G-force guage to just under the red threshold. And they've never ripped off or burned up in that time. I'll get some screenies next time I play.
Try telling that to poor poor Windfrey Kerman. She hit the ground at about mach 1.2. Didn't even slow down enough to open any chute D:
( granted, it was one of the worst return trajectory I've ever done :P )
Coming down way too fast and nose first, the pod flipped and we were unable to flip it around again due to atmospheric friction (I guess), our one and only chute burned to a crisp somewhere way up before we were able to deploy it.
Knowing that poor Jeb was going to become a pancake Soon™ we decided it might be a good idea to just get out at around 9500 meters and enjoy the view on the way down.
To our surprise Jeb bounced on a patch of mountainous mud and lived to plant a flag.
Hilarious fun fact ... besides planting a flag to remember the occasion we also took a soil sample and did a crew report which said: "I don't think a spacesuit was entirely necessary to get here, was it?"
Something very similar happened to an SR71 pilot during testing. The plane broke up at extreme speed and extreme altitude, and he fell from the wreckage, eventually landing alive and well hundreds of kilometres away. Unfortunately his co-pilot didn't make it.
As for people falling out of aircraft and living to tell the story ... I have seen a few articles on that in the past but I have a hard time trying to imagine how that works, seeing how fragile human life is.
Also I have no clue what the terminal velocity is for a human being ...
Anyhoo, don''t want to drag the topic too much off-topic. ;)
Also, with the KAS/KIS mod system, you'd have to pack chutes and/or extended EVA packs in advance. Along with wrenches and manuals.