Kerbal Space Program

Kerbal Space Program

drogue chutes
do these ones also get destroyed if you go too fast?
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Showing 1-12 of 12 comments
Jaz May 31, 2015 @ 10:42pm 
I've never even had the original mk16 parachute get destroyed during reentry and have been using that to help slow down since 1.0 released. Are you using Deadly Reentry mod, or is your ship flipping over to cause your parachutes to burn up?

If using Deadly Reentry, that mod alters the dynamics of reentry and causes your chutes to basically rip off or burn up if you are going faster than a set speed for that type of chute. The mk16, iirc, will tear off if you're going faster than 350m/s.
SievertChaser Jun 1, 2015 @ 2:50am 
All chutes have finite capability for surviving high speed.
Nerd^3(USA) Jun 1, 2015 @ 5:37am 
i was using drogues to slow down a large ship i was using to test reentry. i'd pop the chutes around 35km to help slow my ship. i never had them rip off or overheat. that is of course given that i was using several heat shields built up to cover more area than a single heat shield.
edit: here's the pic of the test ship.
http://steamcommunity.com/sharedfiles/filedetails/?id=434736292
Last edited by Nerd^3(USA); Jun 1, 2015 @ 5:38am
Myrador Jun 1, 2015 @ 7:09am 
you can't deploy the chutes now if you are going faster than Mach 1.0 (roughly) that's around 340 m/s the drogues idea is that it fully deploys higher and this way the craft you have stops smother and doesn't rip appart because the other parachutes deploy later. You can always adjust this by right clicking.

In the new 1.0 atmosphere you will slow down below Mach 1.0 before hitting the ground so this is no problem to deploy them after.
Jaz Jun 1, 2015 @ 1:59pm 
Originally posted by Мирадор GER:
you can't deploy the chutes now if you are going faster than Mach 1.0 (roughly) that's around 340 m/s the drogues idea is that it fully deploys higher and this way the craft you have stops smother and doesn't rip appart because the other parachutes deploy later. You can always adjust this by right clicking.

In the new 1.0 atmosphere you will slow down below Mach 1.0 before hitting the ground so this is no problem to deploy them after.

This doesn't seem right, I've had my mk16 deploy at over 2km/s during reentry on a return trip from Minmus and it slowed my ship down considerably and only raised the G-force guage to just under the red threshold. And they've never ripped off or burned up in that time. I'll get some screenies next time I play.
RaptorMother Jun 1, 2015 @ 2:21pm 
Originally posted by Мирадор GER:
In the new 1.0 atmosphere you will slow down below Mach 1.0 before hitting the ground so this is no problem to deploy them after.

Try telling that to poor poor Windfrey Kerman. She hit the ground at about mach 1.2. Didn't even slow down enough to open any chute D:

( granted, it was one of the worst return trajectory I've ever done :P )
SievertChaser Jun 2, 2015 @ 12:49am 
Originally posted by Qyvalar:
Originally posted by Мирадор GER:
In the new 1.0 atmosphere you will slow down below Mach 1.0 before hitting the ground so this is no problem to deploy them after.

Try telling that to poor poor Windfrey Kerman. She hit the ground at about mach 1.2. Didn't even slow down enough to open any chute D:

( granted, it was one of the worst return trajectory I've ever done :P )
What was your altitude? I've just EVA'd due to stupidity with a Realchute in drogue mode (~100 m/s at separation), fell 3200 m, and Jeb survived.
ChillCore Jun 2, 2015 @ 1:38am 
Originally posted by dennis.danilov:
Originally posted by Qyvalar:

Try telling that to poor poor Windfrey Kerman. She hit the ground at about mach 1.2. Didn't even slow down enough to open any chute D:

( granted, it was one of the worst return trajectory I've ever done :P )
What was your altitude? I've just EVA'd due to stupidity with a Realchute in drogue mode (~100 m/s at separation), fell 3200 m, and Jeb survived.
Haha, Jeb and I had something similar happening during one of our adventures recently.

Coming down way too fast and nose first, the pod flipped and we were unable to flip it around again due to atmospheric friction (I guess), our one and only chute burned to a crisp somewhere way up before we were able to deploy it.
Knowing that poor Jeb was going to become a pancake Soon™ we decided it might be a good idea to just get out at around 9500 meters and enjoy the view on the way down.
To our surprise Jeb bounced on a patch of mountainous mud and lived to plant a flag.

Hilarious fun fact ... besides planting a flag to remember the occasion we also took a soil sample and did a crew report which said: "I don't think a spacesuit was entirely necessary to get here, was it?"
SievertChaser Jun 2, 2015 @ 1:40am 
I hope Realchutes adds an EVA chute for such occasions. Also, airmen falling from a couple kilometres and surviving is a known phenomenon.
Arya Jun 2, 2015 @ 2:10am 
Originally posted by dennis.danilov:
I hope Realchutes adds an EVA chute for such occasions. Also, airmen falling from a couple kilometres and surviving is a known phenomenon.

Something very similar happened to an SR71 pilot during testing. The plane broke up at extreme speed and extreme altitude, and he fell from the wreckage, eventually landing alive and well hundreds of kilometres away. Unfortunately his co-pilot didn't make it.
Last edited by Arya; Jun 2, 2015 @ 2:10am
ChillCore Jun 2, 2015 @ 2:10am 
Originally posted by dennis.danilov:
I hope Realchutes adds an EVA chute for such occasions. Also, airmen falling from a couple kilometres and surviving is a known phenomenon.
I am not using mods for the moment (testing vanilla 1.0.x) and I do not think that EVA chutes for spacebased missions makes sense at all, however it would be cool if Kerbals got one by default when boarding aircraft.

As for people falling out of aircraft and living to tell the story ... I have seen a few articles on that in the past but I have a hard time trying to imagine how that works, seeing how fragile human life is.
Also I have no clue what the terminal velocity is for a human being ...

Anyhoo, don''t want to drag the topic too much off-topic. ;)
Last edited by ChillCore; Jun 2, 2015 @ 2:11am
SievertChaser Jun 2, 2015 @ 2:13am 
Originally posted by ChillCore:
I am not using mods for the moment (testing vanilla 1.0.x) and I do not think that EVA chutes for spacebased missions makes sense at all, however it would be cool if Kerbals got one by default when boarding aircraft.

As for people falling out of aircraft and living to tell the story ... I have seen a few articles on that in the past but I have a hard time trying to imagine how that works, seeing how fragile human life is.
A glass roof, or a lot of snow, or the fact that children's bones are a lot less fragile.

Also, with the KAS/KIS mod system, you'd have to pack chutes and/or extended EVA packs in advance. Along with wrenches and manuals.
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Date Posted: May 31, 2015 @ 5:22pm
Posts: 12